White space clean up across a number of files (only removing trailing spaces)
Removed trailing white space from the following files: - clutter-clone-texture.c - clutter-texture.c - clutter-texture.h - cogl/cogl-texture.h - cogl/gl/cogl-context.c - cogl/gl/cogl-texture.c - cogl/gl/cogl-context.h
This commit is contained in:
parent
7649e9de07
commit
cb569a5443
@ -25,7 +25,7 @@
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/**
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* SECTION:clutter-clone-texture
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* @short_description: Actor for cloning existing textures in an
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* @short_description: Actor for cloning existing textures in an
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* efficient way.
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*
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* #ClutterCloneTexture allows the cloning of existing #ClutterTexture based
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@ -39,7 +39,7 @@
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#include "clutter-main.h"
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#include "clutter-feature.h"
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#include "clutter-actor.h"
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#include "clutter-util.h"
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#include "clutter-util.h"
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#include "clutter-enum-types.h"
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#include "clutter-private.h"
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#include "clutter-debug.h"
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@ -157,16 +157,16 @@ clutter_clone_texture_paint (ClutterActor *self)
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clutter_actor_get_name (self) ? clutter_actor_get_name (self)
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: "unknown");
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/* parent texture may have been hidden, there for need to make sure its
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* realised with resources available.
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/* parent texture may have been hidden, there for need to make sure its
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* realised with resources available.
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*/
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parent_texture = CLUTTER_ACTOR (priv->parent_texture);
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if (!CLUTTER_ACTOR_IS_REALIZED (parent_texture))
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clutter_actor_realize (parent_texture);
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/* If 'parent' texture isn't visible we run its paint to be sure it
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* updates. Needed for TFP and likely FBOs.
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* Potentially could cause issues
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/* If 'parent' texture isn't visible we run its paint to be sure it
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* updates. Needed for TFP and likely FBOs.
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* Potentially could cause issues
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*/
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if (!clutter_actor_get_paint_visibility(parent_texture))
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{
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@ -230,7 +230,7 @@ set_parent_texture (ClutterCloneTexture *ctexture,
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clutter_actor_hide (actor);
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}
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if (texture)
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if (texture)
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{
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priv->parent_texture = g_object_ref (texture);
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@ -244,14 +244,14 @@ set_parent_texture (ClutterCloneTexture *ctexture,
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clutter_actor_queue_relayout (actor);
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}
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}
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static void
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static void
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clutter_clone_texture_dispose (GObject *object)
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{
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ClutterCloneTexture *self = CLUTTER_CLONE_TEXTURE(object);
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ClutterCloneTexturePrivate *priv = self->priv;
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ClutterCloneTexturePrivate *priv = self->priv;
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if (priv->parent_texture)
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g_object_unref (priv->parent_texture);
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@ -261,7 +261,7 @@ clutter_clone_texture_dispose (GObject *object)
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G_OBJECT_CLASS (clutter_clone_texture_parent_class)->dispose (object);
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}
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static void
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static void
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clutter_clone_texture_finalize (GObject *object)
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{
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G_OBJECT_CLASS (clutter_clone_texture_parent_class)->finalize (object);
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@ -391,7 +391,7 @@ clutter_clone_texture_init (ClutterCloneTexture *self)
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* clutter_clone_texture_new:
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* @texture: a #ClutterTexture, or %NULL
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*
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* Creates an efficient 'clone' of a pre-existing texture with which it
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* Creates an efficient 'clone' of a pre-existing texture with which it
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* shares the underlying pixbuf data.
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*
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* You can use clutter_clone_texture_set_parent_texture() to change the
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@ -412,7 +412,7 @@ clutter_clone_texture_new (ClutterTexture *texture)
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/**
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* clutter_clone_texture_get_parent_texture:
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* @clone: a #ClutterCloneTexture
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*
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*
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* Retrieves the parent #ClutterTexture used by @clone.
