clutter: Add pad event types
And their management along the pipeline.
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@ -794,6 +794,10 @@ typedef enum { /*< prefix=CLUTTER >*/
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CLUTTER_TOUCHPAD_SWIPE,
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CLUTTER_PROXIMITY_IN,
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CLUTTER_PROXIMITY_OUT,
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CLUTTER_PAD_BUTTON_PRESS,
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CLUTTER_PAD_BUTTON_RELEASE,
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CLUTTER_PAD_STRIP,
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CLUTTER_PAD_RING,
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CLUTTER_EVENT_LAST /* helper */
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} ClutterEventType;
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@ -413,6 +413,10 @@ clutter_event_get_position (const ClutterEvent *event,
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case CLUTTER_EVENT_LAST:
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case CLUTTER_PROXIMITY_IN:
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case CLUTTER_PROXIMITY_OUT:
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case CLUTTER_PAD_BUTTON_PRESS:
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case CLUTTER_PAD_BUTTON_RELEASE:
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case CLUTTER_PAD_STRIP:
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case CLUTTER_PAD_RING:
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clutter_point_init (position, 0.f, 0.f);
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break;
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@ -483,6 +487,10 @@ clutter_event_set_coords (ClutterEvent *event,
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case CLUTTER_EVENT_LAST:
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case CLUTTER_PROXIMITY_IN:
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case CLUTTER_PROXIMITY_OUT:
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case CLUTTER_PAD_BUTTON_PRESS:
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case CLUTTER_PAD_BUTTON_RELEASE:
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case CLUTTER_PAD_STRIP:
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case CLUTTER_PAD_RING:
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break;
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case CLUTTER_ENTER:
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@ -1133,6 +1141,19 @@ clutter_event_set_device (ClutterEvent *event,
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case CLUTTER_PROXIMITY_OUT:
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event->proximity.device = device;
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break;
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case CLUTTER_PAD_BUTTON_PRESS:
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case CLUTTER_PAD_BUTTON_RELEASE:
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event->pad_button.device = device;
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break;
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case CLUTTER_PAD_STRIP:
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event->pad_strip.device = device;
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break;
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case CLUTTER_PAD_RING:
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event->pad_ring.device = device;
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break;
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}
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}
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@ -1217,6 +1238,19 @@ clutter_event_get_device (const ClutterEvent *event)
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case CLUTTER_PROXIMITY_OUT:
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device = event->proximity.device;
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break;
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case CLUTTER_PAD_BUTTON_PRESS:
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case CLUTTER_PAD_BUTTON_RELEASE:
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device = event->pad_button.device;
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break;
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case CLUTTER_PAD_STRIP:
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device = event->pad_strip.device;
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break;
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case CLUTTER_PAD_RING:
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device = event->pad_ring.device;
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break;
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}
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return device;
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@ -1708,6 +1742,10 @@ clutter_event_get_axes (const ClutterEvent *event,
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case CLUTTER_TOUCHPAD_PINCH:
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case CLUTTER_TOUCHPAD_SWIPE:
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case CLUTTER_PAD_BUTTON_PRESS:
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case CLUTTER_PAD_BUTTON_RELEASE:
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case CLUTTER_PAD_STRIP:
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case CLUTTER_PAD_RING:
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break;
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}
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@ -2163,6 +2163,10 @@ _clutter_process_event_details (ClutterActor *stage,
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case CLUTTER_KEY_PRESS:
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case CLUTTER_KEY_RELEASE:
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case CLUTTER_PAD_BUTTON_PRESS:
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case CLUTTER_PAD_BUTTON_RELEASE:
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case CLUTTER_PAD_STRIP:
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case CLUTTER_PAD_RING:
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{
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ClutterActor *actor = NULL;
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