animatable: Allow passing a NULL animation
The Animatable interface was created specifically for the Animation class. It turns out that it might be fairly useful to others - such as ClutterAnimator and ClutterState. The newly-added API in this cycle for querying and accessing custom properties should not require that we pass a ClutterAnimation to the implementations: the Animatable itself should be enough. This is necessary to allow language bindings to wrap clutter_actor_animate() correctly and do type validation and demarshalling between native values and GValues; an Animation instance is not available until the animate() call returns, and validation must be performed before that happens. There is nothing we can do about the animate_property() virtual function - but in that case we might want to be able to access the animation from an Animatable implementation to get the Interval for the property, just like ClutterActor does in order to animate ClutterActorMeta objects.
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c65c0f08d8
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c23b283968
@ -8613,7 +8613,6 @@ get_meta_from_animation_property (ClutterActor *actor,
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static GParamSpec *
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static GParamSpec *
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clutter_actor_find_property (ClutterAnimatable *animatable,
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clutter_actor_find_property (ClutterAnimatable *animatable,
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ClutterAnimation *animation,
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const gchar *property_name)
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const gchar *property_name)
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{
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{
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ClutterActorMeta *meta = NULL;
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ClutterActorMeta *meta = NULL;
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@ -8645,7 +8644,6 @@ clutter_actor_find_property (ClutterAnimatable *animatable,
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static void
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static void
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clutter_actor_get_initial_state (ClutterAnimatable *animatable,
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clutter_actor_get_initial_state (ClutterAnimatable *animatable,
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ClutterAnimation *animation,
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const gchar *property_name,
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const gchar *property_name,
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GValue *initial)
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GValue *initial)
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{
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{
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@ -8666,7 +8664,6 @@ clutter_actor_get_initial_state (ClutterAnimatable *animatable,
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static void
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static void
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clutter_actor_set_final_state (ClutterAnimatable *animatable,
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clutter_actor_set_final_state (ClutterAnimatable *animatable,
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ClutterAnimation *animation,
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const gchar *property_name,
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const gchar *property_name,
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const GValue *final)
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const GValue *final)
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{
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{
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@ -128,7 +128,6 @@ clutter_animatable_animate_property (ClutterAnimatable *animatable,
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/**
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/**
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* clutter_animatable_find_property:
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* clutter_animatable_find_property:
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* @animatable: a #ClutterAnimatable
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* @animatable: a #ClutterAnimatable
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* @animation: a #ClutterAnimation
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* @property_name: the name of the animatable property to find
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* @property_name: the name of the animatable property to find
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*
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*
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* Finds the #GParamSpec for @property_name
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* Finds the #GParamSpec for @property_name
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@ -140,20 +139,18 @@ clutter_animatable_animate_property (ClutterAnimatable *animatable,
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*/
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*/
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GParamSpec *
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GParamSpec *
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clutter_animatable_find_property (ClutterAnimatable *animatable,
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clutter_animatable_find_property (ClutterAnimatable *animatable,
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ClutterAnimation *animation,
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const gchar *property_name)
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const gchar *property_name)
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{
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{
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ClutterAnimatableIface *iface;
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ClutterAnimatableIface *iface;
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g_return_val_if_fail (CLUTTER_IS_ANIMATABLE (animatable), NULL);
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g_return_val_if_fail (CLUTTER_IS_ANIMATABLE (animatable), NULL);
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g_return_val_if_fail (CLUTTER_IS_ANIMATION (animation), NULL);
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g_return_val_if_fail (property_name != NULL, NULL);
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g_return_val_if_fail (property_name != NULL, NULL);
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CLUTTER_NOTE (ANIMATION, "Looking for property '%s'", property_name);
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CLUTTER_NOTE (ANIMATION, "Looking for property '%s'", property_name);
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iface = CLUTTER_ANIMATABLE_GET_IFACE (animatable);
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iface = CLUTTER_ANIMATABLE_GET_IFACE (animatable);
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if (iface->find_property != NULL)
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if (iface->find_property != NULL)
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return iface->find_property (animatable, animation, property_name);
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return iface->find_property (animatable, property_name);
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return g_object_class_find_property (G_OBJECT_GET_CLASS (animatable),
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return g_object_class_find_property (G_OBJECT_GET_CLASS (animatable),
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property_name);
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property_name);
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@ -162,7 +159,6 @@ clutter_animatable_find_property (ClutterAnimatable *animatable,
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/**
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/**
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* clutter_animatable_get_initial_state:
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* clutter_animatable_get_initial_state:
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* @animatable: a #ClutterAnimatable
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* @animatable: a #ClutterAnimatable
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* @animation: a #ClutterAnimation
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* @property_name: the name of the animatable property to retrieve
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* @property_name: the name of the animatable property to retrieve
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* @value: a #GValue initialized to the type of the property to retrieve
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* @value: a #GValue initialized to the type of the property to retrieve
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*
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*
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@ -172,21 +168,19 @@ clutter_animatable_find_property (ClutterAnimatable *animatable,
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*/
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*/
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void
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void
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clutter_animatable_get_initial_state (ClutterAnimatable *animatable,
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clutter_animatable_get_initial_state (ClutterAnimatable *animatable,
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ClutterAnimation *animation,
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const gchar *property_name,
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const gchar *property_name,
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GValue *value)
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GValue *value)