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*
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* Return value: a #ClutterTexture actor, or %NULL
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@ -252,8 +252,8 @@ clutter_texture_realize (ClutterActor *actor)
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if (priv->texture != COGL_INVALID_HANDLE)
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cogl_texture_unref (priv->texture);
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priv->texture
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= cogl_texture_new_with_size
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priv->texture
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= cogl_texture_new_with_size
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(priv->width,
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priv->height,
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priv->no_slice ? -1 : priv->max_tile_waste,
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@ -376,12 +376,12 @@ clutter_texture_get_preferred_height (ClutterActor *self,
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{
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/* Set the natural height so as to preserve the aspect ratio */
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ClutterFixed ratio, width;
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ratio = COGL_FIXED_DIV (COGL_FIXED_FROM_INT (priv->height),
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COGL_FIXED_FROM_INT (priv->width));
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width = CLUTTER_UNITS_TO_FIXED (for_width);
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*natural_height_p =
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CLUTTER_UNITS_FROM_FIXED (COGL_FIXED_MUL (ratio, width));
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}
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@ -938,7 +938,7 @@ clutter_scriptable_iface_init (ClutterScriptableIface *iface)
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parent_scriptable_iface = g_type_interface_peek_parent (iface);
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if (!parent_scriptable_iface)
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parent_scriptable_iface = g_type_default_interface_peek
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parent_scriptable_iface = g_type_default_interface_peek
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(CLUTTER_TYPE_SCRIPTABLE);
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iface->set_custom_property = clutter_texture_set_custom_property;
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@ -1028,7 +1028,7 @@ clutter_texture_load_from_local_data (ClutterTexture *texture)
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priv->local_data_rowstride,
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priv->local_data_has_alpha ? 4: 3,
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0, NULL);
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g_free (priv->local_data);
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priv->local_data = NULL;
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}
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@ -1136,7 +1136,7 @@ clutter_texture_set_from_data (ClutterTexture *texture,
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priv = texture->priv;
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if ((new_texture = cogl_texture_new_from_data
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if ((new_texture = cogl_texture_new_from_data
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(width, height,
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priv->no_slice ? -1 : priv->max_tile_waste,
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priv->filter_quality == CLUTTER_TEXTURE_QUALITY_HIGH,
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@ -1171,7 +1171,7 @@ clutter_texture_set_from_data (ClutterTexture *texture,
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* @width: Width in pixels of image data.
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* @height: Height in pixels of image data
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* @rowstride: Distance in bytes between row starts.
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* @bpp: bytes per pixel (Currently only 3 and 4 supported,
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* @bpp: bytes per pixel (Currently only 3 and 4 supported,
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* depending on @has_alpha)
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* @flags: #ClutterTextureFlags
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* @error: return location for a #GError, or %NULL.
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@ -1318,7 +1318,7 @@ clutter_texture_set_from_file (ClutterTexture *texture,
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g_return_val_if_fail (error == NULL || *error == NULL, FALSE);
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if ((new_texture = cogl_texture_new_from_file
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if ((new_texture = cogl_texture_new_from_file
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(filename,
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priv->no_slice ? -1 : priv->max_tile_waste,
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priv->filter_quality == CLUTTER_TEXTURE_QUALITY_HIGH,
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@ -1577,7 +1577,7 @@ clutter_texture_get_base_size (ClutterTexture *texture,
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* @width: Width in pixels of region to update.
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* @height: Height in pixels of region to update.
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* @rowstride: Distance in bytes between row starts on source buffer.
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* @bpp: bytes per pixel (Currently only 3 and 4 supported,
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* @bpp: bytes per pixel (Currently only 3 and 4 supported,
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* depending on @has_alpha)
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* @flags: #ClutterTextureFlags
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* @error: return location for a #GError, or %NULL
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@ -1736,7 +1736,7 @@ on_fbo_parent_change (ClutterActor *actor,
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*
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* Note this function is intented as a utility call for uniformly applying
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* shaders to groups and other potential visual effects. It requires that
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* the %CLUTTER_FEATURE_OFFSCREEN feature is supported by the current backend
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* the %CLUTTER_FEATURE_OFFSCREEN feature is supported by the current backend
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* and the target system.
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*
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* Some tips on usage:
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@ -1829,7 +1829,7 @@ clutter_texture_new_from_actor (ClutterActor *actor)
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return NULL;
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/* Hopefully now were good.. */
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texture = g_object_new (CLUTTER_TYPE_TEXTURE,
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texture = g_object_new (CLUTTER_TYPE_TEXTURE,
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"disable-slicing", TRUE,
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NULL);
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@ -80,8 +80,8 @@ struct _ClutterTextureClass
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{
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ClutterActorClass parent_class;
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void (*size_change) (ClutterTexture *texture,
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gint width,
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void (*size_change) (ClutterTexture *texture,
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gint width,
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gint height);
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void (*pixbuf_change) (ClutterTexture *texture);
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@ -148,7 +148,7 @@ gboolean cogl_is_texture (CoglHandle handle);
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/**
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* cogl_texture_get_width:
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* @handle: a #CoglHandle for a texture.
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*
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*
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* Query the width of a cogl texture.
