* clutter/cogl/gles/cogl.c (cogl_perspective):
* clutter/cogl/common/cogl-fixed.c (cogl_fixed_sin) (cogl_angle_sin, cogl_angle_tan, cogl_fixed_sqrt): Replaced uses of 1 + ~x with just -x which is equivalent and easier to understand.
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@ -368,8 +368,8 @@ cogl_fixed_sin (CoglFixed angle)
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/* convert negative angle to positive + sign */
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if ((int) angle < 0)
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{
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sign = 1 + ~sign;
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angle = 1 + ~angle;
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sign = -sign;
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angle = -angle;
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}
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/* reduce to <0, 2*pi) */
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@ -378,7 +378,7 @@ cogl_fixed_sin (CoglFixed angle)
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/* reduce to first quadrant and sign */
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if (angle > COGL_FIXED_PI)
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{
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sign = 1 + ~sign;
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sign = -sign;
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if (angle > COGL_FIXED_PI + COGL_FIXED_PI_2)
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{
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@ -427,7 +427,7 @@ cogl_fixed_sin (CoglFixed angle)
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angle = ((low * d2 + high * d1) / (COGL_SIN_STEP));
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if (sign < 0)
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angle = (1 + ~angle);
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angle = -angle;
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return angle;
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}
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@ -441,8 +441,8 @@ cogl_angle_sin (CoglAngle angle)
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/* reduce negative angle to positive + sign */
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if (angle < 0)
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{
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sign = 1 + ~sign;
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angle = 1 + ~angle;
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sign = -sign;
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angle = -angle;
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}
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/* reduce to <0, 2*pi) */
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@ -451,7 +451,7 @@ cogl_angle_sin (CoglAngle angle)
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/* reduce to first quadrant and sign */
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if (angle > 512)
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{
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sign = 1 + ~sign;
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sign = -sign;
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if (angle > 768)
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{
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@ -476,7 +476,7 @@ cogl_angle_sin (CoglAngle angle)
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result = sin_tbl[angle];
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if (sign < 0)
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result = (1 + ~result);
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result = -result;
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return result;
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}
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@ -490,8 +490,8 @@ cogl_angle_tan (CoglAngle angle)
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/* reduce negative angle to positive + sign */
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if (angle < 0)
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{
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sign = 1 + ~sign;
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angle = 1 + ~angle;
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sign = -sign;
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angle = -angle;
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}
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/* reduce to <0, pi) */
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@ -500,14 +500,14 @@ cogl_angle_tan (CoglAngle angle)
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/* reduce to first quadrant and sign */
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if (angle > 256)
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{
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sign = 1 + ~sign;
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sign = -sign;
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angle = 512 - angle;
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}
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result = tan_tbl[angle];
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if (sign < 0)
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result = (1 + ~result);
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result = -result;
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return result;
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}
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@ -655,7 +655,7 @@ cogl_fixed_sqrt (CoglFixed x)
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if (sh > 0)
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x = x << sh;
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else if (sh < 0)
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x = (x >> (1 + ~sh));
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x = x >> -sh;
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return x;
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}
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@ -700,7 +700,7 @@ cogl_perspective (CoglFixed fovy,
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M(1,1) = y;
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M(2,2) = c;
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M(2,3) = d;
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M(3,2) = 1 + ~COGL_FIXED_1;
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M(3,2) = -COGL_FIXED_1;
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GE( cogl_wrap_glMultMatrixx (m) );
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