framebuffer: Add CoglFramebuffer matrix stack methods
This adds cogl_framebuffer_ methods to update the modelview and projection matrix stacks to replace functions like cogl_translate(), cogl_rotate() and cogl_scale() etc. This is part of the on-going effort to get rid of the global CoglContext pointer since the existing methods don't take an explicit pointer to a CoglContext. All the methods are now related to a context via the framebuffer. We added framebuffer methods instead of direct context methods because the matrix stacks are per-framebuffer and as well as removing the global CoglContext we would rather aim for a more direct state access API design than, say, cairo or OpenGL, so we'd like to avoid needing the cogl_push/pop_framebuffer(). We anticipate that Cogl will mostly be consumed by middleware graphics layers such as toolkits or game engines and feel that a more stateless model will avoid impedance mismatches if higher levels want to expose a stateless model to their developers and statefullness can still be added by higher levels if really desired. Reviewed-by: Neil Roberts <neil@linux.intel.com>
This commit is contained in:
@ -127,6 +127,249 @@ void
|
||||
cogl_framebuffer_get_viewport4fv (CoglFramebuffer *framebuffer,
|
||||
float *viewport);
|
||||
|
||||
#define cogl_framebuffer_push_matrix cogl_framebuffer_push_matrix_EXP
|
||||
/**
|
||||
* cogl_framebuffer_push_matrix:
|
||||
* @framebuffer: A #CoglFramebuffer pointer
|
||||
*
|
||||
* Copies the current model-view matrix onto the matrix stack. The matrix
|
||||
* can later be restored with cogl_framebuffer_pop_matrix().
|
||||
*
|
||||
* Since: 1.10
|
||||
*/
|
||||
void
|
||||
cogl_framebuffer_push_matrix (CoglFramebuffer *framebuffer);
|
||||
|
||||
#define cogl_framebuffer_pop_matrix cogl_framebuffer_pop_matrix_EXP
|
||||
/**
|
||||
* cogl_framebuffer_pop_matrix:
|
||||
* @framebuffer: A #CoglFramebuffer pointer
|
||||
*
|
||||
* Restores the model-view matrix on the top of the matrix stack.
|
||||
*
|
||||
* Since: 1.10
|
||||
*/
|
||||
void
|
||||
cogl_framebuffer_pop_matrix (CoglFramebuffer *framebuffer);
|
||||
|
||||
#define cogl_framebuffer_scale cogl_framebuffer_scale_EXP
|
||||
/**
|
||||
* cogl_framebuffer_scale:
|
||||
* @framebuffer: A #CoglFramebuffer pointer
|
||||
* @x: Amount to scale along the x-axis
|
||||
* @y: Amount to scale along the y-axis
|
||||
* @z: Amount to scale along the z-axis
|
||||
*
|
||||
* Multiplies the current model-view matrix by one that scales the x,
|
||||
* y and z axes by the given values.
|
||||
*
|
||||
* Since: 1.10
|
||||
*/
|
||||
void
|
||||
cogl_framebuffer_scale (CoglFramebuffer *framebuffer,
|
||||
float x,
|
||||
float y,
|
||||
float z);
|
||||
|
||||
#define cogl_framebuffer_translate cogl_framebuffer_translate_EXP
|
||||
/**
|
||||
* cogl_framebuffer_translate:
|
||||
* @framebuffer: A #CoglFramebuffer pointer
|
||||
* @x: Distance to translate along the x-axis
|
||||
* @y: Distance to translate along the y-axis
|
||||
* @z: Distance to translate along the z-axis
|
||||
*
|
||||
* Multiplies the current model-view matrix by one that translates the
|
||||
* model along all three axes according to the given values.
|
||||
*
|
||||
* Since: 1.10
|
||||
*/
|
||||
void
|
||||
cogl_framebuffer_translate (CoglFramebuffer *framebuffer,
|
||||
float x,
|
||||
float y,
|
||||
float z);
|
||||
|
||||
#define cogl_framebuffer_rotate cogl_framebuffer_rotate_EXP
|
||||
/**
|
||||
* cogl_framebuffer_rotate:
|
||||
* @framebuffer: A #CoglFramebuffer pointer
|
||||
* @angle: Angle in degrees to rotate.