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*
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* Returns: the width of the GPU side texture in pixels:
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@ -158,7 +158,7 @@ guint cogl_texture_get_width (CoglHandle handle);
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/**
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* cogl_texture_get_height:
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* @handle: a #CoglHandle for a texture.
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*
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*
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* Query the height of a cogl texture.
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*
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* Returns: the height of the GPU side texture in pixels:
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@ -168,7 +168,7 @@ guint cogl_texture_get_height (CoglHandle handle);
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/**
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* cogl_texture_get_format:
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* @handle: a #CoglHandle for a texture.
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*
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*
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* Query the #CoglPixelFormat of a cogl texture.
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*
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* Returns: the #CoglPixelFormat of the GPU side texture.
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@ -179,7 +179,7 @@ CoglPixelFormat cogl_texture_get_format (CoglHandle handle);
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/**
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* cogl_texture_get_rowstride:
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* @handle: a #CoglHandle for a texture.
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*
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*
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* Query the rowstride of a cogl texture.
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*
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* Returns: the offset in bytes between each consequetive row of pixels.
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@ -189,7 +189,7 @@ guint cogl_texture_get_rowstride (CoglHandle handle);
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/**
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* cogl_texture_get_max_waste:
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* @handle: a #CoglHandle for a texture.
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*
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*
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* Query the maximum wasted (unused) pixels in one dimension of a GPU side
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* texture.
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*
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@ -200,7 +200,7 @@ gint cogl_texture_get_max_waste (CoglHandle handle);
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/**
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* cogl_texture_get_min_filter:
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* @handle: a #CoglHandle for a texture.
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*
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*
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* Query the currently set downscaling filter for a cogl texture.
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*
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* Returns: the current downscaling filter for a cogl texture.
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@ -210,7 +210,7 @@ COGLenum cogl_texture_get_min_filter (CoglHandle handle);
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/**
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* cogl_texture_get_mag_filter:
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* @handle: a #CoglHandle for a texture.
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*
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*
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* Query the currently set downscaling filter for a cogl texture.
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*
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* Returns: the current downscaling filter for a cogl texture.
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@ -220,7 +220,7 @@ COGLenum cogl_texture_get_mag_filter (CoglHandle handle);
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/**
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* cogl_texture_is_sliced:
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* @handle: a #CoglHandle for a texture.
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*
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*
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* Query if a texture is sliced (stored as multiple GPU side tecture
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* objects).
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*
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@ -235,7 +235,7 @@ gboolean cogl_texture_is_sliced (CoglHandle handle);
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* @out_gl_handle: pointer to return location for the textures GL handle, or
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* NULL.
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* @out_gl_target: pointer to return location for the GL target type, or NULL.
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*
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*
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* Query the GL handles for a GPU side texture through it's #CoglHandle,
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* if the texture is spliced the data for the first sub texture will be
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* queried.
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@ -255,7 +255,7 @@ gboolean cogl_texture_get_gl_texture (CoglHandle handle,
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* specified.
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* @data: memory location to write contents of buffer, or %NULL if we're
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* only querying the data size through the return value.
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*
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*
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* Copy the pixel data from a cogl texture to system memory.
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*
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* Returns: the size of the texture data in bytes (or 0 if the texture
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@ -271,7 +271,7 @@ gint cogl_texture_get_data (CoglHandle handle,
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* @handle: a #CoglHandle.
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* @min_filter: the filter used when scaling the texture down.
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* @mag_filter: the filter used when magnifying the texture.
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*
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*
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* Changes the decimation and interpolation filters used when the texture is
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* drawn at other scales than 100%.
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*/
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@ -297,7 +297,7 @@ void cogl_texture_set_filters (CoglHandle handle,
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* @data: the actual pixel data.
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*
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* Sets the pixels in a rectangular subregion of @handle from an in-memory
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* buffer containing pixel data.
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* buffer containing pixel data.
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*
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* Returns: %TRUE if the subregion upload was successful, otherwise %FALSE.
