diff --git a/cogl/winsys/cogl-winsys-glx.c b/cogl/winsys/cogl-winsys-glx.c index c9449ccf0..6df9c4809 100644 --- a/cogl/winsys/cogl-winsys-glx.c +++ b/cogl/winsys/cogl-winsys-glx.c @@ -1168,12 +1168,10 @@ _cogl_winsys_onscreen_bind (CoglOnscreen *onscreen) } static void -_cogl_winsys_wait_for_vblank (void) +_cogl_winsys_wait_for_vblank (CoglContext *ctx) { CoglGLXRenderer *glx_renderer; - _COGL_GET_CONTEXT (ctx, NO_RETVAL); - glx_renderer = ctx->display->renderer->winsys; if (glx_renderer->pf_glXGetVideoSync) @@ -1188,13 +1186,11 @@ _cogl_winsys_wait_for_vblank (void) } static uint32_t -_cogl_winsys_get_vsync_counter (void) +_cogl_winsys_get_vsync_counter (CoglContext *ctx) { uint32_t video_sync_count; CoglGLXRenderer *glx_renderer; - _COGL_GET_CONTEXT (ctx, 0); - glx_renderer = ctx->display->renderer->winsys; glx_renderer->pf_glXGetVideoSync (&video_sync_count); @@ -1298,17 +1294,17 @@ _cogl_winsys_onscreen_swap_region (CoglOnscreen *onscreen, if (blit_sub_buffer_is_synchronized && have_counter && can_wait) { - end_frame_vsync_counter = _cogl_winsys_get_vsync_counter (); + end_frame_vsync_counter = _cogl_winsys_get_vsync_counter (context); /* If we have the GLX_SGI_video_sync extension then we can * be a bit smarter about how we throttle blits by avoiding * any waits if we can see that the video sync count has * already progressed. */ if (glx_onscreen->last_swap_vsync_counter == end_frame_vsync_counter) - _cogl_winsys_wait_for_vblank (); + _cogl_winsys_wait_for_vblank (context); } else if (can_wait) - _cogl_winsys_wait_for_vblank (); + _cogl_winsys_wait_for_vblank (context); if (glx_renderer->pf_glXCopySubBuffer) { @@ -1402,7 +1398,7 @@ _cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen) * the vsync counter for each swap request so we can manually * throttle swap_region requests. */ if (have_counter) - end_frame_vsync_counter = _cogl_winsys_get_vsync_counter (); + end_frame_vsync_counter = _cogl_winsys_get_vsync_counter (context); if (!glx_renderer->pf_glXSwapInterval) { @@ -1431,10 +1427,10 @@ _cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen) { if (glx_onscreen->last_swap_vsync_counter == end_frame_vsync_counter) - _cogl_winsys_wait_for_vblank (); + _cogl_winsys_wait_for_vblank (context); } else if (can_wait) - _cogl_winsys_wait_for_vblank (); + _cogl_winsys_wait_for_vblank (context); } } else @@ -1443,7 +1439,8 @@ _cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen) glx_renderer->glXSwapBuffers (xlib_renderer->xdpy, drawable); if (have_counter) - glx_onscreen->last_swap_vsync_counter = _cogl_winsys_get_vsync_counter (); + glx_onscreen->last_swap_vsync_counter = + _cogl_winsys_get_vsync_counter (context); } static uint32_t @@ -1836,10 +1833,7 @@ static CoglBool _cogl_winsys_texture_pixmap_x11_create (CoglTexturePixmapX11 *tex_pixmap) { CoglTexturePixmapGLX *glx_tex_pixmap; - - /* FIXME: It should be possible to get to a CoglContext from any - * CoglTexture pointer. */ - _COGL_GET_CONTEXT (ctx, FALSE); + CoglContext *ctx = COGL_TEXTURE (tex_pixmap)->context; if (!_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_TEXTURE_FROM_PIXMAP)) { @@ -1919,16 +1913,12 @@ _cogl_winsys_texture_pixmap_x11_free (CoglTexturePixmapX11 *tex_pixmap) { CoglTexturePixmapGLX *glx_tex_pixmap; - /* FIXME: It should be possible to get to a CoglContext from any - * CoglTexture pointer. */ - _COGL_GET_CONTEXT (ctx, NO_RETVAL); - if (!tex_pixmap->winsys) return; glx_tex_pixmap = tex_pixmap->winsys; - free_glx_pixmap (ctx, glx_tex_pixmap); + free_glx_pixmap (COGL_TEXTURE (tex_pixmap)->context, glx_tex_pixmap); if (glx_tex_pixmap->glx_tex) cogl_object_unref (glx_tex_pixmap->glx_tex); @@ -1941,13 +1931,10 @@ static CoglBool _cogl_winsys_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap, CoglBool needs_mipmap) { + CoglContext *ctx = COGL_TEXTURE (tex_pixmap)->context; CoglTexturePixmapGLX *glx_tex_pixmap = tex_pixmap->winsys; CoglGLXRenderer *glx_renderer; - /* FIXME: It should be possible to get to a CoglContext from any CoglTexture - * pointer. */ - _COGL_GET_CONTEXT (ctx, FALSE); - /* If we don't have a GLX pixmap then fallback */ if (glx_tex_pixmap->glx_pixmap == None) return FALSE;