2007-01-16 Matthew Allum <mallum@openedhand.com>
* NEWS: Minor tweaks * TODO: Sync up, mainly with 0.3 todo items * clutter/clutter-behaviour.c: * clutter/clutter-behaviour.h: clutter_behaviour_get_n_actors() / clutter_behaviour_get_nth_actor() Additions. * clutter/clutter-stage.c: (clutter_stage_realize): Experimental (disabled) visual setting code. * clutter/clutter-feature.c: Check for GL_EXT_texture_rectangle (#198 - Frederick Riss) * clutter/clutter-group.c: (clutter_group_allocate_coords): Fix for group size allocation (#199 - Frederick Riss) * clutter/clutter-texture.c: (texture_upload_data): Fix texture unpacking row length (#197 Frederick Riss) * examples/Makefile.am: Fix LDADD in build (#196 - Frederick Riss)
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ChangeLog
28
ChangeLog
@ -1,3 +1,31 @@
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2007-01-16 Matthew Allum <mallum@openedhand.com>
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* NEWS:
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Minor tweaks
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* TODO:
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Sync up, mainly with 0.3 todo items
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* clutter/clutter-behaviour.c:
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* clutter/clutter-behaviour.h:
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clutter_behaviour_get_n_actors() / clutter_behaviour_get_nth_actor()
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Additions.
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* clutter/clutter-stage.c: (clutter_stage_realize):
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Experimental (disabled) visual setting code.
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* clutter/clutter-feature.c:
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Check for GL_EXT_texture_rectangle (#198 - Frederick Riss)
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* clutter/clutter-group.c: (clutter_group_allocate_coords):
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Fix for group size allocation (#199 - Frederick Riss)
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* clutter/clutter-texture.c: (texture_upload_data):
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Fix texture unpacking row length (#197 Frederick Riss)
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* examples/Makefile.am:
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Fix LDADD in build (#196 - Frederick Riss)
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2007-01-16 Tomas Frydrych <tf@openedhand.com>
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* clutter/clutter-fixed.h:
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2
NEWS
2
NEWS
@ -10,7 +10,7 @@ Clutter 0.2 ()
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be destroyed.
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o Add basic run-time detection of GL features.
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+ Use GL_TEXTURE_RECTANGLE_ARB if available.
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+ Attempt to set up sync to vblank
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+ Attempt to set up sync to vblank (set CLUTTER_VBLANK=none to disable)
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o Add API for behaviours. A ClutterBehaviour is an object which
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drives a set of actors using one or more properties depending
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on the value of an "alpha" function.
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30
TODO
30
TODO
@ -1,37 +1,29 @@
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TODO
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====
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Posiible New Features
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New Features
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==
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- Gradients
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- Some kind of glitz/cairo integration - a GlitzDrawable Actor ?
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- More portability - GL ES, DirectFB?, Windows, Mac ?
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- Overhaul co-ordinate system ( more precision ? )
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- Width-for-height allocation of the actors (esp. ClutterLabel)
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- Complete over-haul of the ClutterMedia interface
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o remove the accessors from the vfuncs and use pure properties
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o add a way to get a timeline from the media source, to be
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used inside a ClutterAlpha and drive a behaviour
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o add signals for start and stop
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- Move the events to the actors instead of the stage
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o add an event queue to clutter so that we can push/pop the
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events from it
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o add support for mouse double click and scroll events
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- Add focus handling API
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- Add an entry actor
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(See backends branch, GL ES for 0.3)
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- Text entry actor (0.3).
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- VBox and HBox ClutterGroup subclasses (0.3).
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- Figure out focus model + binding events to actors (0.3).
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- Fragment shading ?
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- Gradients
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- More drawing primitives (or just cairo?)
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Optimisations
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==
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- Display lists.
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- labels being more conservative on texture creation.
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o blitting to textures less
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- Custom source rather than idle handler for paints ?
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- General oprofiling.
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Other
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==
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- Unit tests
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- Much improved examples / demos
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- Sort Documentation
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- Bindings to languages other than just Python and Perl.
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- Improve documentation.
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- Overhaul co-ordinate system ( more precision ? )
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@ -244,6 +244,45 @@ clutter_behaviour_remove (ClutterBehaviour *behave,
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behave->priv->actors = g_slist_remove (behave->priv->actors, actor);
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}
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/**
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* clutter_behaviour_get_n_actors:
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* @behave: a #ClutterBehaviour
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*
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* Gets the number of actors this behaviour is applied too.
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*
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* Return value: The number of applied actors
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*
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* Since: 0.2
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*/
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gint
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clutter_behaviour_get_n_actors (ClutterBehaviour *behave)
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{
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g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR (behave), 0);
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return g_list_length (behave->priv->actors);
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}
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/**
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* clutter_behaviour_get_nth_actor:
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* @behave: a #ClutterBehaviour
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* @num: the index of an actor this behaviour is applied too.
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*
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* Gets an actor the behaviour was applied to referenced by index num.
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*
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* Return value: A Clutter actor or NULL if index is invalid.
