cogl: Remove rectangle-texture tests
https://gitlab.gnome.org/GNOME/mutter/merge_requests/546
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@ -32,7 +32,6 @@ cogl_test_conformance_sources = [
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'test-map-buffer-range.c',
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'test-npot-texture.c',
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'test-alpha-textures.c',
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'test-wrap-rectangle-textures.c',
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'test-texture-get-set-data.c',
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'test-framebuffer-get-bits.c',
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'test-primitive-and-journal.c',
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@ -56,7 +55,6 @@ cogl_test_conformance_sources = [
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# "test-readpixels.c",
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# "test-texture-mipmaps.c",
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# "test-texture-pixmap-x11.c",",
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# "test-texture-rectangle.c",
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# "test-vertex-buffer-contiguous.c",
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# "test-vertex-buffer-interleved.c",
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# "test-vertex-buffer-mutability.c",
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@ -80,9 +80,6 @@ main (int argc, char **argv)
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ADD_TEST (test_read_texture_formats, 0, TEST_KNOWN_FAILURE);
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ADD_TEST (test_write_texture_formats, 0, 0);
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ADD_TEST (test_alpha_textures, 0, 0);
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ADD_TEST (test_wrap_rectangle_textures,
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TEST_REQUIREMENT_TEXTURE_RECTANGLE,
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TEST_KNOWN_FAILURE);
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UNPORTED_TEST (test_vertex_buffer_contiguous);
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UNPORTED_TEST (test_vertex_buffer_interleved);
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@ -22,7 +22,6 @@ void test_atlas_migration (void);
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void test_read_texture_formats (void);
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void test_write_texture_formats (void);
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void test_alpha_textures (void);
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void test_wrap_rectangle_textures (void);
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void test_primitive (void);
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void test_just_vertex_shader (void);
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void test_pipeline_uniforms (void);
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@ -60,13 +60,4 @@ test_texture_no_allocate (void)
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texture_2d = cogl_texture_2d_new_with_size (test_ctx,
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64, 64);
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cogl_object_unref (texture_2d);
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/* Rectangle texture */
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if (cogl_has_feature (test_ctx, COGL_FEATURE_ID_TEXTURE_RECTANGLE))
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{
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CoglTextureRectangle *texture_rect =
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cogl_texture_rectangle_new_with_size (test_ctx,
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64, 64);
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cogl_object_unref (texture_rect);
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}
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}
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@ -1,176 +0,0 @@
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#include <cogl/cogl.h>
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#include <string.h>
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#include "test-declarations.h"
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#include "test-utils.h"
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#define DRAW_SIZE 64
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static CoglPipeline *
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create_base_pipeline (void)
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{
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CoglBitmap *bmp;
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CoglTextureRectangle *tex;
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CoglPipeline *pipeline;
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uint8_t tex_data[] =
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{
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0x44, 0x44, 0x44, 0x88, 0x88, 0x88,
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0xcc, 0xcc, 0xcc, 0xff, 0xff, 0xff
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};
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bmp = cogl_bitmap_new_for_data (test_ctx,
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2, 2, /* width/height */
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COGL_PIXEL_FORMAT_RGB_888,
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2 * 3, /* rowstride */
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tex_data);
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tex = cogl_texture_rectangle_new_from_bitmap (bmp);
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cogl_object_unref (bmp);
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pipeline = cogl_pipeline_new (test_ctx);
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cogl_pipeline_set_layer_filters (pipeline,
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0, /* layer */
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COGL_PIPELINE_FILTER_NEAREST,
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COGL_PIPELINE_FILTER_NEAREST);
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cogl_pipeline_set_layer_texture (pipeline,
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0, /* layer */
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tex);
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cogl_object_unref (tex);
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return pipeline;
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}
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static void
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check_colors (int x_offset,
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int y_offset,
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const uint8_t expected_colors[9])
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{
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int x, y;
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for (y = 0; y < 4; y++)
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for (x = 0; x < 4; x++)
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{
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uint32_t color = expected_colors[x + y * 4];
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test_utils_check_region (test_fb,
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x * DRAW_SIZE / 4 + 1 + x_offset,
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y * DRAW_SIZE / 4 + 1 + y_offset,
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DRAW_SIZE / 4 - 2,
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DRAW_SIZE / 4 - 2,
