MetaWindowActor: fix reference counting issue
We need to use g_signal_connect_object(), rather than g_signal_connect(), because the window actor can be destroyed before the window emits the final notify::appears-focused inside unmanage, if the plugin decides that it doesn't want to animate the destruction (which happens with dialogs and the default plugin) https://bugzilla.gnome.org/show_bug.cgi?id=706207
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@ -392,10 +392,10 @@ meta_window_actor_constructed (GObject *object)
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*/
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*/
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g_object_ref (priv->actor);
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g_object_ref (priv->actor);
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g_signal_connect (window, "notify::decorated",
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g_signal_connect_object (window, "notify::decorated",
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G_CALLBACK (window_decorated_notify), self);
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G_CALLBACK (window_decorated_notify), self, 0);
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g_signal_connect (window, "notify::appears-focused",
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g_signal_connect_object (window, "notify::appears-focused",
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G_CALLBACK (window_appears_focused_notify), self);
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G_CALLBACK (window_appears_focused_notify), self, 0);
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}
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}
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else
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else
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{
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{
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