2007-07-25 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-behaviour-rotate.c: * clutter/clutter-behaviour-rotate.h: Split 'center' prop into 3 seperate props for each axis. Use clutter_behaviour_actors_foreach() rather than clutter_behaviour_get_actors() to avoid copying list. Call fixed point rotation funcs internally. * clutter/clutter-effect.c: * clutter/clutter-effect.h: Add new simple rotation based effect funcs.
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ChangeLog
13
ChangeLog
@ -1,3 +1,16 @@
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2007-07-25 Matthew Allum <mallum@openedhand.com>
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* clutter/clutter-behaviour-rotate.c:
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* clutter/clutter-behaviour-rotate.h:
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Split 'center' prop into 3 seperate props for each axis.
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Use clutter_behaviour_actors_foreach() rather than
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clutter_behaviour_get_actors() to avoid copying list.
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Call fixed point rotation funcs internally.
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* clutter/clutter-effect.c:
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* clutter/clutter-effect.h:
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Add new simple rotation based effect funcs.
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2007-07-25 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter.h: Include clutter-behaviour-depth.h
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@ -59,7 +59,7 @@ struct _ClutterBehaviourRotatePrivate
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ClutterRotateAxis axis;
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ClutterRotateDirection direction;
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ClutterKnot center;
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gint center_x, center_y, center_z;
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};
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#define CLUTTER_BEHAVIOUR_ROTATE_GET_PRIVATE(obj) \
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@ -75,9 +75,45 @@ enum
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PROP_ANGLE_END,
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PROP_AXIS,
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PROP_DIRECTION,
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PROP_CENTER
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PROP_CENTER_X,
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PROP_CENTER_Y,
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PROP_CENTER_Z
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};
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static void
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alpha_notify_foreach (ClutterBehaviour *behaviour,
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ClutterActor *actor,
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gpointer data)
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{
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ClutterFixed angle;
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ClutterBehaviourRotate *rotate_behaviour;
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ClutterBehaviourRotatePrivate *priv;
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rotate_behaviour = CLUTTER_BEHAVIOUR_ROTATE (behaviour);
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priv = rotate_behaviour->priv;
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angle = GPOINTER_TO_UINT(data);
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switch (priv->axis)
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{
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case CLUTTER_X_AXIS:
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clutter_actor_rotate_xx (actor,
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angle,
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priv->center_y, priv->center_z);
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break;
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case CLUTTER_Y_AXIS:
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clutter_actor_rotate_yx (actor,
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angle,
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priv->center_x, priv->center_z);
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break;
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case CLUTTER_Z_AXIS:
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clutter_actor_rotate_zx (actor,
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angle,
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priv->center_x, priv->center_y);
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break;
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}
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}
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static void
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clutter_behaviour_rotate_alpha_notify (ClutterBehaviour *behaviour,
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guint32 alpha_value)
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@ -85,7 +121,6 @@ clutter_behaviour_rotate_alpha_notify (ClutterBehaviour *behaviour,
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ClutterFixed factor, angle;
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ClutterBehaviourRotate *rotate_behaviour;
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ClutterBehaviourRotatePrivate *priv;
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GSList *actors, *l;
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rotate_behaviour = CLUTTER_BEHAVIOUR_ROTATE (behaviour);
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priv = rotate_behaviour->priv;
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@ -105,31 +140,9 @@ clutter_behaviour_rotate_alpha_notify (ClutterBehaviour *behaviour,
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break;
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}
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actors = clutter_behaviour_get_actors (behaviour);
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for (l = actors; l; l = l->next)
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{
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ClutterActor *actor = l->data;
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switch (priv->axis)
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{
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case CLUTTER_X_AXIS:
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clutter_actor_rotate_x (actor,
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CLUTTER_FIXED_TO_FLOAT (angle),
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priv->center.x, priv->center.y);
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break;
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case CLUTTER_Y_AXIS:
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clutter_actor_rotate_y (actor,
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CLUTTER_FIXED_TO_FLOAT (angle),
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priv->center.x, priv->center.y);
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break;
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case CLUTTER_Z_AXIS:
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clutter_actor_rotate_z (actor,
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CLUTTER_FIXED_TO_FLOAT (angle),
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priv->center.x, priv->center.y);
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break;
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}
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}
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g_slist_free (actors);
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clutter_behaviour_actors_foreach (behaviour,
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alpha_notify_foreach,
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GUINT_TO_POINTER ((guint)angle));
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}
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static void
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@ -158,12 +171,23 @@ clutter_behaviour_rotate_set_property (GObject *gobject,
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case PROP_DIRECTION:
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priv->direction = g_value_get_enum (value);
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break;
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case PROP_CENTER:
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{
