window-actor: Apply opacity once assigned a surface
Trying to update the opacity before the window actor get assigned a surface will be ignored. As result, the initial opacity set by X11 clients using the EWMH property _NET_WM_WINDOW_OPACITY is not applied at first. To avoid the issue, make sure to set the opacity once the window actor has a surface assigned. Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/3513 Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/4170>
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@ -378,6 +378,7 @@ meta_window_actor_real_assign_surface_actor (MetaWindowActor *self,
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priv->surface = g_object_ref_sink (surface_actor);
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meta_window_actor_add_surface_actor (self, surface_actor);
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meta_window_actor_update_opacity (self);
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if (meta_window_actor_is_frozen (self))
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meta_window_actor_set_frozen (self, TRUE);
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