cookbook: Fix up the textures section

This commit is contained in:
Emmanuele Bassi 2010-07-01 16:05:41 +01:00
parent da06f650df
commit c019ff241d

View File

@ -258,16 +258,16 @@ clutter_texture_get_base_size (CLUTTER_TEXTURE (texture), &width, &height);
</programlisting>
</informalexample>
<para>Note that if you explicitly set the size (both width and height)
<note><para>If you explicitly set the size (both width and height)
of a texture with clutter_actor_set_size() (or
with clutter_actor_set_width() and clutter_actor_set_height()), any
image loaded into the texture is automatically stretched/shrunk to
fit the texture. This is the case regardless of any other settings
(like whether to keep aspect ratio).</para>
(like whether to keep aspect ratio).</para></note>
<note><para>Since a texture can scale down its contents, its minimum
preferred size is 0.</para></note>
<para>Also note that a texture won't try to fit itself inside the bounds of
its parent container: so if it's bigger than its container, only part
of it may be visible.</para>
</section>
</section>
@ -469,9 +469,9 @@ main (int argc, char *argv[])
and gtk_clutter_texture_set_from_pixbuf() respectively.</para>
</listitem>
<listitem>
<para>If you have raw RGB or YUV pixel data, ClutterTexture has
clutter_texture_set_from_rgb_data() and
clutter_texture_set_from_yuv_data() methods for loading it.</para>
<para>If you have raw RGB pixel data, ClutterTexture also has
the clutter_texture_set_from_rgb_data() method for loading
it.</para>
</listitem>
</itemizedlist>