added test-rotate
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@ -1,3 +1,10 @@
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2007-07-25 Tomas Frydrych <tf@openedhand.com>
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* tests/test-rotate.c:
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* tests/Makefile.am:
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Added test-rotate.
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2007-07-25 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-behaviour-bspline.c: Kill off some deep pointer
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@ -1,6 +1,6 @@
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noinst_PROGRAMS = test-textures test-events test-offscreen test-scale \
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test-actors test-behave test-text test-entry test-project \
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test-boxes test-perspective
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test-boxes test-perspective test-rotate
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INCLUDES = -I$(top_srcdir)/
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LDADD = $(top_builddir)/clutter/libclutter-@CLUTTER_FLAVOUR@-@CLUTTER_MAJORMINOR@.la
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@ -11,12 +11,13 @@ test_textures_SOURCES = test-textures.c
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test_events_SOURCES = test-events.c
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test_offscreen_SOURCES = test-offscreen.c
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test_scale_SOURCES = test-scale.c
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test_actors_SOURCES = test-actors.c
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test_actors_SOURCES = test-actors.c
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test_behave_SOURCES = test-behave.c
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test_text_SOURCES = test-text.c
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test_entry_SOURCES = test-entry.c
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test_project_SOURCES = test-project.c
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test_boxes_SOURCES = test-boxes.c
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test_perspective_SOURCES = test-perspective.c
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test_rotate_SOURCES = test-rotate.c
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EXTRA_DIST = redhand.png
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78
tests/test-rotate.c
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78
tests/test-rotate.c
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@ -0,0 +1,78 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <glib.h>
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#include <clutter/clutter.h>
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int
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main (int argc, char *argv[])
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{
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ClutterTimeline *timeline;
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ClutterAlpha *alpha;
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ClutterBehaviour *r_behave;
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ClutterActor *stage;
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ClutterActor *hand, *label;
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ClutterColor stage_color = { 0xcc, 0xcc, 0xcc, 0xff };
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ClutterColor rect_bg_color = { 0x33, 0x22, 0x22, 0xff };
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ClutterColor rect_border_color = { 0, 0, 0, 0 };
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GdkPixbuf *pixbuf;
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clutter_init (&argc, &argv);
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stage = clutter_stage_get_default ();
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pixbuf = gdk_pixbuf_new_from_file ("redhand.png", NULL);
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if (!pixbuf)
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g_error("pixbuf load failed");
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clutter_stage_set_color (CLUTTER_STAGE (stage),
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&stage_color);
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/* Make a hand */
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hand = clutter_texture_new_from_pixbuf (pixbuf);
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clutter_actor_set_position (hand, 240, 140);
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clutter_actor_show (hand);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), hand);
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label = clutter_label_new_with_text ("Mono 16",
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"The Wonder of the Spinning Hand\n\n ");
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clutter_actor_set_position (label, 150, 150);
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clutter_actor_show (label);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), label);
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/* Make a timeline */
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timeline = clutter_timeline_new (200, 26); /* num frames, fps */
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g_object_set (timeline, "loop", TRUE, 0);
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/* Set an alpha func to power behaviour - ramp is constant rise/fall */
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alpha = clutter_alpha_new_full (timeline,
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CLUTTER_ALPHA_RAMP_INC,
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NULL, NULL);
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/* Create a behaviour for that alpha */
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r_behave = clutter_behaviour_rotate_new (alpha,
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CLUTTER_Z_AXIS,
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CLUTTER_ROTATE_CW,
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0.0, 360.0);
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clutter_behaviour_rotate_set_center (r_behave, 86, 125, 0);
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/* Apply it to our actor */
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clutter_behaviour_apply (r_behave, hand);
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clutter_behaviour_apply (r_behave, label);
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/* start the timeline and thus the animations */
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clutter_timeline_start (timeline);
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clutter_actor_show_all (stage);
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clutter_main();
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g_object_unref (r_behave);
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return 0;
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}
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