Annotate all public symbols

We are going to switch to compiler annotations to determine the
visibility of the symbols.
This commit is contained in:
Emmanuele Bassi
2014-03-17 18:19:52 +00:00
parent 2102573700
commit c69bb976b3
65 changed files with 902 additions and 136 deletions

View File

@ -90,23 +90,30 @@ struct _ClutterShaderEffectClass
void (*_clutter_shader5) (void);
};
CLUTTER_AVAILABLE_IN_1_4
GType clutter_shader_effect_get_type (void) G_GNUC_CONST;
CLUTTER_AVAILABLE_IN_1_4
ClutterEffect * clutter_shader_effect_new (ClutterShaderType shader_type);
CLUTTER_AVAILABLE_IN_1_4
gboolean clutter_shader_effect_set_shader_source (ClutterShaderEffect *effect,
const gchar *source);
CLUTTER_AVAILABLE_IN_1_4
void clutter_shader_effect_set_uniform (ClutterShaderEffect *effect,
const gchar *name,
GType gtype,
gsize n_values,
...);
CLUTTER_AVAILABLE_IN_1_4
void clutter_shader_effect_set_uniform_value (ClutterShaderEffect *effect,
const gchar *name,
const GValue *value);
CLUTTER_AVAILABLE_IN_1_4
CoglHandle clutter_shader_effect_get_shader (ClutterShaderEffect *effect);
CLUTTER_AVAILABLE_IN_1_4
CoglHandle clutter_shader_effect_get_program (ClutterShaderEffect *effect);
G_END_DECLS