Use the public symbol for Wayland compositor support

Instead of using a private one. This way, if things go out of sync,
we'll notice immediately.
This commit is contained in:
Emmanuele Bassi 2015-06-10 12:31:51 +01:00
parent a1c4acf227
commit c4fa3514ad

View File

@ -57,9 +57,9 @@
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS #define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include "deprecated/clutter-backend.h" #include "deprecated/clutter-backend.h"
#ifdef HAVE_CLUTTER_WAYLAND_COMPOSITOR #ifdef CLUTTER_HAS_WAYLAND_COMPOSITOR_SUPPORT
#include "wayland/clutter-wayland-compositor.h" #include "wayland/clutter-wayland-compositor.h"
#endif /* HAVE_CLUTTER_WAYLAND_COMPOSITOR */ #endif
#include <cogl/cogl.h> #include <cogl/cogl.h>
@ -95,7 +95,7 @@
#include "mir/clutter-device-manager-mir.h" #include "mir/clutter-device-manager-mir.h"
#endif #endif
#ifdef HAVE_CLUTTER_WAYLAND_COMPOSITOR #ifdef CLUTTER_HAS_WAYLAND_COMPOSITOR_SUPPORT
#include <cogl/cogl-wayland-server.h> #include <cogl/cogl-wayland-server.h>
#include <wayland-server.h> #include <wayland-server.h>
#include "wayland/clutter-wayland-compositor.h" #include "wayland/clutter-wayland-compositor.h"
@ -130,7 +130,7 @@ static guint backend_signals[LAST_SIGNAL] = { 0, };
/* Global for being able to specify a compositor side wayland display /* Global for being able to specify a compositor side wayland display
* pointer before clutter initialization */ * pointer before clutter initialization */
#ifdef HAVE_CLUTTER_WAYLAND_COMPOSITOR #ifdef CLUTTER_HAS_WAYLAND_COMPOSITOR_SUPPORT
static struct wl_display *_wayland_compositor_display; static struct wl_display *_wayland_compositor_display;
#endif #endif
@ -286,7 +286,7 @@ clutter_backend_real_create_context (ClutterBackend *backend,
if (backend->cogl_renderer == NULL) if (backend->cogl_renderer == NULL)
goto error; goto error;
#ifdef HAVE_CLUTTER_WAYLAND_COMPOSITOR #ifdef CLUTTER_HAS_WAYLAND_COMPOSITOR_SUPPORT
/* If the application is trying to act as a Wayland compositor then /* If the application is trying to act as a Wayland compositor then
it needs to have an EGL-based renderer backend */ it needs to have an EGL-based renderer backend */
if (_wayland_compositor_display) if (_wayland_compositor_display)
@ -337,7 +337,7 @@ clutter_backend_real_create_context (ClutterBackend *backend,
if (backend->cogl_display == NULL) if (backend->cogl_display == NULL)
goto error; goto error;
#ifdef HAVE_CLUTTER_WAYLAND_COMPOSITOR #ifdef CLUTTER_HAS_WAYLAND_COMPOSITOR_SUPPORT
cogl_wayland_display_set_compositor_display (backend->cogl_display, cogl_wayland_display_set_compositor_display (backend->cogl_display,
_wayland_compositor_display); _wayland_compositor_display);
#endif #endif
@ -1380,7 +1380,7 @@ clutter_backend_get_cogl_context (ClutterBackend *backend)
return backend->cogl_context; return backend->cogl_context;
} }
#ifdef HAVE_CLUTTER_WAYLAND_COMPOSITOR #ifdef CLUTTER_HAS_WAYLAND_COMPOSITOR_SUPPORT
/** /**
* clutter_wayland_set_compositor_display: * clutter_wayland_set_compositor_display:
* @display: A compositor side struct wl_display pointer * @display: A compositor side struct wl_display pointer