cogl/matrix: Orthographic with graphene matrices
And remove all the custom matrix multiplication functions altogether. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
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@ -246,86 +246,6 @@ cogl_matrix_to_graphene_matrix (const CoglMatrix *matrix,
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graphene_matrix_init_from_float (m, (float*)matrix);
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}
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#define A(row,col) a[(col<<2)+row]
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#define B(row,col) b[(col<<2)+row]
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#define R(row,col) result[(col<<2)+row]
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/*
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* Perform a full 4x4 matrix multiplication.
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*
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* <note>It's assumed that @result != @b. @product == @a is allowed.</note>
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*
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* <note>KW: 4*16 = 64 multiplications</note>
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*/
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static void
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matrix_multiply4x4 (float *result, const float *a, const float *b)
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{
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int i;
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for (i = 0; i < 4; i++)
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{
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const float ai0 = A(i,0), ai1=A(i,1), ai2=A(i,2), ai3=A(i,3);
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R(i,0) = ai0 * B(0,0) + ai1 * B(1,0) + ai2 * B(2,0) + ai3 * B(3,0);
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R(i,1) = ai0 * B(0,1) + ai1 * B(1,1) + ai2 * B(2,1) + ai3 * B(3,1);
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R(i,2) = ai0 * B(0,2) + ai1 * B(1,2) + ai2 * B(2,2) + ai3 * B(3,2);
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R(i,3) = ai0 * B(0,3) + ai1 * B(1,3) + ai2 * B(2,3) + ai3 * B(3,3);
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}
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}
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/*
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* Multiply two matrices known to occupy only the top three rows, such
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* as typical model matrices, and orthogonal matrices.
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*
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* @a matrix.
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* @b matrix.
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* @product will receive the product of \p a and \p b.
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*/
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static void
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matrix_multiply3x4 (float *result, const float *a, const float *b)
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{
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int i;
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for (i = 0; i < 3; i++)
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{
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const float ai0 = A(i,0), ai1 = A(i,1), ai2 = A(i,2), ai3 = A(i,3);
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R(i,0) = ai0 * B(0,0) + ai1 * B(1,0) + ai2 * B(2,0);
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R(i,1) = ai0 * B(0,1) + ai1 * B(1,1) + ai2 * B(2,1);
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R(i,2) = ai0 * B(0,2) + ai1 * B(1,2) + ai2 * B(2,2);
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R(i,3) = ai0 * B(0,3) + ai1 * B(1,3) + ai2 * B(2,3) + ai3;
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}
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R(3,0) = 0;
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R(3,1) = 0;
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R(3,2) = 0;
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R(3,3) = 1;
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}
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#undef A
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#undef B
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#undef R
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/*
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* Multiply a matrix by an array of floats with known properties.
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*
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* @mat pointer to a CoglMatrix structure containing the left multiplication
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* matrix, and that will receive the product result.
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* @m right multiplication matrix array.
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* @flags flags of the matrix \p m.
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*
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* Joins both flags and marks the type and inverse as dirty. Calls
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* matrix_multiply3x4() if both matrices are 3D, or matrix_multiply4x4()
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* otherwise.
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*/
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static void
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matrix_multiply_array_with_flags (CoglMatrix *result,
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const float *array,
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unsigned int flags)
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{
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result->flags |= (flags | MAT_DIRTY_TYPE | MAT_DIRTY_INVERSE);
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if (TEST_MAT_FLAGS (result, MAT_FLAGS_3D))
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matrix_multiply3x4 ((float *)result, (float *)result, array);
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else
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matrix_multiply4x4 ((float *)result, (float *)result, array);
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}
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void
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cogl_matrix_multiply (CoglMatrix *result,
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const CoglMatrix *a,
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@ -1233,60 +1153,35 @@ cogl_matrix_perspective (CoglMatrix *matrix,
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_COGL_MATRIX_DEBUG_PRINT (matrix);
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}
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/*
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* Apply an orthographic projection matrix.
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*
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* Creates the projection matrix and multiplies it with matrix, marking the
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* MAT_FLAG_GENERAL_SCALE and MAT_FLAG_TRANSLATION flags.
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*/
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static void
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_cogl_matrix_orthographic (CoglMatrix *matrix,
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float x_1,
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float y_1,
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float x_2,
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float y_2,
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float nearval,
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float farval)
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{
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float m[16];
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#define M(row, col) m[col * 4 + row]
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M (0,0) = 2.0f / (x_2 - x_1);
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M (0,1) = 0.0f;
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M (0,2) = 0.0f;
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M (0,3) = -(x_2 + x_1) / (x_2 - x_1);
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M (1,0) = 0.0f;
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M (1,1) = 2.0f / (y_1 - y_2);
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M (1,2) = 0.0f;
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M (1,3) = -(y_1 + y_2) / (y_1 - y_2);
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M (2,0) = 0.0f;
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M (2,1) = 0.0f;
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M (2,2) = -2.0f / (farval - nearval);
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M (2,3) = -(farval + nearval) / (farval - nearval);
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M (3,0) = 0.0f;
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M (3,1) = 0.0f;
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M (3,2) = 0.0f;
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M (3,3) = 1.0f;
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#undef M
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matrix_multiply_array_with_flags (matrix, m,
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(MAT_FLAG_GENERAL_SCALE |
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MAT_FLAG_TRANSLATION));
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}
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void
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cogl_matrix_orthographic (CoglMatrix *matrix,
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float x_1,
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float y_1,
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float x_2,
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float y_2,
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float left,
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float bottom,
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float right,
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float top,
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float near,
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float far)
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{
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_cogl_matrix_orthographic (matrix, x_1, y_1, x_2, y_2, near, far);
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graphene_matrix_t ortho;
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graphene_matrix_t m;
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unsigned long flags;
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flags = matrix->flags;
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cogl_matrix_to_graphene_matrix (matrix, &m);
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graphene_matrix_init_ortho (&ortho,
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left, right,
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top, bottom,
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near, far);
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graphene_matrix_multiply (&ortho, &m, &m);
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graphene_matrix_to_cogl_matrix (&m, matrix);
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matrix->flags = (flags |
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MAT_FLAG_GENERAL_SCALE |
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MAT_FLAG_TRANSLATION |
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MAT_DIRTY_TYPE |
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MAT_DIRTY_INVERSE);
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_COGL_MATRIX_DEBUG_PRINT (matrix);
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}
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@ -355,10 +355,10 @@ cogl_matrix_perspective (CoglMatrix *matrix,
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/**
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* cogl_matrix_orthographic:
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* @matrix: A 4x4 transformation matrix
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* @x_1: The x coordinate for the first vertical clipping plane
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* @y_1: The y coordinate for the first horizontal clipping plane
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* @x_2: The x coordinate for the second vertical clipping plane
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* @y_2: The y coordinate for the second horizontal clipping plane
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* @left: The x coordinate for the first vertical clipping plane
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* @bottom: The y coordinate for the first horizontal clipping plane
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* @right: The x coordinate for the second vertical clipping plane
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* @top: The y coordinate for the second horizontal clipping plane
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* @near: The <emphasis>distance</emphasis> to the near clipping
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* plane (will be <emphasis>negative</emphasis> if the plane is
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* behind the viewer)
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@ -373,10 +373,10 @@ cogl_matrix_perspective (CoglMatrix *matrix,
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*/
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COGL_EXPORT void
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cogl_matrix_orthographic (CoglMatrix *matrix,
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float x_1,
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float y_1,
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float x_2,
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float y_2,
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float left,
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float bottom,
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float right,
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float top,
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float near,
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float far);
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