Annotate all public symbols

We are going to switch to compiler annotations to determine the
visibility of the symbols.
This commit is contained in:
Emmanuele Bassi
2014-03-17 18:19:52 +00:00
parent 2102573700
commit c69bb976b3
65 changed files with 902 additions and 136 deletions

View File

@ -115,53 +115,78 @@ struct _ClutterTimelineClass
void (*_clutter_timeline_4) (void);
};
CLUTTER_AVAILABLE_IN_ALL
GType clutter_timeline_get_type (void) G_GNUC_CONST;
CLUTTER_AVAILABLE_IN_ALL
ClutterTimeline * clutter_timeline_new (guint msecs);
CLUTTER_AVAILABLE_IN_ALL
guint clutter_timeline_get_duration (ClutterTimeline *timeline);
CLUTTER_AVAILABLE_IN_ALL
void clutter_timeline_set_duration (ClutterTimeline *timeline,
guint msecs);
CLUTTER_AVAILABLE_IN_ALL
ClutterTimelineDirection clutter_timeline_get_direction (ClutterTimeline *timeline);
CLUTTER_AVAILABLE_IN_ALL
void clutter_timeline_set_direction (ClutterTimeline *timeline,
ClutterTimelineDirection direction);
CLUTTER_AVAILABLE_IN_ALL
void clutter_timeline_start (ClutterTimeline *timeline);
CLUTTER_AVAILABLE_IN_ALL
void clutter_timeline_pause (ClutterTimeline *timeline);
CLUTTER_AVAILABLE_IN_ALL
void clutter_timeline_stop (ClutterTimeline *timeline);
CLUTTER_AVAILABLE_IN_1_6
void clutter_timeline_set_auto_reverse (ClutterTimeline *timeline,
gboolean reverse);
CLUTTER_AVAILABLE_IN_1_6
gboolean clutter_timeline_get_auto_reverse (ClutterTimeline *timeline);
CLUTTER_AVAILABLE_IN_1_10
void clutter_timeline_set_repeat_count (ClutterTimeline *timeline,
gint count);
CLUTTER_AVAILABLE_IN_1_10
gint clutter_timeline_get_repeat_count (ClutterTimeline *timeline);
CLUTTER_AVAILABLE_IN_ALL
void clutter_timeline_rewind (ClutterTimeline *timeline);
CLUTTER_AVAILABLE_IN_ALL
void clutter_timeline_skip (ClutterTimeline *timeline,
guint msecs);
CLUTTER_AVAILABLE_IN_ALL
void clutter_timeline_advance (ClutterTimeline *timeline,
guint msecs);
CLUTTER_AVAILABLE_IN_ALL
guint clutter_timeline_get_elapsed_time (ClutterTimeline *timeline);
CLUTTER_AVAILABLE_IN_ALL
gdouble clutter_timeline_get_progress (ClutterTimeline *timeline);
CLUTTER_AVAILABLE_IN_ALL
gboolean clutter_timeline_is_playing (ClutterTimeline *timeline);
CLUTTER_AVAILABLE_IN_ALL
void clutter_timeline_set_delay (ClutterTimeline *timeline,
guint msecs);
CLUTTER_AVAILABLE_IN_ALL
guint clutter_timeline_get_delay (ClutterTimeline *timeline);
CLUTTER_AVAILABLE_IN_ALL
guint clutter_timeline_get_delta (ClutterTimeline *timeline);
CLUTTER_AVAILABLE_IN_1_14
void clutter_timeline_add_marker (ClutterTimeline *timeline,
const gchar *marker_name,
gdouble progress);
CLUTTER_AVAILABLE_IN_ALL
void clutter_timeline_add_marker_at_time (ClutterTimeline *timeline,
const gchar *marker_name,
guint msecs);
CLUTTER_AVAILABLE_IN_ALL
void clutter_timeline_remove_marker (ClutterTimeline *timeline,
const gchar *marker_name);
CLUTTER_AVAILABLE_IN_ALL
gchar ** clutter_timeline_list_markers (ClutterTimeline *timeline,
gint msecs,
gsize *n_markers) G_GNUC_MALLOC;
CLUTTER_AVAILABLE_IN_ALL
gboolean clutter_timeline_has_marker (ClutterTimeline *timeline,
const gchar *marker_name);
CLUTTER_AVAILABLE_IN_ALL
void clutter_timeline_advance_to_marker (ClutterTimeline *timeline,
const gchar *marker_name);
CLUTTER_AVAILABLE_IN_1_10