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ClutterKnot *knot = g_value_get_boxed (value);
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if (knot)
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clutter_behaviour_rotate_set_center (rotate, knot);
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}
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case PROP_CENTER_X:
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clutter_behaviour_rotate_set_center (rotate,
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g_value_get_int (value),
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priv->center_y,
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priv->center_z);
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break;
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case PROP_CENTER_Y:
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clutter_behaviour_rotate_set_center (rotate,
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priv->center_x,
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g_value_get_int (value),
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priv->center_z);
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break;
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case PROP_CENTER_Z:
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clutter_behaviour_rotate_set_center (rotate,
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priv->center_x,
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priv->center_y,
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g_value_get_int (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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@ -195,8 +219,14 @@ clutter_behaviour_rotate_get_property (GObject *gobject,
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case PROP_DIRECTION:
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g_value_set_enum (value, priv->direction);
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break;
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case PROP_CENTER:
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g_value_set_boxed (value, &priv->center);
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case PROP_CENTER_X:
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g_value_set_int (value, priv->center_x);
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break;
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case PROP_CENTER_Y:
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g_value_set_int (value, priv->center_y);
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break;
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case PROP_CENTER_Z:
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g_value_set_int (value, priv->center_z);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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@ -274,20 +304,51 @@ clutter_behaviour_rotate_class_init (ClutterBehaviourRotateClass *klass)
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CLUTTER_ROTATE_CW,
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CLUTTER_PARAM_READWRITE));
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/**
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* ClutterBehaviourRotate:center:
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* ClutterBehaviourRotate:center-x:
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*
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* The center of rotation. The coordinates are relative to the plane normal
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* to the axis of rotation.
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* The x center of rotation.
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*
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* Since: 0.4
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*/
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g_object_class_install_property (gobject_class,
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PROP_CENTER,
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g_param_spec_boxed ("center",
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"Center",
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"Center of rotation",
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CLUTTER_TYPE_KNOT,
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CLUTTER_PARAM_READWRITE));
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PROP_CENTER_X,
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g_param_spec_int ("center-x",
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"Center-X",
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"X center of rotation",
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-G_MAXINT, G_MAXINT,
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0,
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CLUTTER_PARAM_READWRITE));
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/**
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* ClutterBehaviourRotate:center-y:
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*
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* The y center of rotation.
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*
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* Since: 0.4
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*/
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g_object_class_install_property (gobject_class,
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PROP_CENTER_Y,
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g_param_spec_int ("center-y",
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"Center-Y",
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"Y center of rotation",
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-G_MAXINT, G_MAXINT,
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0,
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CLUTTER_PARAM_READWRITE));
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/**
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* ClutterBehaviourRotate:center-z:
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*
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* The z center of rotation.
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*
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* Since: 0.4
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*/
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g_object_class_install_property (gobject_class,
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PROP_CENTER_Z,
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g_param_spec_int ("center-z",
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"Center-Z",
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"Z center of rotation",
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-G_MAXINT, G_MAXINT,
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0,
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CLUTTER_PARAM_READWRITE));
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g_type_class_add_private (klass, sizeof (ClutterBehaviourRotatePrivate));
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}
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@ -303,7 +364,7 @@ clutter_behaviour_rotate_init (ClutterBehaviourRotate *rotate)
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priv->angle_end = CLUTTER_FLOAT_TO_FIXED (360.0);
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priv->axis = CLUTTER_Z_AXIS;
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priv->direction = CLUTTER_ROTATE_CW;
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priv->center.x = priv->center.y = 0;
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priv->center_x = priv->center_y = priv->center_z = 0;
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}
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/**
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@ -573,7 +634,9 @@ clutter_behaviour_rotate_set_boundsx (ClutterBehaviourRotate *rotate,
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/**
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* clutter_behaviour_rotate_set_center:
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* @rotate: a #ClutterBehaviourRotate
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* @center: a #ClutterKnot
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* @x: X axis center of rotation
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* @y: Y axis center of rotation
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* @z: Z axis center of rotation
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*
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* Sets the center of rotation. The coordinates are relative to the plane
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* normal to the rotation axis set with clutter_behaviour_rotate_set_axis().
