actor: Add internal "create textute node" function
To avoid excessive copy and paste. We could even consider making it public before release.
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@ -319,6 +319,9 @@ void _clutter_actor_queue_only_relayout
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CoglFramebuffer * _clutter_actor_get_active_framebuffer (ClutterActor *actor);
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ClutterPaintNode * clutter_actor_create_texture_paint_node (ClutterActor *self,
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CoglTexture *texture);
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G_END_DECLS
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#endif /* __CLUTTER_ACTOR_PRIVATE_H__ */
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