cookbook: Added "animated scaling" recipe skeleton

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Elliot Smith 2010-11-19 14:52:44 +00:00
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@ -2703,4 +2703,136 @@ timeline_completed_cb (ClutterTimeline *timeline,
</section> </section>
<section id="animations-scaling">
<title>Animated scaling</title>
<section>
<title>Problem</title>
<para>You want to animate scaling of an actor.</para>
</section>
<section>
<title>Solution</title>
<para>Animate the actor's <varname>scale-x</varname> and
<varname>scale-y</varname> properties to change the scaling on
the x and y axes respectively.</para>
<para>For example, to animate an actor to twice its initial scale
with implicit animations:</para>
<informalexample>
<programlisting>
<![CDATA[
/* get the actor's current scale */
gdouble scale_x;
gdouble scale_y;
clutter_actor_get_scale (actor, &scale_x, &scale_y);
/* animate to twice current scale on both axes */
clutter_actor_animate (actor, CLUTTER_LINEAR, 1000,
"scale-x", scale_x * 2,
"scale-y", scale_y * 2);
]]>
</programlisting>
</informalexample>
<para>Alternatively, <type>ClutterAnimator</type> or
<type>ClutterState</type> can be used to animate an actor's scale
properties. See <link linkend="animations-scaling-example-1">this
example</link> for details.</para>
</section>
<section>
<title>Discussion</title>
<!--
<para>The scale value is a double. Values less than 1.0 will reduce the apparent size of the actor; values greater than 1.0 will increase the apparent size.</para>
When you scale an actor, you aren't changing the actor's real size: you are applying a transform which changes its <emphasis>apparent</emphasis> size. Changing the scale will also transform the actor's position (i.e. it will appear to be at a different position within its container, although it will actually report its original position if you call clutter_actor_get_position(), clutter_actor_get_x() or clutter_actor_get_y()).
You can get the transformed (apparent) position and size for an actor with <function>clutter_actor_get_transformed_position()</function> and <function>clutter_actor_get_transformed_size()</function> respectively.
Because an actor is at a different apparent size when scaled, mouse clicks need translating into actor coordinates before you can use them.
You can scale on both axes by the same amount (uniform scaling), or by a different amount on each axis (differential scaling).
clutter_actor_is_scaled() tells you whether scaling has been applied to the actor: it returns FALSE if both scale-x and scale-y are 1.0.
Scaling a container scales all actors inside the container.
-->
<section>
<title>Setting the scale center</title>
<!--
You can change the center of the scaling, using either gravity or actor-relative coordinates. Note that setting the scale gravity on an actor sets the scale-center-x and scale-center-y values behind the scenes.
When you scale the actor, it will "shrink" into (if scale < 1.0) or "expand" out of (if scale > 1.0) the center.
You can't really change the scaling center as part of the animation: you should do it before scaling an actor with an animation.
Once you've scaled an actor, it's not a great idea to change the scale center: if you do, it probably won't do what you expect.
animations-scaling.c shows all the scale gravities
What if you set scale centers and scale gravity? which gets precedence - I think scale center
For example, you have a square actor size 200x200 at x=100, y=100.
You scale it to half scale, setting the scale center to x=100, y=0 (middle of the top of the square)
(the scale center is relative to the actor)
The center of the top of the square stays where it is
The part of the line either side of the center "shrinks" in towards the center of the line
The top of the square stays still; the rest of the square "shrinks" up towards the top
The square now appears at half its original size, and with an _transformed_ position of x=150, y=0
Note that the scale center is relative to the actor's actual size, not its transformed size.
-->
</section>
</section>
<section id="animations-scaling-examples">
<title>Full examples</title>
<example id="animations-scaling-example-1">
<title>Animated scaling of an actor using each of the
scale gravities. Press any key to start the animation.</title>
<programlisting>
<xi:include href="examples/animations-scaling.c" parse="text">
<xi:fallback>a code sample should be here... but isn't</xi:fallback>
</xi:include>
</programlisting>
</example>
</section>
</section>
</chapter> </chapter>