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@ -582,28 +645,41 @@ clutter_behaviour_rotate_set_boundsx (ClutterBehaviourRotate *rotate,
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*/
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void
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clutter_behaviour_rotate_set_center (ClutterBehaviourRotate *rotate,
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const ClutterKnot *center)
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gint x,
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gint y,
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gint z)
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{
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ClutterBehaviourRotatePrivate *priv;
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g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ROTATE (rotate));
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g_return_if_fail (center != NULL);
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priv = rotate->priv;
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if (priv->center.x != center->x || priv->center.y != center->y)
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if (priv->center_x != x)
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{
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priv->center.x = center->x;
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priv->center.y = center->y;
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priv->center_x = x;
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g_object_notify (G_OBJECT (rotate), "center-x");
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}
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g_object_notify (G_OBJECT (rotate), "center");
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if (priv->center_y != y)
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{
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priv->center_y = y;
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g_object_notify (G_OBJECT (rotate), "center-y");
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}
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if (priv->center_z != z)
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{
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priv->center_z = z;
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g_object_notify (G_OBJECT (rotate), "center-z");
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}
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}
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/**
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* clutter_behaviour_rotate_get_center:
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* @rotate: a #ClutterBehaviourRotate
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* @center: return location for the center of rotation
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* @x: return location for the X center of rotation
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* @y: return location for the Y center of rotation
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* @z: return location for the Z center of rotation
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*
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* Retrieves the center of rotation set using
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* clutter_behaviour_rotate_set_center().
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@ -612,15 +688,20 @@ clutter_behaviour_rotate_set_center (ClutterBehaviourRotate *rotate,
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*/
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void
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clutter_behaviour_rotate_get_center (ClutterBehaviourRotate *rotate,
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ClutterKnot *center)
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gint *x,
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gint *y,
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gint *z)
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{
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ClutterBehaviourRotatePrivate *priv;
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g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ROTATE (rotate));
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g_return_if_fail (center != NULL);
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priv = rotate->priv;
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center->x = priv->center.x;
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center->y = priv->center.y;
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if (x)
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*x = priv->center_x;
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if (y)
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*y = priv->center_y;
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if (z)
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*z = priv->center_x;
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}
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@ -80,9 +80,14 @@ ClutterBehaviour *clutter_behaviour_rotate_newx (ClutterAlpha *alpha,
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ClutterFixed angle_end);
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void clutter_behaviour_rotate_get_center (ClutterBehaviourRotate *rotate,
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ClutterKnot *center);
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gint *x,
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gint *y,
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gint *z);
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void clutter_behaviour_rotate_set_center (ClutterBehaviourRotate *rotate,
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const ClutterKnot *knot);
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gint x,
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gint y,
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gint z);
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ClutterRotateAxis clutter_behaviour_rotate_get_axis (ClutterBehaviourRotate *rotate);
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void clutter_behaviour_rotate_set_axis (ClutterBehaviourRotate *rotate,
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ClutterRotateAxis axis);
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@ -427,6 +427,8 @@ clutter_effect_fade (ClutterEffectTemplate *template_,
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c->completed_func = completed_func;
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c->completed_data = completed_data;
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clutter_actor_set_opacity (actor, start_opacity);
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c->behave = clutter_behaviour_opacity_new (c->alpha,
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start_opacity,
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end_opacity);
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@ -472,6 +474,9 @@ clutter_effect_move (ClutterEffectTemplate *template_,
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c->completed_func = completed_func;
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c->completed_data = completed_data;
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if (n_knots)
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clutter_actor_set_position (actor, knots[0].x, knots[0].y);
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c->behave = clutter_behaviour_path_new (c->alpha, knots, n_knots);
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clutter_behaviour_apply (c->behave, actor);
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@ -517,6 +522,9 @@ clutter_effect_scale (ClutterEffectTemplate *template_,
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c->completed_func = completed_func;
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c->completed_data = completed_data;
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clutter_actor_set_scale_with_gravity (actor,
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scale_begin, scale_begin, gravity);
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c->behave = clutter_behaviour_scale_new (c->alpha,
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scale_begin,
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scale_end,
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@ -527,3 +535,183 @@ clutter_effect_scale (ClutterEffectTemplate *template_,
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return c->timeline;
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}
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/**
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* clutter_effect_rotate_x:
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* @template_: A #ClutterEffectTemplate
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* @actor: A #ClutterActor to apply the effect to.
