[cogl-material] Make the user_tex_coords parameter of _rectangle const
The array is only used for input so it should be const.
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@ -414,7 +414,7 @@ void cogl_material_rectangle (CoglFixed x1,
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CoglFixed x2,
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CoglFixed x2,
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CoglFixed y2,
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CoglFixed y2,
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gint tex_coords_len,
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gint tex_coords_len,
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CoglFixed *tex_coords);
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const CoglFixed *tex_coords);
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G_END_DECLS
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G_END_DECLS
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@ -2412,7 +2412,7 @@ cogl_material_rectangle (CoglFixed x1,
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CoglFixed x2,
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CoglFixed x2,
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CoglFixed y2,
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CoglFixed y2,
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gint user_tex_coords_len,
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gint user_tex_coords_len,
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CoglFixed *user_tex_coords)
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const CoglFixed *user_tex_coords)
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{
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{
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CoglHandle material;
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CoglHandle material;
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const GList *layers;
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const GList *layers;
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@ -2487,7 +2487,7 @@ cogl_material_rectangle (CoglFixed x1,
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{
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{
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CoglHandle layer = valid_layers[i];
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CoglHandle layer = valid_layers[i];
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CoglHandle texture = cogl_material_layer_get_texture (layer);
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CoglHandle texture = cogl_material_layer_get_texture (layer);
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CoglFixed *in_tex_coords;
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const CoglFixed *in_tex_coords;
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GLfloat *out_tex_coords = &tex_coords_buff[i * 8];
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GLfloat *out_tex_coords = &tex_coords_buff[i * 8];
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GLuint gl_tex_handle;
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GLuint gl_tex_handle;
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@ -2502,7 +2502,7 @@ cogl_material_rectangle (CoglFixed x1,
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CoglFixed y1,
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CoglFixed y1,
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CoglFixed x2,
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CoglFixed x2,
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CoglFixed y2,
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CoglFixed y2,
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CoglFixed *user_tex_coords)
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const CoglFixed *user_tex_coords)
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{
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{
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CoglHandle material;
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CoglHandle material;
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const GList *layers;
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const GList *layers;
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@ -2568,7 +2568,7 @@ cogl_material_rectangle (CoglFixed x1,
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CoglHandle layer = valid_layers[i];
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CoglHandle layer = valid_layers[i];
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CoglHandle texture_handle = cogl_material_layer_get_texture (layer);
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CoglHandle texture_handle = cogl_material_layer_get_texture (layer);
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CoglTexture *texture = _cogl_texture_pointer_from_handle (texture_handle);
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CoglTexture *texture = _cogl_texture_pointer_from_handle (texture_handle);
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CoglFixed *in_tex_coords = &user_tex_coords[i * 4];
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const CoglFixed *in_tex_coords = &user_tex_coords[i * 4];
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GLfloat *out_tex_coords = &tex_coords_buff[i * 8];
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GLfloat *out_tex_coords = &tex_coords_buff[i * 8];
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GLuint gl_tex_handle;
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GLuint gl_tex_handle;
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GLenum gl_target;
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GLenum gl_target;
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