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{
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{
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ClutterAnimatableIface *iface;
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ClutterAnimatableIface *iface;
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g_return_if_fail (CLUTTER_IS_ANIMATABLE (animatable));
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g_return_if_fail (CLUTTER_IS_ANIMATABLE (animatable));
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g_return_if_fail (CLUTTER_IS_ANIMATION (animation));
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g_return_if_fail (property_name != NULL);
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g_return_if_fail (property_name != NULL);
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CLUTTER_NOTE (ANIMATION, "Getting initial state of '%s'", property_name);
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CLUTTER_NOTE (ANIMATION, "Getting initial state of '%s'", property_name);
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iface = CLUTTER_ANIMATABLE_GET_IFACE (animatable);
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iface = CLUTTER_ANIMATABLE_GET_IFACE (animatable);
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if (iface->get_initial_state != NULL)
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if (iface->get_initial_state != NULL)
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iface->get_initial_state (animatable, animation, property_name, value);
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iface->get_initial_state (animatable, property_name, value);
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else
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else
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g_object_get_property (G_OBJECT (animatable), property_name, value);
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g_object_get_property (G_OBJECT (animatable), property_name, value);
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}
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}
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@ -194,7 +188,6 @@ clutter_animatable_get_initial_state (ClutterAnimatable *animatable,
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/**
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/**
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* clutter_animatable_set_final_state:
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* clutter_animatable_set_final_state:
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* @animatable: a #ClutterAnimatable
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* @animatable: a #ClutterAnimatable
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* @animation: a #ClutterAnimation
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* @property_name: the name of the animatable property to set
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* @property_name: the name of the animatable property to set
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* @value: the value of the animatable property to set
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* @value: the value of the animatable property to set
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*
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*
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@ -204,21 +197,19 @@ clutter_animatable_get_initial_state (ClutterAnimatable *animatable,
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*/
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*/
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void
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void
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clutter_animatable_set_final_state (ClutterAnimatable *animatable,
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clutter_animatable_set_final_state (ClutterAnimatable *animatable,
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ClutterAnimation *animation,
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const gchar *property_name,
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const gchar *property_name,
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const GValue *value)
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const GValue *value)
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{
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{
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ClutterAnimatableIface *iface;
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ClutterAnimatableIface *iface;
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g_return_if_fail (CLUTTER_IS_ANIMATABLE (animatable));
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g_return_if_fail (CLUTTER_IS_ANIMATABLE (animatable));
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g_return_if_fail (CLUTTER_IS_ANIMATION (animation));
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g_return_if_fail (property_name != NULL);
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g_return_if_fail (property_name != NULL);
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CLUTTER_NOTE (ANIMATION, "Setting state of property '%s'", property_name);
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CLUTTER_NOTE (ANIMATION, "Setting state of property '%s'", property_name);
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iface = CLUTTER_ANIMATABLE_GET_IFACE (animatable);
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iface = CLUTTER_ANIMATABLE_GET_IFACE (animatable);
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if (iface->set_final_state != NULL)
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if (iface->set_final_state != NULL)
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iface->set_final_state (animatable, animation, property_name, value);
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iface->set_final_state (animatable, property_name, value);
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else
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else
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g_object_set_property (G_OBJECT (animatable), property_name, value);
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g_object_set_property (G_OBJECT (animatable), property_name, value);
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}
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}
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@ -80,14 +80,11 @@ struct _ClutterAnimatableIface
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gdouble progress,
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gdouble progress,
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GValue *value);
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GValue *value);
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GParamSpec *(* find_property) (ClutterAnimatable *animatable,
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GParamSpec *(* find_property) (ClutterAnimatable *animatable,
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ClutterAnimation *animation,
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const gchar *property_name);
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const gchar *property_name);
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void (* get_initial_state) (ClutterAnimatable *animatable,
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void (* get_initial_state) (ClutterAnimatable *animatable,
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ClutterAnimation *animation,
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const gchar *property_name,
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const gchar *property_name,
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GValue *value);
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GValue *value);
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void (* set_final_state) (ClutterAnimatable *animatable,
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void (* set_final_state) (ClutterAnimatable *animatable,
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ClutterAnimation *animation,
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const gchar *property_name,
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const gchar *property_name,
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const GValue *value);
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const GValue *value);
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};
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};
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@ -103,14 +100,11 @@ gboolean clutter_animatable_animate_property (ClutterAnimatable *animatable,
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GValue *value);
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GValue *value);
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GParamSpec *clutter_animatable_find_property (ClutterAnimatable *animatable,
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GParamSpec *clutter_animatable_find_property (ClutterAnimatable *animatable,
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ClutterAnimation *animation,
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const gchar *property_name);
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const gchar *property_name);
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void clutter_animatable_get_initial_state (ClutterAnimatable *animatable,
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void clutter_animatable_get_initial_state (ClutterAnimatable *animatable,
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ClutterAnimation *animation,
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const gchar *property_name,
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const gchar *property_name,
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GValue *value);
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GValue *value);
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void clutter_animatable_set_final_state (ClutterAnimatable *animatable,
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void clutter_animatable_set_final_state (ClutterAnimatable *animatable,
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ClutterAnimation *animation,