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* @angle_begin: Initial angle to apply to actor
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* @angle_end: Final angle to apply to actor
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* @center_y: Position on Y axis to rotate about.
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* @center_z: Position on Z axis to rotate about.
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* @direction: A #ClutterRotateDirection for the rotation.
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* @completed_func: A #ClutterEffectCompleteFunc to call on effect
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* completion or NULL
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* @completed_data: Data to pass to supplied #ClutterEffectCompleteFunc
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* or NULL
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*
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* Simple effect for rotating a single #ClutterActor about y axis.
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*
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* Return value: a #ClutterTimeline for the effect. Will be unreferenced by
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* the effect when completed.
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*
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* Since: 0.4
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*/
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ClutterTimeline *
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clutter_effect_rotate_x (ClutterEffectTemplate *template_,
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ClutterActor *actor,
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gdouble angle_begin,
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gdouble angle_end,
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gint center_y,
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gint center_z,
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ClutterRotateDirection direction,
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ClutterEffectCompleteFunc completed_func,
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gpointer completed_data)
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{
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ClutterEffectClosure *c;
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c = clutter_effect_closure_new (template_,
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actor,
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G_CALLBACK (on_effect_complete));
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c->completed_func = completed_func;
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c->completed_data = completed_data;
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clutter_actor_rotate_x (actor, angle_begin, center_y, center_y);
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c->behave = clutter_behaviour_rotate_new (c->alpha,
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CLUTTER_X_AXIS,
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direction,
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angle_begin,
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angle_end);
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g_object_set (c->behave,
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"center-y", center_y,
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"center-z", center_z,
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NULL);
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clutter_behaviour_apply (c->behave, actor);
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clutter_timeline_start (c->timeline);
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return c->timeline;
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}
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/**
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* clutter_effect_rotate_y:
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* @template_: A #ClutterEffectTemplate
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* @actor: A #ClutterActor to apply the effect to.
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* @angle_begin: Initial angle to apply to actor
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* @angle_end: Final angle to apply to actor
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* @center_x: Position on X axis to rotate about.
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* @center_z: Position on Z axis to rotate about.
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* @direction: A #ClutterRotateDirection for the rotation.
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* @completed_func: A #ClutterEffectCompleteFunc to call on effect
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* completion or NULL
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* @completed_data: Data to pass to supplied #ClutterEffectCompleteFunc
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* or NULL
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*
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* Simple effect for rotating a single #ClutterActor about y axis.
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*
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* Return value: a #ClutterTimeline for the effect. Will be unreferenced by
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* the effect when completed.
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*
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* Since: 0.4
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*/
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ClutterTimeline *
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clutter_effect_rotate_y (ClutterEffectTemplate *template_,
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ClutterActor *actor,
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gdouble angle_begin,
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gdouble angle_end,
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gint center_x,
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gint center_z,
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ClutterRotateDirection direction,
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ClutterEffectCompleteFunc completed_func,
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gpointer completed_data)
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{
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ClutterEffectClosure *c;
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c = clutter_effect_closure_new (template_,
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actor,
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G_CALLBACK (on_effect_complete));
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|
||||
c->completed_func = completed_func;
|
||||
c->completed_data = completed_data;
|
||||
|
||||
|
||||
clutter_actor_rotate_y (actor, angle_begin, center_x, center_z);
|
||||
|
||||
c->behave = clutter_behaviour_rotate_new (c->alpha,
|
||||
CLUTTER_Y_AXIS,
|
||||
direction,
|
||||
angle_begin,
|
||||
angle_end);
|
||||
g_object_set (c->behave,
|
||||
"center-x", center_x,
|
||||
"center-z", center_z,
|
||||
NULL);
|
||||
|
||||
clutter_behaviour_apply (c->behave, actor);
|
||||
clutter_timeline_start (c->timeline);
|
||||
|
||||
return c->timeline;
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_effect_rotate_y:
|
||||
* @template_: A #ClutterEffectTemplate
|
||||
* @actor: A #ClutterActor to apply the effect to.
