diff --git a/clutter/deprecated/clutter-rectangle.c b/clutter/deprecated/clutter-rectangle.c index 2ad99f5e1..6bc27b236 100644 --- a/clutter/deprecated/clutter-rectangle.c +++ b/clutter/deprecated/clutter-rectangle.c @@ -92,55 +92,76 @@ clutter_rectangle_paint (ClutterActor *self) : "unknown"); clutter_actor_get_allocation_geometry (self, &geom); - /* We paint the border if the rectangle is big enough to show it */ - if (priv->has_border && - priv->border_width < geom.width && - priv->border_width < geom.height) + if (priv->has_border) { - /* compute the composited opacity of the actor taking into - * account the opacity of the color set by the user + /* We paint the border and the content only if the rectangle + * is big enough to show them */ - tmp_alpha = clutter_actor_get_paint_opacity (self) - * priv->border_color.alpha - / 255; + if ((priv->border_width * 2) < geom.width && + (priv->border_width * 2) < geom.height) + { + /* compute the composited opacity of the actor taking into + * account the opacity of the color set by the user + */ + tmp_alpha = clutter_actor_get_paint_opacity (self) + * priv->border_color.alpha + / 255; - /* paint the border */ - cogl_set_source_color4ub (priv->border_color.red, - priv->border_color.green, - priv->border_color.blue, - tmp_alpha); + /* paint the border */ + cogl_set_source_color4ub (priv->border_color.red, + priv->border_color.green, + priv->border_color.blue, + tmp_alpha); - /* this sucks, but it's the only way to make a border */ - cogl_rectangle (priv->border_width, 0, - geom.width, - priv->border_width); + /* this sucks, but it's the only way to make a border */ + cogl_rectangle (priv->border_width, 0, + geom.width, + priv->border_width); - cogl_rectangle (geom.width - priv->border_width, - priv->border_width, - geom.width, - geom.height); + cogl_rectangle (geom.width - priv->border_width, + priv->border_width, + geom.width, + geom.height); - cogl_rectangle (0, geom.height - priv->border_width, - geom.width - priv->border_width, - geom.height); + cogl_rectangle (0, geom.height - priv->border_width, + geom.width - priv->border_width, + geom.height); - cogl_rectangle (0, 0, - priv->border_width, - geom.height - priv->border_width); + cogl_rectangle (0, 0, + priv->border_width, + geom.height - priv->border_width); - tmp_alpha = clutter_actor_get_paint_opacity (self) - * priv->color.alpha - / 255; + tmp_alpha = clutter_actor_get_paint_opacity (self) + * priv->color.alpha + / 255; - /* now paint the rectangle */ - cogl_set_source_color4ub (priv->color.red, - priv->color.green, - priv->color.blue, - tmp_alpha); + /* now paint the rectangle */ + cogl_set_source_color4ub (priv->color.red, + priv->color.green, + priv->color.blue, + tmp_alpha); - cogl_rectangle (priv->border_width, priv->border_width, - geom.width - priv->border_width, - geom.height - priv->border_width); + cogl_rectangle (priv->border_width, priv->border_width, + geom.width - priv->border_width, + geom.height - priv->border_width); + } + else + { + /* Otherwise, we draw a rectangle with the same color + * as the border, since we can only fit that into the + * allocation. + */ + tmp_alpha = clutter_actor_get_paint_opacity (self) + * priv->border_color.alpha + / 255; + + cogl_set_source_color4ub (priv->border_color.red, + priv->border_color.green, + priv->border_color.blue, + tmp_alpha); + + cogl_rectangle (0, 0, geom.width, geom.height); + } } else { @@ -151,24 +172,10 @@ clutter_rectangle_paint (ClutterActor *self) * priv->color.alpha / 255; - if (priv->border_width < geom.width && - priv->border_width < geom.height) - { - cogl_set_source_color4ub (priv->color.red, - priv->color.green, - priv->color.blue, - tmp_alpha); - } - else - { - /* If the rectangle is as big as the border, we - * use the border color to draw - */ - cogl_set_source_color4ub (priv->border_color.red, - priv->border_color.green, - priv->border_color.blue, - tmp_alpha); - } + cogl_set_source_color4ub (priv->color.red, + priv->color.green, + priv->color.blue, + tmp_alpha); cogl_rectangle (0, 0, geom.width, geom.height); }