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*
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* Since: 0.2
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*/
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ClutterActor*
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clutter_behaviour_get_nth_actor (ClutterBehaviour *behave,
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gint num)
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{
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g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR (behave), NULL);
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return g_list_nth_data (behave->priv->actors, num);
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}
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/**
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* clutter_behaviour_actors_foreach:
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* @behave: a #ClutterBehaviour
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@ -105,6 +105,13 @@ void clutter_behaviour_remove (ClutterBehaviour *beh
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void clutter_behaviour_actors_foreach (ClutterBehaviour *behave,
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ClutterBehaviourForeachFunc func,
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gpointer data);
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gint clutter_behaviour_get_n_actors (ClutterBehaviour *behave);
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ClutterActor* clutter_behaviour_get_nth_actor (ClutterBehaviour *behave,
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gint num);
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GSList * clutter_behaviour_get_actors (ClutterBehaviour *behave);
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ClutterAlpha *clutter_behaviour_get_alpha (ClutterBehaviour *behave);
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void clutter_behaviour_set_alpha (ClutterBehaviour *behave,
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@ -253,7 +253,8 @@ clutter_feature_init (void)
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glx_extensions = glXQueryExtensionsString (clutter_xdisplay (),
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clutter_xscreen ());
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if (check_gl_extension ("GL_ARB_texture_rectangle", gl_extensions))
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if (check_gl_extension ("GL_ARB_texture_rectangle", gl_extensions)
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|| check_gl_extension ("GL_EXT_texture_rectangle", gl_extensions))
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__features->flags |= CLUTTER_FEATURE_TEXTURE_RECTANGLE;
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/* vblank */
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@ -131,7 +131,7 @@ clutter_group_allocate_coords (ClutterActor *self,
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if (box->x2 == 0 || cbox.x2 > box->x2)
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box->x2 = cbox.x2;
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if (box->y2 == 0 || cbox.y2 < box->y2)
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if (box->y2 == 0 || cbox.y2 > box->y2)
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box->y2 = cbox.y2;
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}
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}
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@ -265,7 +265,7 @@ clutter_group_get_children (ClutterGroup *self)
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gint
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clutter_group_get_n_children (ClutterGroup *self)
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{
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g_return_val_if_fail (CLUTTER_IS_GROUP (self), NULL);
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g_return_val_if_fail (CLUTTER_IS_GROUP (self), 0);
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return g_list_length (self->priv->children);
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}
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};
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if (priv->xvisinfo)
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{
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XFree(priv->xvisinfo);
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priv->xvisinfo = None;
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}
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#if 0
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/* Attempted fix at GTK 'white' textures - made no difference :( */
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if (priv->is_foreign_xwin && priv->xwin != None)
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{
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XWindowAttributes win_attr;
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XVisualInfo vis_info;
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int n;
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XGetWindowAttributes (clutter_xdisplay(), priv->xwin, &win_attr);
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vis_info.screen = clutter_xscreen();
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vis_info.visualid = XVisualIDFromVisual (win_attr.visual);
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priv->xvisinfo = XGetVisualInfo (clutter_xdisplay(),
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VisualScreenMask|VisualIDMask,
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&vis_info, &n);
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printf("made %li\n", priv->xvisinfo);
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}
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#endif
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if (priv->xvisinfo == None)
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priv->xvisinfo = glXChooseVisual (clutter_xdisplay(),
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clutter_xscreen(),
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gl_attributes);
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glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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glPixelStorei (GL_UNPACK_ROW_LENGTH, priv->width);
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glPixelStorei (GL_UNPACK_ROW_LENGTH, src_w);
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glPixelStorei (GL_UNPACK_ALIGNMENT, 4);
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if (create_textures)
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{
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glTexImage2D(priv->target_type,
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0,
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(bpp == 4) ?
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noinst_PROGRAMS = test super-oh behave
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INCLUDES = -I$(top_srcdir)/
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LDADD = $(top_builddir)/clutter/libclutter-@CLUTTER_MAJORMINOR@.la
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test_SOURCES = test.c
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test_CFLAGS = $(CLUTTER_CFLAGS) $(GCONF_CFLAGS)
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test_LDFLAGS = \
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$(CLUTTER_LIBS) \
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$(GCONF_LIBS) \
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$(top_builddir)/clutter/libclutter-@CLUTTER_MAJORMINOR@.la
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$(GCONF_LIBS)
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super_oh_SOURCES = super-oh.c
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super_oh_CFLAGS = $(CLUTTER_CFLAGS) $(GCONF_CFLAGS)
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super_oh_LDFLAGS = \
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$(CLUTTER_LIBS) \
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$(GCONF_LIBS) \
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$(top_builddir)/clutter/libclutter-@CLUTTER_MAJORMINOR@.la
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$(GCONF_LIBS)
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behave_SOURCES = behave.c
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behave_CFLAGS = $(CLUTTER_CFLAGS) $(GCONF_CFLAGS)
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behave_LDFLAGS = \
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$(CLUTTER_LIBS) \
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$(GCONF_LIBS) \
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$(top_builddir)/clutter/libclutter-@CLUTTER_MAJORMINOR@.la
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$(GCONF_LIBS)
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EXTRA_DIST = redhand.png \
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