cullable: Use relative actor coordinates for culling
This ensures that nested cullables work fine.
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@@ -93,8 +93,10 @@ meta_actor_vertices_are_untransformed (ClutterVertex *verts,
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v3x != v1x || v3y != v2y)
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return FALSE;
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*x_origin = x;
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*y_origin = y;
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if (x_origin)
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*x_origin = x;
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if (y_origin)
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*y_origin = y;
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return TRUE;
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}
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