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*/
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@ -41,27 +41,27 @@ cogl_create_context ()
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{
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if (_context != NULL)
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return FALSE;
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/* Allocate context memory */
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_context = (CoglContext*) g_malloc (sizeof (CoglContext));
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/* Init default values */
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_context->feature_flags = 0;
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_context->features_cached = FALSE;
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_context->enable_flags = 0;
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_context->color_alpha = 255;
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_context->path_nodes = g_array_new (FALSE, FALSE, sizeof (CoglPathNode));
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_context->last_path = 0;
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_context->texture_handles = NULL;
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_context->texture_vertices_size = 0;
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_context->texture_vertices = NULL;
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_context->fbo_handles = NULL;
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_context->draw_buffer = COGL_WINDOW_BUFFER;
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_context->blend_src_factor = CGL_SRC_ALPHA;
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_context->blend_dst_factor = CGL_ONE_MINUS_SRC_ALPHA;
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@ -70,7 +70,7 @@ cogl_create_context ()
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_context->program_handles = NULL;
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_context->mesh_handles = NULL;
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_context->pf_glGenRenderbuffersEXT = NULL;
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_context->pf_glBindRenderbufferEXT = NULL;
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_context->pf_glRenderbufferStorageEXT = NULL;
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@ -82,7 +82,7 @@ cogl_create_context ()
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_context->pf_glDeleteFramebuffersEXT = NULL;
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_context->pf_glBlitFramebufferEXT = NULL;
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_context->pf_glRenderbufferStorageMultisampleEXT = NULL;
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_context->pf_glCreateProgramObjectARB = NULL;
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_context->pf_glCreateShaderObjectARB = NULL;
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_context->pf_glShaderSourceARB = NULL;
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@ -115,7 +115,7 @@ cogl_create_context ()
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_context->pf_glUniformMatrix4fvARB = NULL;
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_context->pf_glDrawRangeElements = NULL;
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/* Init OpenGL state */
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GE( glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE) );
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GE( glColorMask (TRUE, TRUE, TRUE, FALSE) );
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@ -124,7 +124,7 @@ cogl_create_context ()
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/* Initialise the clip stack */
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_cogl_clip_stack_state_init ();
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return TRUE;
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}
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@ -147,7 +147,7 @@ cogl_destroy_context ()
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g_array_free (_context->shader_handles, TRUE);
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if (_context->program_handles)
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g_array_free (_context->program_handles, TRUE);
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g_free (_context);
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}
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@ -157,6 +157,6 @@ _cogl_context_get_default ()
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/* Create if doesn't exist yet */
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if (_context == NULL)
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cogl_create_context ();
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return _context;
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}
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@ -41,7 +41,7 @@ typedef struct
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/* Features cache */
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CoglFeatureFlags feature_flags;
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gboolean features_cached;
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/* Enable cache */
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gulong enable_flags;
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guint8 color_alpha;
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@ -49,7 +49,7 @@ typedef struct
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COGLenum blend_dst_factor;
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gboolean enable_backface_culling;
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/* Primitives */
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CoglFixedVec2 path_start;
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CoglFixedVec2 path_pen;
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@ -60,12 +60,12 @@ typedef struct
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/* Cache of inverse projection matrix */
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GLfloat inverse_projection[16];
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/* Textures */
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GArray *texture_handles;
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CoglTextureGLVertex *texture_vertices;
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gulong texture_vertices_size;
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/* Framebuffer objects */
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GArray *fbo_handles;
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CoglBufferTarget draw_buffer;
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@ -78,10 +78,10 @@ typedef struct
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/* Clip stack */
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CoglClipStackState clip;
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/* Mesh */
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GArray *mesh_handles;
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/* Relying on glext.h to define these */
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COGL_PFNGLGENRENDERBUFFERSEXTPROC pf_glGenRenderbuffersEXT;
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COGL_PFNGLDELETERENDERBUFFERSEXTPROC pf_glDeleteRenderbuffersEXT;
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@ -95,7 +95,7 @@ typedef struct
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COGL_PFNGLDELETEFRAMEBUFFERSEXTPROC pf_glDeleteFramebuffersEXT;
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COGL_PFNGLBLITFRAMEBUFFEREXTPROC pf_glBlitFramebufferEXT;
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COGL_PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC pf_glRenderbufferStorageMultisampleEXT;
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COGL_PFNGLCREATEPROGRAMOBJECTARBPROC pf_glCreateProgramObjectARB;
|
||||
COGL_PFNGLCREATESHADEROBJECTARBPROC pf_glCreateShaderObjectARB;
|
||||
COGL_PFNGLSHADERSOURCEARBPROC pf_glShaderSourceARB;
|
||||
@ -151,6 +151,6 @@ _cogl_context_get_default ();
|
||||
CoglContext *ctxvar = _cogl_context_get_default (); \
|
||||
if (ctxvar == NULL) return retval;
|
||||
|
||||
#define NO_RETVAL
|
||||
#define NO_RETVAL
|
||||
|
||||
#endif /* __COGL_CONTEXT_H */
|
||||
|
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