[test-depth] Use a gint for width, not guint, when calculating -width/2
It was a fluke that this worked out due to how clutter_actor_set_depth internally converts the incorrect integer result to fixed point.
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@ -26,7 +26,7 @@ raise_top (gpointer ignored)
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static ClutterActor *
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clone_box (ClutterTexture *original)
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{
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guint width, height;
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gint width, height;
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ClutterActor *group;
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ClutterActor *clone;
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