|
||||
* @x: X-component of vertex to rotate around.
|
||||
* @y: Y-component of vertex to rotate around.
|
||||
* @z: Z-component of vertex to rotate around.
|
||||
*
|
||||
* Multiplies the current model-view matrix by one that rotates the
|
||||
* model around the vertex specified by @x, @y and @z. The rotation
|
||||
* follows the right-hand thumb rule so for example rotating by 10
|
||||
* degrees about the vertex (0, 0, 1) causes a small counter-clockwise
|
||||
* rotation.
|
||||
*
|
||||
* Since: 1.10
|
||||
*/
|
||||
void
|
||||
cogl_framebuffer_rotate (CoglFramebuffer *framebuffer,
|
||||
float angle,
|
||||
float x,
|
||||
float y,
|
||||
float z);
|
||||
|
||||
#define cogl_framebuffer_transform cogl_framebuffer_transform_EXP
|
||||
/**
|
||||
* cogl_framebuffer_transform:
|
||||
* @framebuffer: A #CoglFramebuffer pointer
|
||||
* @matrix: the matrix to multiply with the current model-view
|
||||
*
|
||||
* Multiplies the current model-view matrix by the given matrix.
|
||||
*
|
||||
* Since: 1.10
|
||||
*/
|
||||
void
|
||||
cogl_framebuffer_transform (CoglFramebuffer *framebuffer,
|
||||
const CoglMatrix *matrix);
|
||||
|
||||
#define cogl_framebuffer_get_modelview_matrix \
|
||||
cogl_framebuffer_get_modelview_matrix_EXP
|
||||
/**
|
||||
* cogl_framebuffer_get_modelview_matrix:
|
||||
* @framebuffer: A #CoglFramebuffer pointer
|
||||
* @matrix: (out): return location for the model-view matrix
|
||||
*
|
||||
* Stores the current model-view matrix in @matrix.
|
||||
*
|
||||
* Since: 1.10
|
||||
*/
|
||||
void
|
||||
cogl_framebuffer_get_modelview_matrix (CoglFramebuffer *framebuffer,
|
||||
CoglMatrix *matrix);
|
||||
|
||||
#define cogl_framebuffer_set_modelview_matrix \
|
||||
cogl_framebuffer_set_modelview_matrix_EXP
|
||||
/**
|
||||
* cogl_framebuffer_set_modelview_matrix:
|
||||
* @framebuffer: A #CoglFramebuffer pointer
|
||||
* @matrix: the new model-view matrix
|
||||
*
|
||||
* Sets @matrix as the new model-view matrix.
|
||||
*
|
||||
* Since: 1.10
|
||||
*/
|
||||
void
|
||||
cogl_framebuffer_set_modelview_matrix (CoglFramebuffer *framebuffer,
|
||||
CoglMatrix *matrix);
|
||||
|
||||
#define cogl_framebuffer_perspective cogl_framebuffer_perspective_EXP
|
||||
/**
|
||||
* cogl_framebuffer_perspective:
|
||||
* @framebuffer: A #CoglFramebuffer pointer
|
||||
* @fovy: Vertical field of view angle in degrees.
|
||||
* @aspect: The (width over height) aspect ratio for display
|
||||
* @z_near: The distance to the near clipping plane (Must be positive,
|
||||
* and must not be 0)
|
||||
* @z_far: The distance to the far clipping plane (Must be positive)
|
||||
*
|
||||
* Replaces the current projection matrix with a perspective matrix
|
||||
* based on the provided values.
