conform: add offscreen effects fbo size check
https://bugzilla.gnome.org/show_bug.cgi?id=699675
This commit is contained in:
parent
9c6f3793e8
commit
d1041e1f4f
@ -55,6 +55,7 @@ units_sources += \
|
||||
actor-iter.c \
|
||||
actor-layout.c \
|
||||
actor-offscreen-redirect.c \
|
||||
actor-offscreen-limit-max-size.c\
|
||||
actor-paint-opacity.c \
|
||||
actor-pick.c \
|
||||
actor-shader-effect.c \
|
||||
|
117
tests/conform/actor-offscreen-limit-max-size.c
Normal file
117
tests/conform/actor-offscreen-limit-max-size.c
Normal file
@ -0,0 +1,117 @@
|
||||
#include <clutter/clutter.h>
|
||||
|
||||
#include "test-conform-common.h"
|
||||
|
||||
#define STAGE_WIDTH (300)
|
||||
#define STAGE_HEIGHT (300)
|
||||
|
||||
typedef struct
|
||||
{
|
||||
ClutterActor *stage;
|
||||
|
||||
ClutterActor *actor_group1;
|
||||
ClutterEffect *blur_effect1;
|
||||
|
||||
ClutterActor *actor_group2;
|
||||
ClutterEffect *blur_effect2;
|
||||
} Data;
|
||||
|
||||
static void
|
||||
check_results (ClutterStage *stage, gpointer user_data)
|
||||
{
|
||||
Data *data = user_data;
|
||||
gfloat width, height;
|
||||
|
||||
clutter_offscreen_effect_get_target_size (CLUTTER_OFFSCREEN_EFFECT (data->blur_effect1),
|
||||
&width, &height);
|
||||
|
||||
if (g_test_verbose ())
|
||||
g_print ("Checking effect1 size: %.2f x %.2f\n", width, height);
|
||||
|
||||
g_assert_cmpint (width, <, STAGE_WIDTH);
|
||||
g_assert_cmpint (height, <, STAGE_HEIGHT);
|
||||
|
||||
clutter_offscreen_effect_get_target_size (CLUTTER_OFFSCREEN_EFFECT (data->blur_effect2),
|
||||
&width, &height);
|
||||
|
||||
if (g_test_verbose ())
|
||||
g_print ("Checking effect2 size: %.2f x %.2f\n", width, height);
|
||||
|
||||
g_assert_cmpint (width, ==, STAGE_WIDTH);
|
||||
g_assert_cmpint (height, ==, STAGE_HEIGHT);
|
||||
|
||||
|
||||
clutter_main_quit ();
|
||||
}
|
||||
|
||||
static ClutterActor *
|
||||
create_actor (gfloat x, gfloat y,
|
||||
gfloat width, gfloat height,
|
||||
const ClutterColor *color)
|
||||
{
|
||||
return g_object_new (CLUTTER_TYPE_ACTOR,
|
||||
"x", x,
|
||||
"y", y,
|
||||
"width", width,
|
||||
"height", height,
|
||||
"background-color", color,
|
||||
NULL);
|
||||
}
|
||||
|
||||
void
|
||||
actor_offscreen_limit_max_size (TestConformSimpleFixture *fixture,
|
||||
gconstpointer test_data)
|
||||
{
|
||||
if (cogl_features_available (COGL_FEATURE_OFFSCREEN))
|
||||
{
|
||||
Data data;
|
||||
|
||||
data.stage = clutter_stage_new ();
|
||||
clutter_stage_set_paint_callback (CLUTTER_STAGE (data.stage),
|
||||
check_results,
|
||||
&data,
|
||||
NULL);
|
||||
clutter_actor_set_size (data.stage, STAGE_WIDTH, STAGE_HEIGHT);
|
||||
|
||||
data.actor_group1 = clutter_actor_new ();
|
||||
clutter_actor_add_child (data.stage, data.actor_group1);
|
||||
data.blur_effect1 = clutter_blur_effect_new ();
|
||||
clutter_actor_add_effect (data.actor_group1, data.blur_effect1);
|
||||
clutter_actor_add_child (data.actor_group1,
|
||||
create_actor (10, 10,
|
||||
100, 100,
|
||||
CLUTTER_COLOR_Blue));
|
||||
clutter_actor_add_child (data.actor_group1,
|
||||
create_actor (100, 100,
|
||||
100, 100,
|
||||
CLUTTER_COLOR_Gray));
|
||||
|
||||
data.actor_group2 = clutter_actor_new ();
|
||||
clutter_actor_add_child (data.stage, data.actor_group2);
|
||||
data.blur_effect2 = clutter_blur_effect_new ();
|
||||
clutter_actor_add_effect (data.actor_group2, data.blur_effect2);
|
||||
clutter_actor_add_child (data.actor_group2,
|
||||
create_actor (-10, -10,
|
||||
100, 100,
|
||||
CLUTTER_COLOR_Yellow));
|
||||
clutter_actor_add_child (data.actor_group2,
|
||||
create_actor (250, 10,
|
||||
100, 100,
|
||||
CLUTTER_COLOR_ScarletRed));
|
||||
clutter_actor_add_child (data.actor_group2,
|
||||
create_actor (10, 250,
|
||||
100, 100,
|
||||
CLUTTER_COLOR_Yellow));
|
||||
|
||||
clutter_actor_show (data.stage);
|
||||
|
||||
clutter_main ();
|
||||
|
||||
clutter_actor_destroy (data.stage);
|
||||
|
||||
if (g_test_verbose ())
|
||||
g_print ("OK\n");
|
||||
}
|
||||
else if (g_test_verbose ())
|
||||
g_print ("Skipping\n");
|
||||
}
|
@ -145,6 +145,7 @@ main (int argc, char **argv)
|
||||
TEST_CONFORM_SIMPLE ("/actor", actor_basic_layout);
|
||||
TEST_CONFORM_SIMPLE ("/actor", actor_margin_layout);
|
||||
TEST_CONFORM_SIMPLE ("/actor", actor_offscreen_redirect);
|
||||
TEST_CONFORM_SIMPLE ("/actor", actor_offscreen_limit_max_size);
|
||||
TEST_CONFORM_SIMPLE ("/actor", actor_shader_effect);
|
||||
|
||||
TEST_CONFORM_SIMPLE ("/actor/iter", actor_iter_traverse_children);
|
||||
|
Loading…
Reference in New Issue
Block a user