state: added a "target-state" property
When set the ClutterState transitions to the new state.
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9c4467707f
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d156550633
@ -111,6 +111,12 @@ typedef struct _ClutterStateKey
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gint ref_count; /* reference count for boxed life time */
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} _ClutterStateKey;
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enum
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{
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PROP_0,
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PROP_TARGET_STATE
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};
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enum
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{
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COMPLETED,
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@ -443,7 +449,7 @@ clutter_state_change (ClutterState *this,
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g_return_val_if_fail (target_state_name != NULL, NULL);
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if (target_state_name == NULL)
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target_state_name = "default";
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target_state_name = g_intern_static_string ("default");
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target_state_name = g_intern_string (target_state_name);
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if (priv->target_state_name == NULL)
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@ -464,6 +470,8 @@ clutter_state_change (ClutterState *this,
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priv->source_state_name = priv->target_state_name;
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priv->target_state_name = target_state_name;
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g_object_notify (G_OBJECT (this), "target-state");
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if (animate)
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{
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guint duration;
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@ -562,11 +570,11 @@ clutter_state_change (ClutterState *this,
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*/
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void
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clutter_state_set (ClutterState *state,
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const gchar *source_state_name,
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const gchar *target_state_name,
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gpointer first_object,
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const gchar *first_property_name,
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gulong first_mode,
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const gchar *source_state_name,
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const gchar *target_state_name,
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gpointer first_object,
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const gchar *first_property_name,
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gulong first_mode,
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...)
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{
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GObjectClass *klass;
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@ -855,10 +863,12 @@ clutter_state_get_keys (ClutterState *state,
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{
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ClutterStateKey *key = k->data;
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if ((object == NULL || (object == key->object)) &&
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(source_state_name == NULL || source_state == key->source_state) &&
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(property_name == NULL ||
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((property_name == key->property_name))))
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if ( (object == NULL || (object == key->object))
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&& (source_state_name == NULL
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||source_state == key->source_state)
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&& (property_name == NULL
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||(property_name == key->property_name))
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)
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{
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targets = g_list_prepend (targets, key);
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}
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@ -923,14 +933,54 @@ clutter_state_get_timeline (ClutterState *state)
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return state->priv->timeline;
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}
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static void
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clutter_state_set_property (GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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ClutterState *state = CLUTTER_STATE (object);
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switch (prop_id)
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{
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case PROP_TARGET_STATE:
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clutter_state_change (state, g_value_get_string (value), TRUE);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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}
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}
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static void
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clutter_state_get_property (GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ClutterState *state = CLUTTER_STATE (object);
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switch (prop_id)
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{
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case PROP_TARGET_STATE:
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g_value_set_string (value,
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clutter_state_get_target_state (state));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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}
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}
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static void
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clutter_state_class_init (ClutterStateClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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GParamSpec *pspec;
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g_type_class_add_private (klass, sizeof (ClutterStatePrivate));
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gobject_class->finalize = clutter_state_finalize;
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gobject_class->finalize = clutter_state_finalize;
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gobject_class->set_property = clutter_state_set_property;
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gobject_class->get_property = clutter_state_get_property;
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/**
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* ClutterState::completed:
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@ -949,6 +999,21 @@ clutter_state_class_init (ClutterStateClass *klass)
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NULL, NULL,
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clutter_marshal_VOID__VOID,
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G_TYPE_NONE, 0);
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/**
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* ClutterState:target-state:
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*
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* The currently set target state, setting it causes the
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* state machine to transition to the new state, use
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* clutter_state_change() directly to directly jump to
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* a state.
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*/
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pspec = g_param_spec_string ("target-state",
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"Target State",
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"Currently set state",
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"default",
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CLUTTER_PARAM_READWRITE);
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g_object_class_install_property (gobject_class, PROP_TARGET_STATE, pspec);
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}
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static void
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