framebuffer: expose viewport getters/setters
This exposes experimental cogl_framebuffer APIs for getting and setting a viewport without having to refer to the implicit CoglContext. It adds the following experimental API: cogl_framebuffer_set_viewport cogl_framebuffer_get_viewport4fv cogl_framebuffer_get_viewport_x cogl_framebuffer_get_viewport_y cogl_framebuffer_get_viewport_width cogl_framebuffer_get_viewport_height Signed-off-by: Neil Roberts <neil@linux.intel.com>
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@ -194,28 +194,6 @@ void
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_cogl_framebuffer_set_clip_stack (CoglFramebuffer *framebuffer,
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CoglClipStack *stack);
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void
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_cogl_framebuffer_set_viewport (CoglFramebuffer *framebuffer,
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float x,
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float y,
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float width,
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float height);
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float
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_cogl_framebuffer_get_viewport_x (CoglFramebuffer *framebuffer);
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float
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_cogl_framebuffer_get_viewport_y (CoglFramebuffer *framebuffer);
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float
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_cogl_framebuffer_get_viewport_width (CoglFramebuffer *framebuffer);
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float
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_cogl_framebuffer_get_viewport_height (CoglFramebuffer *framebuffer);
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void
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_cogl_framebuffer_get_viewport4fv (CoglFramebuffer *framebuffer,
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float *viewport);
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CoglMatrixStack *
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_cogl_framebuffer_get_modelview_stack (CoglFramebuffer *framebuffer);
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@ -507,11 +507,11 @@ _cogl_framebuffer_set_clip_stack (CoglFramebuffer *framebuffer,
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}
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void
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_cogl_framebuffer_set_viewport (CoglFramebuffer *framebuffer,
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float x,
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float y,
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float width,
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float height)
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cogl_framebuffer_set_viewport (CoglFramebuffer *framebuffer,
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float x,
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float y,
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float width,
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float height)
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{
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g_return_if_fail (width > 0 && height > 0);
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@ -533,32 +533,32 @@ _cogl_framebuffer_set_viewport (CoglFramebuffer *framebuffer,
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}
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float
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_cogl_framebuffer_get_viewport_x (CoglFramebuffer *framebuffer)
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cogl_framebuffer_get_viewport_x (CoglFramebuffer *framebuffer)
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{
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return framebuffer->viewport_x;
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}
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float
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_cogl_framebuffer_get_viewport_y (CoglFramebuffer *framebuffer)
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cogl_framebuffer_get_viewport_y (CoglFramebuffer *framebuffer)
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{
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return framebuffer->viewport_y;
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}
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float
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_cogl_framebuffer_get_viewport_width (CoglFramebuffer *framebuffer)
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cogl_framebuffer_get_viewport_width (CoglFramebuffer *framebuffer)
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{
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return framebuffer->viewport_width;
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}
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float
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_cogl_framebuffer_get_viewport_height (CoglFramebuffer *framebuffer)
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cogl_framebuffer_get_viewport_height (CoglFramebuffer *framebuffer)
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{
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return framebuffer->viewport_height;
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}
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void
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_cogl_framebuffer_get_viewport4fv (CoglFramebuffer *framebuffer,
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float *viewport)
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cogl_framebuffer_get_viewport4fv (CoglFramebuffer *framebuffer,
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float *viewport)
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{
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viewport[0] = framebuffer->viewport_x;
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viewport[1] = framebuffer->viewport_y;
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@ -58,6 +58,35 @@ cogl_framebuffer_get_width (CoglFramebuffer *framebuffer);
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int
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cogl_framebuffer_get_height (CoglFramebuffer *framebuffer);
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#define cogl_framebuffer_set_viewport cogl_framebuffer_set_viewport_EXP
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void
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cogl_framebuffer_set_viewport (CoglFramebuffer *framebuffer,
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float x,
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float y,
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float width,
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float height);
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#define cogl_framebuffer_get_viewport_x cogl_framebuffer_get_viewport_x_EXP
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float
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cogl_framebuffer_get_viewport_x (CoglFramebuffer *framebuffer);
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#define cogl_framebuffer_get_viewport_y cogl_framebuffer_get_viewport_y_EXP
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float
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cogl_framebuffer_get_viewport_y (CoglFramebuffer *framebuffer);
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#define cogl_framebuffer_get_viewport_width cogl_framebuffer_get_viewport_width_EXP
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float
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cogl_framebuffer_get_viewport_width (CoglFramebuffer *framebuffer);
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#define cogl_framebuffer_get_viewport_height cogl_framebuffer_get_viewport_height_EXP
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float
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cogl_framebuffer_get_viewport_height (CoglFramebuffer *framebuffer);
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#define cogl_framebuffer_get_viewport4fv cogl_framebuffer_get_viewport4fv_EXP
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void
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cogl_framebuffer_get_viewport4fv (CoglFramebuffer *framebuffer,
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float *viewport);
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#define cogl_framebuffer_swap_buffers cogl_framebuffer_swap_buffers_EXP
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void
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cogl_framebuffer_swap_buffers (CoglFramebuffer *framebuffer);
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@ -1647,8 +1647,7 @@ entry_to_screen_polygon (const CoglJournalEntry *entry,
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poly, /* points_out */
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4 /* n_points */);
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_cogl_framebuffer_get_viewport4fv (cogl_get_draw_framebuffer (),
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viewport);
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cogl_framebuffer_get_viewport4fv (cogl_get_draw_framebuffer (), viewport);
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/* Scale from OpenGL normalized device coordinates (ranging from -1 to 1)
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* to Cogl window/framebuffer coordinates (ranging from 0 to buffer-size) with
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@ -1066,7 +1066,7 @@ _cogl_texture_draw_and_read (CoglHandle handle,
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framebuffer = cogl_get_draw_framebuffer ();
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/* Viewport needs to have some size and be inside the window for this */
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_cogl_framebuffer_get_viewport4fv (framebuffer, viewport);
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cogl_framebuffer_get_viewport4fv (framebuffer, viewport);
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if (viewport[0] < 0 || viewport[1] < 0 ||
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viewport[2] <= 0 || viewport[3] <= 0)
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return FALSE;
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12
cogl/cogl.c
12
cogl/cogl.c
@ -349,11 +349,11 @@ cogl_set_viewport (int x,
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framebuffer = cogl_get_draw_framebuffer ();
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_cogl_framebuffer_set_viewport (framebuffer,
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x,
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y,
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width,
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height);
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cogl_framebuffer_set_viewport (framebuffer,
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x,
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y,
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width,
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height);
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}
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/* XXX: This should be deprecated, and we should expose a way to also
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@ -393,7 +393,7 @@ cogl_get_viewport (float viewport[4])
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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framebuffer = cogl_get_draw_framebuffer ();
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_cogl_framebuffer_get_viewport4fv (framebuffer, viewport);
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cogl_framebuffer_get_viewport4fv (framebuffer, viewport);
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}
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void
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