[doc] Hooks up cogl-matrix reference documentation
Adds a few more gtk-doc notes to cogl-matrix.h, and adds a new section to cogl-sections.txt
This commit is contained in:
parent
af6c78e9b4
commit
cdf19f3281
@ -1,8 +1,42 @@
|
||||
#ifndef __COGL_MATRIX_H
|
||||
#define __COGL_MATRIX_H
|
||||
|
||||
/* Note: This is ordered according to how OpenGL expects to get 4x4 matrices */
|
||||
typedef struct {
|
||||
#include <glib.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
/**
|
||||
* SECTION:cogl-matrix
|
||||
* @short_description: Fuctions for initializing and manipulating 4x4
|
||||
* matrices.
|
||||
*
|
||||
* Matrices are used in Cogl to describe affine model-view transforms and
|
||||
* texture transforms, and projective transforms. This exposes a utility API
|
||||
* that can be used for direct manipulation of these matrices.
|
||||
*/
|
||||
|
||||
|
||||
/**
|
||||
* CoglMatrix:
|
||||
*
|
||||
* A CoglMatrix holds a 4x4 transform matrix. This is a single precision,
|
||||
* column-major matrix which means it is compatible with what OpenGL expects.
|
||||
*
|
||||
* A CoglMatix can represent transforms such as, rotations, scaling,
|
||||
* translation, sheering, and linear projections. You can combine these
|
||||
* transforms by multiplying multiple matrices in the order you want them
|
||||
* applied.
|
||||
*
|
||||
* The transformation of a vertex (x, y, z, w) by a CoglMatrix is given by:
|
||||
* <programlisting>
|
||||
* x_new = xx * x + xy * y + xz * z + xw * w
|
||||
* y_new = yx * x + yy * y + yz * z + yw * w
|
||||
* z_new = zx * x + zy * y + zz * z + zw * w
|
||||
* w_new = wx * x + wy * y + wz * z + ww * w
|
||||
* </programlisting>
|
||||
* Where w is normally 1
|
||||
*/
|
||||
typedef struct _CoglMatrix {
|
||||
/* column 0 */
|
||||
float xx;
|
||||
float yx;
|
||||
@ -27,6 +61,8 @@ typedef struct {
|
||||
float zw;
|
||||
float ww;
|
||||
|
||||
/*< private >*/
|
||||
|
||||
/* Note: we may want to extend this later with private flags
|
||||
* and a cache of the inverse transform matrix. */
|
||||
} CoglMatrix;
|
||||
@ -35,7 +71,13 @@ typedef struct {
|
||||
* cogl_matrix_init_identity:
|
||||
* @matrix: A 4x4 transformation matrix
|
||||
*
|
||||
* Resets matrix to the identity matrix
|
||||
* Resets matrix to the identity matrix:
|
||||
* <programlisting>
|
||||
* .xx=1; .xy=0; .xz=0; .xw=0;
|
||||
* .yx=0; .yy=1; .yz=0; .yw=0;
|
||||
* .zx=0; .zy=0; .zz=1; .zw=0;
|
||||
* .wx=0; .wy=0; .wz=0; .ww=1;
|
||||
* </programlisting>
|
||||
*/
|
||||
void cogl_matrix_init_identity (CoglMatrix *matrix);
|
||||
|
||||
@ -46,7 +88,7 @@ void cogl_matrix_init_identity (CoglMatrix *matrix);
|
||||
* @b: A 4x4 transformation matrix
|
||||
*
|
||||
* This function multiples the two supplied matricies together and stores
|
||||
* the result in 'result'
|
||||
* the result in #result
|
||||
*/
|
||||
void cogl_matrix_multiply (CoglMatrix *result,
|
||||
const CoglMatrix *a,
|
||||
@ -61,7 +103,7 @@ void cogl_matrix_multiply (CoglMatrix *result,
|
||||
* @z: Z component of your rotation vector
|
||||
*
|
||||
* This function multiples your matrix with a rotation matrix that applies
|
||||
* a rotation of angle degrees around the specified 3D vector.
|
||||
* a rotation of #angle degrees around the specified 3D vector.
|
||||
*/
|
||||
void cogl_matrix_rotate (CoglMatrix *matrix,
|
||||
float angle,
|
||||
@ -98,5 +140,7 @@ void cogl_matrix_scale (CoglMatrix *matrix,
|
||||
float sy,
|
||||
float sz);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __COGL_MATRIX_H */
|
||||
|
||||
|
@ -55,6 +55,7 @@
|
||||
<xi:include href="xml/cogl.xml"/>
|
||||
<xi:include href="xml/cogl-primitives.xml"/>
|
||||
<xi:include href="xml/cogl-util.xml"/>
|
||||
<xi:include href="xml/cogl-matrix.xml"/>
|
||||
<xi:include href="xml/cogl-texture.xml"/>
|
||||
<xi:include href="xml/cogl-shaders.xml"/>
|
||||
<xi:include href="xml/cogl-offscreen.xml"/>
|
||||
|
@ -293,3 +293,14 @@ cogl_mesh_draw_range_elements
|
||||
cogl_mesh_submit
|
||||
</SECTION>
|
||||
|
||||
<SECTION>
|
||||
<FILE>cogl-matrix</FILE>
|
||||
<TITLE>Matrices</TITLE>
|
||||
CoglMatrix
|
||||
cogl_matrix_init_identity
|
||||
cogl_matrix_multiply
|
||||
cogl_matrix_rotate
|
||||
cogl_matrix_translate
|
||||
cogl_matrix_scale
|
||||
</SECTION>
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user