VS Property sheets update

Add the CLUTTER_COMPILATION macro for compiling the conformance tests
This commit is contained in:
Chun-wei Fan 2011-12-07 17:33:43 +08:00
parent 364dae7e1f
commit d16131a09f
2 changed files with 2 additions and 2 deletions

View File

@ -9,7 +9,7 @@
<DebugLibBuildDefines>_DEBUG;$(LibBuildDefines);COGL_GL_DEBUG;COGL_OBJECT_DEBUG;COGL_HANDLE_DEBUG</DebugLibBuildDefines> <DebugLibBuildDefines>_DEBUG;$(LibBuildDefines);COGL_GL_DEBUG;COGL_OBJECT_DEBUG;COGL_HANDLE_DEBUG</DebugLibBuildDefines>
<CoglBuildDefines>G_LOG_DOMAIN="Cogl";COGL_HAS_WIN32_SUPPORT;COGL_BUILD_EXP;COGL_GL_LIBNAME="";COGL_LOCALEDIR="/some/random/dir"</CoglBuildDefines> <CoglBuildDefines>G_LOG_DOMAIN="Cogl";COGL_HAS_WIN32_SUPPORT;COGL_BUILD_EXP;COGL_GL_LIBNAME="";COGL_LOCALEDIR="/some/random/dir"</CoglBuildDefines>
<CoglPangoBuildDefines>G_LOG_DOMAIN="Cogl-Pango"</CoglPangoBuildDefines> <CoglPangoBuildDefines>G_LOG_DOMAIN="Cogl-Pango"</CoglPangoBuildDefines>
<TestProgDef>TESTS_DATADIR="../share/cogl-$(CoglApiVersion)/tests"</TestProgDef> <TestProgDef>CLUTTER_COMPILATION;TESTS_DATADIR="../share/cogl-$(CoglApiVersion)/tests"</TestProgDef>
<CopyDir>$(GlibEtcInstallRoot)</CopyDir> <CopyDir>$(GlibEtcInstallRoot)</CopyDir>
<PreBuildCmd> <PreBuildCmd>
if exist ..\..\..\config.h goto DONE_CONFIG_H if exist ..\..\..\config.h goto DONE_CONFIG_H

View File

@ -52,7 +52,7 @@
/> />
<UserMacro <UserMacro
Name="TestProgDef" Name="TestProgDef"
Value="TESTS_DATADIR=\&quot;../share/cogl-$(CoglApiVersion)/tests\&quot;" Value="CLUTTER_COMPILATION;TESTS_DATADIR=\&quot;../share/cogl-$(CoglApiVersion)/tests\&quot;"
/> />
<UserMacro <UserMacro
Name="PreBuildCmd" Name="PreBuildCmd"