interactive/threads: Clean up
Add some comments explaining why we use idle handlers to update the UI, and update to the newest API in GLib master.
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@ -5,6 +5,7 @@
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#undef CLUTTER_DISABLE_DEPRECATED
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#undef CLUTTER_DISABLE_DEPRECATED
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#include <clutter/clutter.h>
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#include <clutter/clutter.h>
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/* our thread-specific data */
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typedef struct
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typedef struct
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{
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{
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ClutterActor *stage;
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ClutterActor *stage;
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@ -12,8 +13,6 @@ typedef struct
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ClutterActor *progress;
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ClutterActor *progress;
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ClutterTimeline *timeline;
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ClutterTimeline *timeline;
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volatile gboolean cancelled;
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} TestThreadData;
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} TestThreadData;
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static TestThreadData *
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static TestThreadData *
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@ -57,7 +56,22 @@ test_thread_done_idle (gpointer user_data)
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return FALSE;
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return FALSE;
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}
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}
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static GPrivate test_thread_data = G_PRIVATE_INIT (test_thread_data_free);
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static void
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test_thread_data_done (gpointer _data)
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{
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TestThreadData *data = _data;
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/* since the TestThreadData structure references Clutter data structures
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* we need to free it from within the same thread that called clutter_main()
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* which means using an idle handler in the main loop.
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*
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* clutter_threads_add_idle() is guaranteed to run the callback passed to
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* to it under the Big Clutter Lock.
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*/
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clutter_threads_add_idle (test_thread_done_idle, data);
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}
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static GPrivate test_thread_data = G_PRIVATE_INIT (test_thread_data_done);
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typedef struct
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typedef struct
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{
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{
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@ -73,7 +87,6 @@ update_label_idle (gpointer data)
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gchar *text;
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gchar *text;
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text = g_strdup_printf ("Count to %d", update->count);
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text = g_strdup_printf ("Count to %d", update->count);
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clutter_text_set_text (CLUTTER_TEXT (update->thread_data->label), text);
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clutter_text_set_text (CLUTTER_TEXT (update->thread_data->label), text);
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clutter_actor_set_width (update->thread_data->label, -1);
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clutter_actor_set_width (update->thread_data->label, -1);
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@ -99,8 +112,6 @@ do_something_very_slow (void)
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gint i;
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gint i;
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data = g_private_get (&test_thread_data);
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data = g_private_get (&test_thread_data);
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if (data->cancelled)
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return;
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for (i = 0; i < 100; i++)
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for (i = 0; i < 100; i++)
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{
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{
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@ -108,13 +119,18 @@ do_something_very_slow (void)
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msecs = 1 + (int) (100.0 * rand () / ((RAND_MAX + 1.0) / 3));
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msecs = 1 + (int) (100.0 * rand () / ((RAND_MAX + 1.0) / 3));
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/* sleep for a while */
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/* sleep for a while, to emulate some work being done */
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g_usleep (msecs * 1000);
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g_usleep (msecs * 1000);
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if ((i % 10) == 0)
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if ((i % 10) == 0)
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{
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{
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TestUpdate *update;
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TestUpdate *update;
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/* update the UI from within the main loop, making sure that the
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* Big Clutter Lock is held; only one thread at a time can call
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* Clutter API, and it's better to do this from the same thread
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* that called clutter_init()/clutter_main().
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*/
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update = g_new (TestUpdate, 1);
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update = g_new (TestUpdate, 1);
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update->count = i;
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update->count = i;
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update->thread_data = data;
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update->thread_data = data;
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@ -133,12 +149,9 @@ test_thread_func (gpointer user_data)
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g_private_set (&test_thread_data, data);
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g_private_set (&test_thread_data, data);
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/* this function will block */
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do_something_very_slow ();
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do_something_very_slow ();
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clutter_threads_add_idle_full (G_PRIORITY_DEFAULT + 30,
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test_thread_done_idle,
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data, NULL);
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return NULL;
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return NULL;
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}
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}
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@ -167,7 +180,8 @@ on_key_press_event (ClutterStage *stage,
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data->progress = g_object_ref (progress_rect);
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data->progress = g_object_ref (progress_rect);
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data->timeline = g_object_ref (timeline);
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data->timeline = g_object_ref (timeline);
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g_thread_new ("counter", test_thread_func, data, FALSE, NULL);
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/* start the thread that updates the counter and the progress bar */
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g_thread_new ("counter", test_thread_func, data);
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return TRUE;
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return TRUE;
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@ -261,3 +275,9 @@ test_threads_main (int argc, char *argv[])
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return EXIT_SUCCESS;
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return EXIT_SUCCESS;
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}
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}
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const char *
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test_threads_describe (void)
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{
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return "Multi-threading programming with Clutter";
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}
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