|
||||
* @angle_begin: Initial angle to apply to actor
|
||||
* @angle_end: Final angle to apply to actor
|
||||
* @center_x: Position on X axis to rotate about.
|
||||
* @center_y: Position on Y axis to rotate about.
|
||||
* @direction: A #ClutterRotateDirection for the rotation.
|
||||
* @completed_func: A #ClutterEffectCompleteFunc to call on effect
|
||||
* completion or NULL
|
||||
* @completed_data: Data to pass to supplied #ClutterEffectCompleteFunc
|
||||
* or NULL
|
||||
*
|
||||
* Simple effect for rotating a single #ClutterActor about z axis.
|
||||
*
|
||||
* Return value: a #ClutterTimeline for the effect. Will be unreferenced by
|
||||
* the effect when completed.
|
||||
*
|
||||
* Since: 0.4
|
||||
*/
|
||||
ClutterTimeline *
|
||||
clutter_effect_rotate_z (ClutterEffectTemplate *template_,
|
||||
ClutterActor *actor,
|
||||
gdouble angle_begin,
|
||||
gdouble angle_end,
|
||||
gint center_x,
|
||||
gint center_y,
|
||||
ClutterRotateDirection direction,
|
||||
ClutterEffectCompleteFunc completed_func,
|
||||
gpointer completed_data)
|
||||
{
|
||||
ClutterEffectClosure *c;
|
||||
|
||||
c = clutter_effect_closure_new (template_,
|
||||
actor,
|
||||
G_CALLBACK (on_effect_complete));
|
||||
|
||||
c->completed_func = completed_func;
|
||||
c->completed_data = completed_data;
|
||||
|
||||
|
||||
clutter_actor_rotate_z (actor, angle_begin, center_x, center_y);
|
||||
|
||||
c->behave = clutter_behaviour_rotate_new (c->alpha,
|
||||
CLUTTER_Z_AXIS,
|
||||
direction,
|
||||
angle_begin,
|
||||
angle_end);
|
||||
g_object_set (c->behave,
|
||||
"center-x", center_x,
|
||||
"center-y", center_y,
|
||||
NULL);
|
||||
|
||||
clutter_behaviour_apply (c->behave, actor);
|
||||
clutter_timeline_start (c->timeline);
|
||||
|
||||
return c->timeline;
|
||||
}
|
||||
|
@ -117,6 +117,36 @@ ClutterTimeline *clutter_effect_scale (ClutterEffectTemplate *template_,
|
||||
ClutterEffectCompleteFunc completed_func,
|
||||
gpointer completed_data);
|
||||
|
||||
ClutterTimeline * clutter_effect_rotate_x (ClutterEffectTemplate *template_,
|
||||
ClutterActor *actor,
|
||||
gdouble angle_begin,
|
||||
gdouble angle_end,
|
||||
gint center_y,
|
||||
gint center_z,
|
||||
ClutterRotateDirection direction,
|
||||
ClutterEffectCompleteFunc completed_func,
|
||||
gpointer completed_data);
|
||||
ClutterTimeline * clutter_effect_rotate_y (ClutterEffectTemplate *template_,
|
||||
ClutterActor *actor,
|
||||
gdouble angle_begin,
|
||||
gdouble angle_end,
|
||||
gint center_x,
|
||||
gint center_z,
|
||||
ClutterRotateDirection direction,
|
||||
ClutterEffectCompleteFunc completed_func,
|
||||
gpointer completed_data);
|
||||
|
||||
ClutterTimeline * clutter_effect_rotate_z (ClutterEffectTemplate *template_,
|
||||
ClutterActor *actor,
|
||||
gdouble angle_begin,
|
||||
gdouble angle_end,
|
||||
gint center_x,
|
||||
gint center_y,
|
||||
ClutterRotateDirection direction,
|
||||
ClutterEffectCompleteFunc completed_func,
|
||||
gpointer completed_data);
|
||||
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* _CLUTTER_EFFECT */
|
||||
|
Loading…
Reference in New Issue
Block a user