|
||||
*
|
||||
* <note>You should be careful not to have to great a @z_far / @z_near
|
||||
* ratio since that will reduce the effectiveness of depth testing
|
||||
* since there wont be enough precision to identify the depth of
|
||||
* objects near to each other.</note>
|
||||
*
|
||||
* Since: 1.10
|
||||
*/
|
||||
void
|
||||
cogl_framebuffer_perspective (CoglFramebuffer *framebuffer,
|
||||
float fov_y,
|
||||
float aspect,
|
||||
float z_near,
|
||||
float z_far);
|
||||
|
||||
#define cogl_framebuffer_frustum cogl_framebuffer_frustum_EXP
|
||||
/**
|
||||
* cogl_framebuffer_frustum:
|
||||
* @framebuffer: A #CoglFramebuffer pointer
|
||||
* @left: X position of the left clipping plane where it
|
||||
* intersects the near clipping plane
|
||||
* @right: X position of the right clipping plane where it
|
||||
* intersects the near clipping plane
|
||||
* @bottom: Y position of the bottom clipping plane where it
|
||||
* intersects the near clipping plane
|
||||
* @top: Y position of the top clipping plane where it intersects
|
||||
* the near clipping plane
|
||||
* @z_near: The distance to the near clipping plane (Must be positive)
|
||||
* @z_far: The distance to the far clipping plane (Must be positive)
|
||||
*
|
||||
* Replaces the current projection matrix with a perspective matrix
|
||||
* for a given viewing frustum defined by 4 side clip planes that
|
||||
* all cross through the origin and 2 near and far clip planes.
|
||||
*
|
||||
* Since: 1.10
|
||||
*/
|
||||
void
|
||||
cogl_framebuffer_frustum (CoglFramebuffer *framebuffer,
|
||||
float left,
|
||||
float right,
|
||||
float bottom,
|
||||
float top,
|
||||
float z_near,
|
||||
float z_far);
|
||||
|
||||
#define cogl_framebuffer_orthographic cogl_framebuffer_orthographic_EXP
|
||||
/**
|
||||
* cogl_framebuffer_orthographic:
|
||||
* @framebuffer: A #CoglFramebuffer pointer
|
||||
* @x_1: The x coordinate for the first vertical clipping plane
|
||||
* @y_1: The y coordinate for the first horizontal clipping plane
|
||||
* @x_2: The x coordinate for the second vertical clipping plane
|
||||
* @y_2: The y coordinate for the second horizontal clipping plane
|
||||
* @near: The <emphasis>distance</emphasis> to the near clipping
|
||||
* plane (will be <emphasis>negative</emphasis> if the plane is
|
||||
* behind the viewer)
|
||||
* @far: The <emphasis>distance</emphasis> to the far clipping
|
||||
* plane (will be <emphasis>negative</emphasis> if the plane is
|
||||
* behind the viewer)
|
||||
*
|
||||
* Replaces the current projection matrix with an orthographic projection
|
||||
* matrix.
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
void
|
||||
cogl_framebuffer_orthographic (CoglFramebuffer *framebuffer,
|
||||
float x_1,
|
||||
float y_1,
|
||||
float x_2,
|
||||
float y_2,
|
||||
float near,
|
||||
float far);
|
||||
|
||||
#define cogl_framebuffer_get_projection_matrix \
|
||||
cogl_framebuffer_get_projection_matrix
|
||||
/**
|
||||
* cogl_framebuffer_get_projection_matrix:
|
||||
* @framebuffer: A #CoglFramebuffer pointer
|
||||
* @matrix: (out): return location for the projection matrix
|
||||
*
|
||||
* Stores the current projection matrix in @matrix.
|
||||
*/
|
||||
void
|
||||
cogl_framebuffer_get_projection_matrix (CoglFramebuffer *framebuffer,
|
||||
CoglMatrix *matrix);
|
||||
|
||||
#define cogl_framebuffer_set_projection_matrix \
|
||||
cogl_framebuffer_set_projection_matrix
|
||||
/**
|
||||
* cogl_set_projection_matrix:
|
||||
* @framebuffer: A #CoglFramebuffer pointer
|
||||
* @matrix: the new projection matrix
|
||||
*
|
||||
* Sets @matrix as the new projection matrix.
|
||||
*/
|
||||
void
|
||||
cogl_framebuffer_set_projection_matrix (CoglFramebuffer *framebuffer,
|
||||
CoglMatrix *matrix);
|
||||
|
||||
/**
|
||||
* cogl_framebuffer_get_red_bits:
|
||||
* @framebuffer: a pointer to a #CoglFramebuffer
|
||||
|
Reference in New Issue
Block a user