docs: Miscellaneous fixes to silence gtk-doc

This commit is contained in:
Emmanuele Bassi 2010-06-01 14:14:41 +01:00
parent 595271ac87
commit cd7c1dca76

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@ -914,10 +914,10 @@ cogl_set_framebuffer (CoglHandle buffer);
* *
* You should understand that a framebuffer owns the following state: * You should understand that a framebuffer owns the following state:
* <itemizedlist> * <itemizedlist>
* <li>The projection matrix</li> * <listitem><simpara>The projection matrix</simpara></listitem>
* <li>The modelview matrix stack</li> * <listitem><simpara>The modelview matrix stack</simpara></listitem>
* <li>The viewport</li> * <listitem><simpara>The viewport</simpara></listitem>
* <li>The clip stack</li> * <listitem><simpara>The clip stack</simpara></listitem>
* </itemizedlist> * </itemizedlist>
* So these items will automatically be saved and restored when you * So these items will automatically be saved and restored when you
* push and pop between different framebuffers. * push and pop between different framebuffers.
@ -948,34 +948,33 @@ cogl_set_framebuffer (CoglHandle buffer);
* cogl_set_viewport (0, 0, width, height); * cogl_set_viewport (0, 0, width, height);
* cogl_perspective (fovy, aspect, z_near, z_far); * cogl_perspective (fovy, aspect, z_near, z_far);
* *
* cogl_get_projection_matrix (&projection_matrix); * cogl_get_projection_matrix (&amp;projection_matrix);
* z_camera = 0.5 * projection_matrix.xx; * z_camera = 0.5 * projection_matrix.xx;
* *
* cogl_matrix_init_identity (&mv_matrix); * cogl_matrix_init_identity (&amp;mv_matrix);
* cogl_matrix_translate (&mv_matrix, -0.5f, -0.5f, -z_camera); * cogl_matrix_translate (&amp;mv_matrix, -0.5f, -0.5f, -z_camera);
* cogl_matrix_scale (&mv_matrix, 1.0f / width, -1.0f / height, 1.0f / width); * cogl_matrix_scale (&amp;mv_matrix, 1.0f / width, -1.0f / height, 1.0f / width);
* cogl_matrix_translate (&mv_matrix, 0.0f, -1.0 * height, 0.0f); * cogl_matrix_translate (&amp;mv_matrix, 0.0f, -1.0 * height, 0.0f);
* cogl_set_modelview_matrix (&mv_matrix); * cogl_set_modelview_matrix (&amp;mv_matrix);
* } * }
* *
* static void * static void
* my_init_framebuffer (CoglHandle framebuffer, * my_init_framebuffer (ClutterStage *stage,
* CoglHandle framebuffer,
* unsigned int framebuffer_width, * unsigned int framebuffer_width,
* unsigned int framebuffer_height) * unsigned int framebuffer_height)
* { * {
* ClutterActor *stage = clutter_stage_get_default ();
* ClutterPerspective perspective; * ClutterPerspective perspective;
* *
* clutter_stage_get_perspective (CLUTTER_STAGE (stage), &perspective); * clutter_stage_get_perspective (stage, &perspective);
* *
* cogl_push_framebuffer (framebuffer); * cogl_push_framebuffer (framebuffer);
* setup_viewport (framebuffer_width, * setup_viewport (framebuffer_width,
* framebuffer_height, * framebuffer_height,
* perspective->fovy, * perspective.fovy,
* perspective.aspect, * perspective.aspect,
* perspective.z_near, * perspective.z_near,
* perspective.z_far); * perspective.z_far);
* cogl_pop_framebuffer ();
* } * }
* ]| * ]|
* *