window-group: Improve performance by hacking around Clutter

The comment explains it better, but Clutter tries to be smart and
repaint actors when their allocations change. Since the window group's
allocation changes when windows move around, this means that moving a
window will always cause a full-stage repaint, which is super slow.

Hack around this for now.
This commit is contained in:
Jasper St. Pierre 2015-07-05 19:18:22 -07:00
parent 693456b644
commit ccca810daf

View File

@ -145,13 +145,45 @@ meta_window_group_get_paint_volume (ClutterActor *self,
return TRUE;
}
/* This is a workaround for Clutter's awful allocation tracking.
* Without this, any time the window group changed size, which is
* any time windows are dragged around, we'll do a full repaint
* of the window group, which includes the background actor, meaning
* a full-stage repaint.
*
* Since actors are allowed to paint outside their allocation, and
* since child actors are allowed to be outside their parents, this
* doesn't affect anything, but it means that we'll get much more
* sane and consistent clipped repaints from Clutter. */
static void
meta_window_group_get_preferred_width (ClutterActor *actor,
gfloat for_height,
gfloat *min_width,
gfloat *nat_width)
{
*min_width = 0;
*nat_width = 0;
}
static void
meta_window_group_get_preferred_height (ClutterActor *actor,
gfloat for_width,
gfloat *min_height,
gfloat *nat_height)
{
*min_height = 0;
*nat_height = 0;
}
static void
meta_window_group_class_init (MetaWindowGroupClass *klass)
{
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
actor_class->paint = meta_window_group_paint;
if (0) actor_class->paint = meta_window_group_paint;
actor_class->get_paint_volume = meta_window_group_get_paint_volume;
actor_class->get_preferred_width = meta_window_group_get_preferred_width;
actor_class->get_preferred_height = meta_window_group_get_preferred_height;
}
static void