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const gchar *property_name,
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const gchar *property_name,
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const GValue *value);
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const GValue *value);
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@ -241,9 +241,7 @@ clutter_animation_real_completed (ClutterAnimation *self)
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p_value = clutter_interval_peek_initial_value (interval);
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p_value = clutter_interval_peek_initial_value (interval);
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if (animatable != NULL)
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if (animatable != NULL)
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clutter_animatable_set_final_state (animatable, self,
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clutter_animatable_set_final_state (animatable, p_name, p_value);
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p_name,
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p_value);
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else
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else
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g_object_set_property (priv->object, p_name, p_value);
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g_object_set_property (priv->object, p_name, p_value);
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}
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}
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@ -662,9 +660,7 @@ clutter_animation_validate_bind (ClutterAnimation *animation,
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{
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{
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ClutterAnimatable *animatable = CLUTTER_ANIMATABLE (priv->object);
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ClutterAnimatable *animatable = CLUTTER_ANIMATABLE (priv->object);
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pspec = clutter_animatable_find_property (animatable,
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pspec = clutter_animatable_find_property (animatable, property_name);
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animation,
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property_name);
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}
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}
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else
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else
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{
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{
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@ -789,7 +785,6 @@ clutter_animation_bind (ClutterAnimation *animation,
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if (CLUTTER_IS_ANIMATABLE (priv->object))
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if (CLUTTER_IS_ANIMATABLE (priv->object))
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clutter_animatable_get_initial_state (CLUTTER_ANIMATABLE (priv->object),
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clutter_animatable_get_initial_state (CLUTTER_ANIMATABLE (priv->object),
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animation,
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property_name,
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property_name,
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&initial);
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&initial);
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else
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else
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@ -901,9 +896,7 @@ clutter_animation_update_interval (ClutterAnimation *animation,
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{
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{
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ClutterAnimatable *animatable = CLUTTER_ANIMATABLE (priv->object);
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ClutterAnimatable *animatable = CLUTTER_ANIMATABLE (priv->object);
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pspec = clutter_animatable_find_property (animatable,
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pspec = clutter_animatable_find_property (animatable, property_name);
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animation,
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property_name);
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}
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}
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else
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else
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{
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{
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@ -1101,9 +1094,7 @@ on_alpha_notify (GObject *gobject,
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if (apply)
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if (apply)
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{
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{
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if (is_animatable)
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if (is_animatable)
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clutter_animatable_set_final_state (animatable, animation,
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clutter_animatable_set_final_state (animatable, p_name, &value);
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p_name,
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&value);
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else
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else
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g_object_set_property (priv->object, p_name, &value);
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g_object_set_property (priv->object, p_name, &value);
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}
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}
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@ -1747,7 +1738,6 @@ done:
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if (CLUTTER_IS_ANIMATABLE (priv->object))
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if (CLUTTER_IS_ANIMATABLE (priv->object))
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clutter_animatable_get_initial_state (CLUTTER_ANIMATABLE (priv->object),
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clutter_animatable_get_initial_state (CLUTTER_ANIMATABLE (priv->object),
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animation,
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property_name,
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property_name,
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&cur_value);
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&cur_value);
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else
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else
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@ -1773,7 +1763,6 @@ done:
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{
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{
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if (CLUTTER_IS_ANIMATABLE (priv->object))
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if (CLUTTER_IS_ANIMATABLE (priv->object))
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clutter_animatable_set_final_state (CLUTTER_ANIMATABLE (priv->object),
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clutter_animatable_set_final_state (CLUTTER_ANIMATABLE (priv->object),
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animation,
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property_name,
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property_name,
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&real_value);
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&real_value);
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else
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else
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@ -1812,9 +1801,7 @@ clutter_animation_setupv (ClutterAnimation *animation,
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}
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}
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if (animatable != NULL)
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if (animatable != NULL)
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pspec = clutter_animatable_find_property (animatable,
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pspec = clutter_animatable_find_property (animatable, property_name);
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animation,
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property_name);
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else
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else
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pspec = g_object_class_find_property (klass, property_name);
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pspec = g_object_class_find_property (klass, property_name);
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@ -1914,7 +1901,6 @@ clutter_animation_setup_valist (ClutterAnimation *animation,
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if (animatable != NULL)
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if (animatable != NULL)
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pspec = clutter_animatable_find_property (animatable,
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pspec = clutter_animatable_find_property (animatable,
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animation,
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property_name);
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property_name);
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else
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else
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pspec = g_object_class_find_property (klass, property_name);
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pspec = g_object_class_find_property (klass, property_name);
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