clutter/actor: Always paint using paint nodes

Make ClutterActor paint using ClutterTransformNode, ClutterClip
node, and ClutterActorNode. Essencially, the actor node is a
replacement for clutter_actor_continue_paint().

An interesting aspect of this commit is that the order of the
operations is reversed to be preserved.

Before being able to remove the dummy node hack, we'll need to
make ClutterEffects compatible with paint nodes first -- and
naturally, that's enough content for its own merge request.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/872
This commit is contained in:
Georges Basile Stavracas Neto 2019-10-17 21:02:34 +02:00
parent ebf9ac091d
commit cd2ee44216

View File

@ -3876,10 +3876,11 @@ clutter_actor_paint_node (ClutterActor *actor,
void
clutter_actor_paint (ClutterActor *self)
{
g_autoptr (ClutterPaintNode) actor_node = NULL;
g_autoptr (ClutterPaintNode) root_node = NULL;
ClutterActorPrivate *priv;
ClutterActorBox clip;
gboolean clip_set = FALSE;
ClutterStage *stage;
g_return_if_fail (CLUTTER_IS_ACTOR (self));
@ -3906,22 +3907,51 @@ clutter_actor_paint (ClutterActor *self)
clutter_actor_ensure_resource_scale (self);
stage = (ClutterStage *) _clutter_actor_get_stage_internal (self);
/* mark that we are in the paint process */
CLUTTER_SET_PRIVATE_FLAGS (self, CLUTTER_IN_PAINT);
cogl_push_matrix ();
actor_node = clutter_actor_node_new (self);
root_node = clutter_paint_node_ref (actor_node);
if (priv->has_clip)
{
clip.x1 = priv->clip.origin.x;
clip.y1 = priv->clip.origin.y;
clip.x2 = priv->clip.origin.x + priv->clip.size.width;
clip.y2 = priv->clip.origin.y + priv->clip.size.height;
clip_set = TRUE;
}
else if (priv->clip_to_allocation)
{
clip.x1 = 0.f;
clip.y1 = 0.f;
clip.x2 = priv->allocation.x2 - priv->allocation.x1;
clip.y2 = priv->allocation.y2 - priv->allocation.y1;
clip_set = TRUE;
}
if (clip_set)
{
ClutterPaintNode *clip_node;
clip_node = clutter_clip_node_new ();
clutter_paint_node_add_rectangle (clip_node, &clip);
clutter_paint_node_add_child (clip_node, root_node);
root_node = g_steal_pointer (&clip_node);
}
if (priv->enable_model_view_transform)
{
CoglMatrix matrix;
ClutterPaintNode *transform_node;
CoglMatrix transform;
/* XXX: It could be better to cache the modelview with the actor
* instead of progressively building up the transformations on
* the matrix stack every time we paint. */
cogl_get_modelview_matrix (&matrix);
_clutter_actor_apply_modelview_transform (self, &matrix);
clutter_actor_get_transform (self, &transform);
transform_node = clutter_transform_node_new (&transform);
clutter_paint_node_add_child (transform_node, root_node);
root_node = g_steal_pointer (&transform_node);
#ifdef CLUTTER_ENABLE_DEBUG
/* Catch when out-of-band transforms have been made by actors not as part
@ -3933,7 +3963,7 @@ clutter_actor_paint (ClutterActor *self)
_clutter_actor_get_relative_transformation_matrix (self, NULL,
&expected_matrix);
if (!cogl_matrix_equal (&matrix, &expected_matrix))
if (!cogl_matrix_equal (&transform, &expected_matrix))
{
GString *buf = g_string_sized_new (1024);
ClutterActor *parent;
@ -3960,36 +3990,6 @@ clutter_actor_paint (ClutterActor *self)
}
}
#endif /* CLUTTER_ENABLE_DEBUG */
cogl_set_modelview_matrix (&matrix);
}
if (priv->has_clip)
{
clip.x1 = priv->clip.origin.x;
clip.y1 = priv->clip.origin.y;
clip.x2 = priv->clip.origin.x + priv->clip.size.width;
clip.y2 = priv->clip.origin.y + priv->clip.size.height;
clip_set = TRUE;
}
else if (priv->clip_to_allocation)
{
clip.x1 = 0.f;
clip.y1 = 0.f;
clip.x2 = priv->allocation.x2 - priv->allocation.x1;
clip.y2 = priv->allocation.y2 - priv->allocation.y1;
clip_set = TRUE;
}
if (clip_set)
{
CoglFramebuffer *fb = _clutter_stage_get_active_framebuffer (stage);
cogl_framebuffer_push_rectangle_clip (fb,
clip.x1,
clip.y1,
clip.x2,
clip.y2);
}
/* We check whether we need to add the flatten effect before
@ -4054,7 +4054,7 @@ clutter_actor_paint (ClutterActor *self)
priv->next_effect_to_paint =
_clutter_meta_group_peek_metas (priv->effects);
clutter_actor_continue_paint (self);
clutter_paint_node_paint (root_node);
if (G_UNLIKELY (clutter_paint_debug_flags & CLUTTER_DEBUG_PAINT_VOLUMES))
_clutter_actor_draw_paint_volume (self);
@ -4064,15 +4064,6 @@ clutter_actor_paint (ClutterActor *self)
priv->is_dirty = FALSE;
done:
if (clip_set)
{
CoglFramebuffer *fb = _clutter_stage_get_active_framebuffer (stage);
cogl_framebuffer_pop_clip (fb);
}
cogl_pop_matrix ();
/* paint sequence complete */
CLUTTER_UNSET_PRIVATE_FLAGS (self, CLUTTER_IN_PAINT);
}