clutter/actor: Round to 256ths when projecting for picking
Picking is specially sensitive for float precision, and tests can
easily fail when something changes, even if ever so slightly. A
simple way to workaround this is by adjusting the projected points
using the same procedure described at 67cc60cbda
.
Round projected points for picking to 256ths.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1489
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@ -1294,6 +1294,9 @@ _clutter_actor_transform_local_box_to_stage (ClutterActor *self,
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&vertices[v].y,
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&z,
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&w);
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clutter_round_to_256ths (&vertices[v].x);
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clutter_round_to_256ths (&vertices[v].y);
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}
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return TRUE;
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