[cogl-vertex-buffer] Ensure the clip state before rendering

Before any rendering is done by Cogl it needs to ensure the clip stack
is set up correctly by calling cogl_clip_ensure. This was not being
done for the Cogl vertex buffer so it would still use the clip from
the previous render.
This commit is contained in:
Neil Roberts 2009-05-22 11:41:02 +01:00
parent 2e6bb11201
commit c73d340448

View File

@ -1726,6 +1726,8 @@ cogl_vertex_buffer_draw (CoglHandle handle,
if (!cogl_is_vertex_buffer (handle)) if (!cogl_is_vertex_buffer (handle))
return; return;
cogl_clip_ensure ();
buffer = _cogl_vertex_buffer_pointer_from_handle (handle); buffer = _cogl_vertex_buffer_pointer_from_handle (handle);
enable_state_for_drawing_buffer (buffer); enable_state_for_drawing_buffer (buffer);
@ -1754,6 +1756,8 @@ cogl_vertex_buffer_draw_elements (CoglHandle handle,
if (!cogl_is_vertex_buffer (handle)) if (!cogl_is_vertex_buffer (handle))
return; return;
cogl_clip_ensure ();
buffer = _cogl_vertex_buffer_pointer_from_handle (handle); buffer = _cogl_vertex_buffer_pointer_from_handle (handle);
enable_state_for_drawing_buffer (buffer); enable_state_for_drawing_buffer (buffer);