Annotate all public symbols
We are going to switch to compiler annotations to determine the visibility of the symbols.
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@ -115,53 +115,78 @@ struct _ClutterTimelineClass
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void (*_clutter_timeline_4) (void);
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};
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CLUTTER_AVAILABLE_IN_ALL
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GType clutter_timeline_get_type (void) G_GNUC_CONST;
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CLUTTER_AVAILABLE_IN_ALL
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ClutterTimeline * clutter_timeline_new (guint msecs);
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CLUTTER_AVAILABLE_IN_ALL
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guint clutter_timeline_get_duration (ClutterTimeline *timeline);
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CLUTTER_AVAILABLE_IN_ALL
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void clutter_timeline_set_duration (ClutterTimeline *timeline,
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guint msecs);
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CLUTTER_AVAILABLE_IN_ALL
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ClutterTimelineDirection clutter_timeline_get_direction (ClutterTimeline *timeline);
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CLUTTER_AVAILABLE_IN_ALL
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void clutter_timeline_set_direction (ClutterTimeline *timeline,
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ClutterTimelineDirection direction);
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CLUTTER_AVAILABLE_IN_ALL
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void clutter_timeline_start (ClutterTimeline *timeline);
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CLUTTER_AVAILABLE_IN_ALL
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void clutter_timeline_pause (ClutterTimeline *timeline);
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CLUTTER_AVAILABLE_IN_ALL
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void clutter_timeline_stop (ClutterTimeline *timeline);
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CLUTTER_AVAILABLE_IN_1_6
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void clutter_timeline_set_auto_reverse (ClutterTimeline *timeline,
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gboolean reverse);
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CLUTTER_AVAILABLE_IN_1_6
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gboolean clutter_timeline_get_auto_reverse (ClutterTimeline *timeline);
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CLUTTER_AVAILABLE_IN_1_10
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void clutter_timeline_set_repeat_count (ClutterTimeline *timeline,
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gint count);
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CLUTTER_AVAILABLE_IN_1_10
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gint clutter_timeline_get_repeat_count (ClutterTimeline *timeline);
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CLUTTER_AVAILABLE_IN_ALL
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void clutter_timeline_rewind (ClutterTimeline *timeline);
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CLUTTER_AVAILABLE_IN_ALL
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void clutter_timeline_skip (ClutterTimeline *timeline,
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guint msecs);
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CLUTTER_AVAILABLE_IN_ALL
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void clutter_timeline_advance (ClutterTimeline *timeline,
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guint msecs);
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CLUTTER_AVAILABLE_IN_ALL
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guint clutter_timeline_get_elapsed_time (ClutterTimeline *timeline);
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CLUTTER_AVAILABLE_IN_ALL
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gdouble clutter_timeline_get_progress (ClutterTimeline *timeline);
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CLUTTER_AVAILABLE_IN_ALL
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gboolean clutter_timeline_is_playing (ClutterTimeline *timeline);
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CLUTTER_AVAILABLE_IN_ALL
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void clutter_timeline_set_delay (ClutterTimeline *timeline,
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guint msecs);
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CLUTTER_AVAILABLE_IN_ALL
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guint clutter_timeline_get_delay (ClutterTimeline *timeline);
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CLUTTER_AVAILABLE_IN_ALL
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guint clutter_timeline_get_delta (ClutterTimeline *timeline);
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CLUTTER_AVAILABLE_IN_1_14
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void clutter_timeline_add_marker (ClutterTimeline *timeline,
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const gchar *marker_name,
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gdouble progress);
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CLUTTER_AVAILABLE_IN_ALL
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void clutter_timeline_add_marker_at_time (ClutterTimeline *timeline,
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const gchar *marker_name,
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guint msecs);
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CLUTTER_AVAILABLE_IN_ALL
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void clutter_timeline_remove_marker (ClutterTimeline *timeline,
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const gchar *marker_name);
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CLUTTER_AVAILABLE_IN_ALL
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gchar ** clutter_timeline_list_markers (ClutterTimeline *timeline,
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gint msecs,
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gsize *n_markers) G_GNUC_MALLOC;
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CLUTTER_AVAILABLE_IN_ALL
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gboolean clutter_timeline_has_marker (ClutterTimeline *timeline,
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const gchar *marker_name);
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CLUTTER_AVAILABLE_IN_ALL
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void clutter_timeline_advance_to_marker (ClutterTimeline *timeline,
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const gchar *marker_name);
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CLUTTER_AVAILABLE_IN_1_10
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