Annotate all public symbols
We are going to switch to compiler annotations to determine the visibility of the symbols.
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@ -90,23 +90,30 @@ struct _ClutterShaderEffectClass
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void (*_clutter_shader5) (void);
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};
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CLUTTER_AVAILABLE_IN_1_4
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GType clutter_shader_effect_get_type (void) G_GNUC_CONST;
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CLUTTER_AVAILABLE_IN_1_4
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ClutterEffect * clutter_shader_effect_new (ClutterShaderType shader_type);
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CLUTTER_AVAILABLE_IN_1_4
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gboolean clutter_shader_effect_set_shader_source (ClutterShaderEffect *effect,
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const gchar *source);
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CLUTTER_AVAILABLE_IN_1_4
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void clutter_shader_effect_set_uniform (ClutterShaderEffect *effect,
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const gchar *name,
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GType gtype,
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gsize n_values,
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...);
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CLUTTER_AVAILABLE_IN_1_4
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void clutter_shader_effect_set_uniform_value (ClutterShaderEffect *effect,
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const gchar *name,
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const GValue *value);
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CLUTTER_AVAILABLE_IN_1_4
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CoglHandle clutter_shader_effect_get_shader (ClutterShaderEffect *effect);
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CLUTTER_AVAILABLE_IN_1_4
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CoglHandle clutter_shader_effect_get_program (ClutterShaderEffect *effect);
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G_END_DECLS
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