[cogl-vertex-buffer] Some fixes for texturing and color arrays
Fixes some blending issues when using color arrays since we were conflicting with the cogl_enable state + fixes a texture layer validation bug. Adds a basic textured triangle to test-vertex-buffer-contiguous.
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@ -30,7 +30,7 @@
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/*
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* TODO: We need to do a better job of minimizing when we call glVertexPointer
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* and pals in enable_state_for_drawing_attributes_buffer
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* and pals in enable_state_for_drawing_buffer
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*
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* We should have an internal 2-tuple cache of (VBO, offset) for each of them
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* so we can avoid some GL calls. We could have cogl wrappers for the
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@ -394,7 +394,7 @@ get_gl_type_size (CoglVertexBufferAttribFlags flags)
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return sizeof (GLdouble);
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#endif
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default:
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g_warning ("Mesh API: Unrecognised OpenGL type enum 0x%08x\n", gl_type);
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g_warning ("Vertex Buffer API: Unrecognised OpenGL type enum 0x%08x\n", gl_type);
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return 0;
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}
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}
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@ -1408,7 +1408,7 @@ get_gl_type_from_attribute_flags (CoglVertexBufferAttribFlags flags)
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}
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static void
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enable_state_for_drawing_attributes_buffer (CoglVertexBuffer *buffer)
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enable_state_for_drawing_buffer (CoglVertexBuffer *buffer)
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{
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GList *tmp;
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GLenum gl_type;
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@ -1442,8 +1442,8 @@ enable_state_for_drawing_attributes_buffer (CoglVertexBuffer *buffer)
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switch (type)
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{
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case COGL_VERTEX_BUFFER_ATTRIB_FLAG_COLOR_ARRAY:
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/* FIXME: go through cogl cache to enable color array */
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GE (glEnableClientState (GL_COLOR_ARRAY));
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enable_flags |= COGL_ENABLE_COLOR_ARRAY | COGL_ENABLE_BLEND;
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/* GE (glEnableClientState (GL_COLOR_ARRAY)); */
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GE (glColorPointer (attribute->n_components,
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gl_type,
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attribute->stride,
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@ -1532,8 +1532,6 @@ enable_state_for_drawing_attributes_buffer (CoglVertexBuffer *buffer)
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*/
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fallback_mask |= (1 << i);
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}
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else if (!(disable_mask & (1 << i)))
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fallback_mask |= (1 << i);
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}
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cogl_material_flush_gl_state (ctx->source_material,
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@ -1581,8 +1579,7 @@ disable_state_for_drawing_buffer (CoglVertexBuffer *buffer)
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switch (type)
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{
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case COGL_VERTEX_BUFFER_ATTRIB_FLAG_COLOR_ARRAY:
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/* FIXME: go through cogl cache to enable color array */
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GE (glDisableClientState (GL_COLOR_ARRAY));
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/* GE (glDisableClientState (GL_COLOR_ARRAY)); */
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break;
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case COGL_VERTEX_BUFFER_ATTRIB_FLAG_NORMAL_ARRAY:
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/* FIXME: go through cogl cache to enable normal array */
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@ -1622,7 +1619,7 @@ cogl_vertex_buffer_draw (CoglHandle handle,
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buffer = _cogl_vertex_buffer_pointer_from_handle (handle);
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enable_state_for_drawing_attributes_buffer (buffer);
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enable_state_for_drawing_buffer (buffer);
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/* FIXME: flush cogl cache */
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GE (glDrawArrays (mode, first, count));
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@ -1648,7 +1645,7 @@ cogl_vertex_buffer_draw_elements (CoglHandle handle,
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buffer = _cogl_vertex_buffer_pointer_from_handle (handle);
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enable_state_for_drawing_attributes_buffer (buffer);
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enable_state_for_drawing_buffer (buffer);
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/* FIXME: flush cogl cache */
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GE (glDrawRangeElements (mode, min_index, max_index,
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@ -18,6 +18,8 @@
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typedef struct _TestState
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{
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CoglHandle buffer;
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CoglHandle texture;
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CoglHandle material;
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ClutterGeometry stage_geom;
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guint frame;
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} TestState;
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@ -100,6 +102,15 @@ on_paint (ClutterActor *actor, TestState *state)
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0, /* first */
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3); /* count */
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/* Draw a textured triangle */
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cogl_translate (100, 0, 0);
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cogl_vertex_buffer_disable (state->buffer, "gl_Color::blue");
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cogl_set_source (state->material);
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cogl_vertex_buffer_draw (state->buffer,
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GL_TRIANGLE_STRIP, /* mode */
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0, /* first */
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3); /* count */
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/* XXX: Experiments have shown that for some buggy drivers, when using
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* glReadPixels there is some kind of race, so we delay our test for a
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* few frames and a few seconds:
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@ -150,6 +161,15 @@ test_vertex_buffer_contiguous (TestConformSimpleFixture *fixture,
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g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state);
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state.texture = cogl_texture_new_from_file ("redhand.png", 64,
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COGL_TEXTURE_NONE,
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COGL_PIXEL_FORMAT_ANY,
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NULL);
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state.material = cogl_material_new ();
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cogl_material_set_color4ub (state.material, 0x00, 0xff, 0x00, 0xff);
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cogl_material_set_layer (state.material, 0, state.texture);
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{
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GLfloat triangle_verts[3][2] =
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{
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@ -163,6 +183,12 @@ test_vertex_buffer_contiguous (TestConformSimpleFixture *fixture,
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{0x00, 0x00, 0xff, 0x00}, /* transparent blue */
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{0x00, 0x00, 0xff, 0x00} /* transparent blue */
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};
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GLfloat triangle_tex_coords[3][2] =
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{
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{0.0, 0.0},
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{1.0, 1.0},
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{0.0, 1.0}
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};
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state.buffer = cogl_vertex_buffer_new (3 /* n vertices */);
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cogl_vertex_buffer_add (state.buffer,
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"gl_Vertex",
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@ -178,6 +204,14 @@ test_vertex_buffer_contiguous (TestConformSimpleFixture *fixture,
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FALSE, /* normalized */
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0, /* stride */
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triangle_colors);
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cogl_vertex_buffer_add (state.buffer,
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"gl_MultiTexCoord0",
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2, /* n components */
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GL_FLOAT,
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FALSE, /* normalized */
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0, /* stride */
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triangle_tex_coords);
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cogl_vertex_buffer_submit (state.buffer);
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}
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@ -186,6 +220,8 @@ test_vertex_buffer_contiguous (TestConformSimpleFixture *fixture,
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clutter_main ();
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cogl_vertex_buffer_unref (state.buffer);
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cogl_material_unref (state.material);
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cogl_texture_unref (state.texture);
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g_source_remove (idle_source);
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