2008-11-12 Emmanuele Bassi <ebassi@linux.intel.com>

* clutter/cogl/cogl-color.h:
	* clutter/cogl/cogl-path.h:
	* clutter/cogl/cogl-types.h:
	* clutter/cogl/common/cogl-color.c: Deprecated cogl_color()
	in favour of cogl_set_source_color() and friends; store the
	CoglColor components as unsigned bytes instead of fixed point
	normalized values; add functions for allocating, copying and
	freeing CoglColor, for use of language bindings.

	* clutter/cogl/cogl.h.in:
	* clutter/cogl/cogl-deprecated.h: Added cogl-deprecated.h,
	an header file containing the deprecation symbols similar
	to clutter-deprecated.h.

	* clutter/cogl/gl/Makefile.am:
	* clutter/cogl/gl/cogl-texture.c:
	* clutter/cogl/gl/cogl.c:
	* clutter/cogl/gles/Makefile.am:
	* clutter/cogl/gles/cogl-texture.c:
	* clutter/cogl/gles/cogl.c: Update the GL and GLES implementations
	of COGL after the CoglColor changes.

	* clutter/clutter-actor.c:
	* clutter/clutter-clone-texture.c:
	* clutter/clutter-entry.c:
	* clutter/clutter-label.c:
	* clutter/clutter-rectangle.c:
	* clutter/clutter-texture.c: Do not use CoglColor whenever it
	is possible, and use cogl_set_source_color4ub() instead.

	* clutter/pango/cogl-pango-render.c: Ditto as above.

	* doc/reference/clutter/subclassing-ClutterActor.xml:
	* doc/reference/cogl/cogl-sections.txt: Update the documentation.

	* tests/interactive/test-cogl-offscreen.c:
	* tests/interactive/test-cogl-primitives.c:
	* tests/interactive/test-cogl-tex-convert.c:
	* tests/interactive/test-cogl-tex-foreign.c:
	* tests/interactive/test-cogl-tex-getset.c:
	* tests/interactive/test-cogl-tex-polygon.c:
	* tests/interactive/test-cogl-tex-tile.c:
	* tests/interactive/test-paint-wrapper.c: Drop the usage of
	CoglColor whenever it is possible.
This commit is contained in:
Emmanuele Bassi
2008-11-12 13:57:58 +00:00
parent 0ff710d37b
commit c823bf9c83
30 changed files with 347 additions and 214 deletions

View File

@ -73,7 +73,6 @@ clutter_rectangle_paint (ClutterActor *self)
ClutterRectangle *rectangle = CLUTTER_RECTANGLE(self);
ClutterRectanglePrivate *priv;
ClutterGeometry geom;
CoglColor tmp_col;
guint8 tmp_alpha;
rectangle = CLUTTER_RECTANGLE(self);
@ -94,16 +93,14 @@ clutter_rectangle_paint (ClutterActor *self)
* account the opacity of the color set by the user
*/
tmp_alpha = clutter_actor_get_paint_opacity (self)
* priv->border_color.alpha
/ 255;
* priv->border_color.alpha
/ 255;
/* paint the border */
cogl_color_set_from_4ub (&tmp_col,
priv->border_color.red,
priv->border_color.green,
priv->border_color.blue,
tmp_alpha);
cogl_color (&tmp_col);
cogl_set_source_color4ub (priv->border_color.red,
priv->border_color.green,
priv->border_color.blue,
tmp_alpha);
/* this sucks, but it's the only way to make a border */
cogl_rectangle (priv->border_width, 0,
@ -124,16 +121,14 @@ clutter_rectangle_paint (ClutterActor *self)
geom.height - priv->border_width);
tmp_alpha = clutter_actor_get_paint_opacity (self)
* priv->color.alpha
/ 255;
* priv->color.alpha
/ 255;
/* now paint the rectangle */
cogl_color_set_from_4ub (&tmp_col,
priv->color.red,
priv->color.green,
priv->color.blue,
tmp_alpha);
cogl_color (&tmp_col);
cogl_set_source_color4ub (priv->color.red,
priv->color.green,
priv->color.blue,
tmp_alpha);
cogl_rectangle (priv->border_width, priv->border_width,
geom.width - priv->border_width * 2,
@ -145,15 +140,13 @@ clutter_rectangle_paint (ClutterActor *self)
* account the opacity of the color set by the user
*/
tmp_alpha = clutter_actor_get_paint_opacity (self)
* priv->color.alpha
/ 255;
* priv->color.alpha
/ 255;
cogl_color_set_from_4ub (&tmp_col,
priv->color.red,
priv->color.green,
priv->color.blue,
tmp_alpha);
cogl_color (&tmp_col);
cogl_set_source_color4ub (priv->color.red,
priv->color.green,
priv->color.blue,
tmp_alpha);
cogl_rectangle (0, 0, geom.width, geom.height);
}