conform: Add suite for actor's meta objects
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@ -54,6 +54,7 @@ units_sources += \
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actor-invariants.c \
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actor-iter.c \
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actor-layout.c \
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actor-meta.c \
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actor-offscreen-redirect.c \
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actor-offscreen-limit-max-size.c\
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actor-paint-opacity.c \
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41
tests/conform/actor-meta.c
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41
tests/conform/actor-meta.c
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@ -0,0 +1,41 @@
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#include <stdlib.h>
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#include <string.h>
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#include <clutter/clutter.h>
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#include "test-conform-common.h"
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void
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actor_meta_clear (TestConformSimpleFixture *fixture G_GNUC_UNUSED,
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gconstpointer data G_GNUC_UNUSED)
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{
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ClutterActor *actor, *stage;
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stage = clutter_stage_new ();
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actor = clutter_actor_new ();
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g_object_ref_sink (actor);
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g_object_add_weak_pointer (G_OBJECT (actor), (gpointer *) &actor);
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clutter_actor_add_action (actor, clutter_click_action_new ());
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clutter_actor_add_constraint (actor, clutter_bind_constraint_new (stage, CLUTTER_BIND_ALL, 0));
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clutter_actor_add_effect (actor, clutter_blur_effect_new ());
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g_assert (clutter_actor_has_actions (actor));
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g_assert (clutter_actor_has_constraints (actor));
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g_assert (clutter_actor_has_effects (actor));
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clutter_actor_clear_actions (actor);
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g_assert (!clutter_actor_has_actions (actor));
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clutter_actor_clear_constraints (actor);
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g_assert (!clutter_actor_has_constraints (actor));
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clutter_actor_clear_effects (actor);
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g_assert (!clutter_actor_has_effects (actor));
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clutter_actor_destroy (actor);
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g_assert (actor == NULL);
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clutter_actor_destroy (stage);
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}
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@ -165,6 +165,8 @@ main (int argc, char **argv)
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TEST_CONFORM_SIMPLE ("/actor/invariants", default_stage);
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TEST_CONFORM_SIMPLE ("/actor/invariants", actor_pivot_transformation);
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TEST_CONFORM_SIMPLE ("/actor/meta", actor_meta_clear);
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TEST_CONFORM_SIMPLE ("/actor/opacity", opacity_label);
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TEST_CONFORM_SIMPLE ("/actor/opacity", opacity_rectangle);
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TEST_CONFORM_SIMPLE ("/actor/opacity", opacity_paint);
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