clutter: Add progress function for CoglMatrix

So that we can remove the custom ClutterMatrix type that plagues
the codebase.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
This commit is contained in:
Georges Basile Stavracas Neto 2020-09-08 20:14:50 -03:00
parent 1a9f9b0164
commit c2dbdb3703
4 changed files with 144 additions and 0 deletions

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@ -0,0 +1,110 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Georges Basile Stavracas Neto <georges.stavracas@gmail.com>
*
* Copyright (C) 2009, 2010 Intel Corp
* Copyright (C) 2020 Endless OS Foundation LLC
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "clutter-build-config.h"
#include "clutter-cogl.h"
#include "clutter-private.h"
#include "clutter-types.h"
static gboolean
cogl_matrix_progress (const GValue *a,
const GValue *b,
gdouble progress,
GValue *retval)
{
const CoglMatrix *matrix1 = g_value_get_boxed (a);
const CoglMatrix *matrix2 = g_value_get_boxed (b);
graphene_point3d_t scale1 = GRAPHENE_POINT3D_INIT (1.f, 1.f, 1.f);
float shear1[3] = { 0.f, 0.f, 0.f };
graphene_point3d_t rotate1 = GRAPHENE_POINT3D_INIT_ZERO;
graphene_point3d_t translate1 = GRAPHENE_POINT3D_INIT_ZERO;
ClutterVertex4 perspective1 = { 0.f, 0.f, 0.f, 0.f };
graphene_point3d_t scale2 = GRAPHENE_POINT3D_INIT (1.f, 1.f, 1.f);
float shear2[3] = { 0.f, 0.f, 0.f };
graphene_point3d_t rotate2 = GRAPHENE_POINT3D_INIT_ZERO;
graphene_point3d_t translate2 = GRAPHENE_POINT3D_INIT_ZERO;
ClutterVertex4 perspective2 = { 0.f, 0.f, 0.f, 0.f };
graphene_point3d_t scale_res = GRAPHENE_POINT3D_INIT (1.f, 1.f, 1.f);
float shear_res = 0.f;
graphene_point3d_t rotate_res = GRAPHENE_POINT3D_INIT_ZERO;
graphene_point3d_t translate_res = GRAPHENE_POINT3D_INIT_ZERO;
ClutterVertex4 perspective_res = { 0.f, 0.f, 0.f, 0.f };
CoglMatrix res;
cogl_matrix_init_identity (&res);
_clutter_util_matrix_decompose (matrix1,
&scale1, shear1, &rotate1, &translate1,
&perspective1);
_clutter_util_matrix_decompose (matrix2,
&scale2, shear2, &rotate2, &translate2,
&perspective2);
/* perspective */
_clutter_util_vertex4_interpolate (&perspective1, &perspective2, progress, &perspective_res);
res.wx = perspective_res.x;
res.wy = perspective_res.y;
res.wz = perspective_res.z;
res.ww = perspective_res.w;
/* translation */
graphene_point3d_interpolate (&translate1, &translate2, progress, &translate_res);
cogl_matrix_translate (&res, translate_res.x, translate_res.y, translate_res.z);
/* rotation */
graphene_point3d_interpolate (&rotate1, &rotate2, progress, &rotate_res);
cogl_matrix_rotate (&res, rotate_res.x, 1.0f, 0.0f, 0.0f);
cogl_matrix_rotate (&res, rotate_res.y, 0.0f, 1.0f, 0.0f);
cogl_matrix_rotate (&res, rotate_res.z, 0.0f, 0.0f, 1.0f);
/* skew */
shear_res = shear1[2] + (shear2[2] - shear1[2]) * progress; /* YZ */
if (shear_res != 0.f)
_clutter_util_matrix_skew_yz (&res, shear_res);
shear_res = shear1[1] + (shear2[1] - shear1[1]) * progress; /* XZ */
if (shear_res != 0.f)
_clutter_util_matrix_skew_xz (&res, shear_res);
shear_res = shear1[0] + (shear2[0] - shear1[0]) * progress; /* XY */
if (shear_res != 0.f)
_clutter_util_matrix_skew_xy (&res, shear_res);
/* scale */
graphene_point3d_interpolate (&scale1, &scale2, progress, &scale_res);
cogl_matrix_scale (&res, scale_res.x, scale_res.y, scale_res.z);
g_value_set_boxed (retval, &res);
return TRUE;
}
void
clutter_cogl_init (void)
{
clutter_interval_register_progress_func (COGL_GTYPE_TYPE_MATRIX,
cogl_matrix_progress);
}

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@ -0,0 +1,30 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Georges Basile Stavracas Neto <georges.stavracas@gmail.com>
*
* Copyright (C) 2009, 2010 Intel Corp
* Copyright (C) 2020 Endless OS Foundation LLC
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CLUTTER_COGL_H
#define CLUTTER_COGL_H
void clutter_cogl_init (void);
#endif

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@ -53,6 +53,7 @@
#include "clutter-actor-private.h"
#include "clutter-backend-private.h"
#include "clutter-cogl.h"
#include "clutter-config.h"
#include "clutter-debug.h"
#include "clutter-event-private.h"
@ -2020,6 +2021,7 @@ clutter_base_init (void)
g_type_init ();
#endif
clutter_cogl_init ();
clutter_graphene_init ();
}
}

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@ -109,6 +109,7 @@ clutter_sources = [
'clutter-child-meta.c',
'clutter-click-action.c',
'clutter-clone.c',
'clutter-cogl.c',
'clutter-color.c',
'clutter-colorize-effect.c',
'clutter-constraint.c',
@ -183,6 +184,7 @@ clutter_private_headers = [
'clutter-actor-private.h',
'clutter-backend-private.h',
'clutter-bezier.h',
'clutter-cogl.h',
'clutter-constraint-private.h',
'clutter-content-private.h',
'clutter-damage-history.h',