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0xff |
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(color << 8) |
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(color << 16) |
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(color << 24));
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}
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}
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static void
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test_pipeline (CoglPipeline *pipeline,
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int x_offset,
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int y_offset,
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const uint8_t expected_colors[9])
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{
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float x1 = x_offset;
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float y1 = y_offset;
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float x2 = x1 + DRAW_SIZE;
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float y2 = y1 + DRAW_SIZE;
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int y, x;
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cogl_framebuffer_draw_textured_rectangle (test_fb,
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pipeline,
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x1, y1,
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x2, y2,
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-0.5f, /* s1 */
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-0.5f, /* t1 */
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1.5f, /* s2 */
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1.5f /* t2 */);
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check_colors (x_offset, y_offset, expected_colors);
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/* Also try drawing each quadrant of the rectangle with a small
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* rectangle */
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for (y = -1; y < 3; y++)
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for (x = -1; x < 3; x++)
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{
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x1 = x_offset + (x + 1) * DRAW_SIZE / 4 + DRAW_SIZE;
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y1 = y_offset + (y + 1) * DRAW_SIZE / 4;
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x2 = x1 + DRAW_SIZE / 4;
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y2 = y1 + DRAW_SIZE / 4;
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cogl_framebuffer_draw_textured_rectangle (test_fb,
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pipeline,
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x1, y1,
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x2, y2,
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x / 2.0f, /* s1 */
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y / 2.0f, /* t1 */
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(x + 1) / 2.0f, /* s2 */
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(y + 1) / 2.0f /* t2 */);
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}
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check_colors (x_offset + DRAW_SIZE, y_offset, expected_colors);
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}
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void
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test_wrap_rectangle_textures (void)
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{
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float fb_width = cogl_framebuffer_get_width (test_fb);
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float fb_height = cogl_framebuffer_get_height (test_fb);
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CoglPipeline *base_pipeline;
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CoglPipeline *clamp_pipeline;
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CoglPipeline *repeat_pipeline;
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/* The textures are drawn with the texture coordinates from
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* -0.5→1.5. That means we get one complete copy of the texture and
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* an extra half of the texture surrounding it. The drawing is
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* tested against a 4x4 grid of colors. The center 2x2 colours
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* specify the normal texture colors and the other colours specify
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* what the wrap mode should generate */
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static const uint8_t clamp_colors[] =
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{
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0x44, 0x44, 0x88, 0x88,
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0x44, 0x44, 0x88, 0x88,
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0xcc, 0xcc, 0xff, 0xff,
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0xcc, 0xcc, 0xff, 0xff
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};
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static const uint8_t repeat_colors[] =
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{
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0xff, 0xcc, 0xff, 0xcc,
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0x88, 0x44, 0x88, 0x44,
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0xff, 0xcc, 0xff, 0xcc,
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0x88, 0x44, 0x88, 0x44
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};
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cogl_framebuffer_orthographic (test_fb,
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0, 0, /* x_1, y_1 */
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fb_width, /* x_2 */
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fb_height /* y_2 */,
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-1, 100 /* near/far */);
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base_pipeline = create_base_pipeline ();
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clamp_pipeline = cogl_pipeline_copy (base_pipeline);
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cogl_pipeline_set_layer_wrap_mode (clamp_pipeline,
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0, /* layer */
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COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE);
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repeat_pipeline = cogl_pipeline_copy (base_pipeline);
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cogl_pipeline_set_layer_wrap_mode (repeat_pipeline,
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0, /* layer */
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COGL_PIPELINE_WRAP_MODE_REPEAT);
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test_pipeline (clamp_pipeline,
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0, 0, /* x/y offset */
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clamp_colors);
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test_pipeline (repeat_pipeline,
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0, DRAW_SIZE * 2, /* x/y offset */
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repeat_colors);
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cogl_object_unref (repeat_pipeline);
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cogl_object_unref (clamp_pipeline);
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cogl_object_unref (base_pipeline);
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}
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