diff --git a/clutter/cogl/cogl/cogl-texture-2d-sliced.c b/clutter/cogl/cogl/cogl-texture-2d-sliced.c index 5f566b6c2..9a6aa0f94 100644 --- a/clutter/cogl/cogl/cogl-texture-2d-sliced.c +++ b/clutter/cogl/cogl/cogl-texture-2d-sliced.c @@ -59,10 +59,8 @@ static const CoglTextureVtable cogl_texture_2d_sliced_vtable; typedef struct { CoglTexture2DSliced *tex; - float x_intersect_start; - float x_intersect_end; - float y_intersect_start; - float y_intersect_end; + CoglSpan *x_span; + CoglSpan *y_span; CoglTextureSliceCallback callback; void *user_data; @@ -81,18 +79,14 @@ _cogl_texture_2d_sliced_foreach_cb (CoglHandle handle, /* Convert the virtual coordinates of the texture slice back to coordinates in the space of the outer texture */ - virtual_coords_out[0] = (virtual_coords_in[0] * - (data->x_intersect_end - data->x_intersect_start) + - data->x_intersect_start) / data->tex->width; - virtual_coords_out[1] = (virtual_coords_in[1] * - (data->y_intersect_end - data->y_intersect_start) + - data->y_intersect_start) / data->tex->height; - virtual_coords_out[2] = (virtual_coords_in[2] * - (data->x_intersect_end - data->x_intersect_start) + - data->x_intersect_start) / data->tex->width; - virtual_coords_out[3] = (virtual_coords_in[3] * - (data->y_intersect_end - data->y_intersect_start) + - data->y_intersect_start) / data->tex->height; + virtual_coords_out[0] = (virtual_coords_in[0] * data->x_span->size + + data->x_span->start) / data->tex->width; + virtual_coords_out[1] = (virtual_coords_in[1] * data->y_span->size + + data->y_span->start) / data->tex->height; + virtual_coords_out[2] = (virtual_coords_in[2] * data->x_span->size + + data->x_span->start) / data->tex->width; + virtual_coords_out[3] = (virtual_coords_in[3] * data->y_span->size + + data->y_span->start) / data->tex->height; data->callback (data->tex, gl_handle, @@ -151,30 +145,31 @@ _cogl_texture_2d_sliced_foreach_sub_texture_in_region ( !_cogl_span_iter_end (&iter_y); _cogl_span_iter_next (&iter_y)) { + float y_intersect_start = iter_y.intersect_start; + float y_intersect_end = iter_y.intersect_end; float slice_ty1; float slice_ty2; - data.y_intersect_start = iter_y.intersect_start; - data.y_intersect_end = iter_y.intersect_end; - /* Discard slices out of rectangle early */ if (!iter_y.intersects) continue; if (iter_y.flipped) { - data.y_intersect_start = iter_y.intersect_end; - data.y_intersect_end = iter_y.intersect_start; + y_intersect_start = iter_y.intersect_end; + y_intersect_end = iter_y.intersect_start; } /* Localize slice texture coordinates */ - slice_ty1 = data.y_intersect_start - iter_y.pos; - slice_ty2 = data.y_intersect_end - iter_y.pos; + slice_ty1 = y_intersect_start - iter_y.pos; + slice_ty2 = y_intersect_end - iter_y.pos; /* Normalize slice texture coordinates */ slice_ty1 /= iter_y.span->size; slice_ty2 /= iter_y.span->size; + data.y_span = iter_y.span; + /* Iterate the x axis of the virtual rectangle */ for (_cogl_span_iter_begin (&iter_x, tex_2ds->slice_x_spans, @@ -184,31 +179,32 @@ _cogl_texture_2d_sliced_foreach_sub_texture_in_region ( !_cogl_span_iter_end (&iter_x); _cogl_span_iter_next (&iter_x)) { + float x_intersect_start = iter_x.intersect_start; + float x_intersect_end = iter_x.intersect_end; float slice_tx1; float slice_tx2; CoglHandle slice_tex; - data.x_intersect_start = iter_x.intersect_start; - data.x_intersect_end = iter_x.intersect_end; - /* Discard slices out of rectangle early */ if (!iter_x.intersects) continue; if (iter_x.flipped) { - data.x_intersect_start = iter_x.intersect_end; - data.x_intersect_end = iter_x.intersect_start; + x_intersect_start = iter_x.intersect_end; + x_intersect_end = iter_x.intersect_start; } /* Localize slice texture coordinates */ - slice_tx1 = data.x_intersect_start - iter_x.pos; - slice_tx2 = data.x_intersect_end - iter_x.pos; + slice_tx1 = x_intersect_start - iter_x.pos; + slice_tx2 = x_intersect_end - iter_x.pos; /* Normalize slice texture coordinates */ slice_tx1 /= iter_x.span->size; slice_tx2 /= iter_x.span->size; + data.x_span = iter_x.span; + /* Pluck out the cogl texture for this slice */ slice_tex = g_array_index (tex_2ds->slice_textures, CoglHandle, iter_y.index * iter_x.array->len +