diff --git a/cogl-debug.h b/cogl-debug.h index 44711c172..7440831b9 100644 --- a/cogl-debug.h +++ b/cogl-debug.h @@ -6,13 +6,14 @@ G_BEGIN_DECLS typedef enum { - COGL_DEBUG_MISC = 1 << 0, - COGL_DEBUG_TEXTURE = 1 << 1, - COGL_DEBUG_MATERIAL = 1 << 2, - COGL_DEBUG_SHADER = 1 << 3, - COGL_DEBUG_OFFSCREEN = 1 << 4, - COGL_DEBUG_DRAW = 1 << 5, - COGL_DEBUG_PANGO = 1 << 6 + COGL_DEBUG_MISC = 1 << 0, + COGL_DEBUG_TEXTURE = 1 << 1, + COGL_DEBUG_MATERIAL = 1 << 2, + COGL_DEBUG_SHADER = 1 << 3, + COGL_DEBUG_OFFSCREEN = 1 << 4, + COGL_DEBUG_DRAW = 1 << 5, + COGL_DEBUG_PANGO = 1 << 6, + COGL_DEBUG_RECTANGLES = 1 << 7 } CoglDebugFlags; #ifdef COGL_ENABLE_DEBUG diff --git a/common/cogl-debug.c b/common/cogl-debug.c index 0497d744f..2200b1f19 100644 --- a/common/cogl-debug.c +++ b/common/cogl-debug.c @@ -14,7 +14,8 @@ static const GDebugKey cogl_debug_keys[] = { { "shader", COGL_DEBUG_SHADER }, { "offscreen", COGL_DEBUG_OFFSCREEN }, { "draw", COGL_DEBUG_DRAW }, - { "pango", COGL_DEBUG_PANGO } + { "pango", COGL_DEBUG_PANGO }, + { "rectangles", COGL_DEBUG_RECTANGLES } }; static const gint n_cogl_debug_keys = G_N_ELEMENTS (cogl_debug_keys); diff --git a/common/cogl-primitives.c b/common/cogl-primitives.c index 881e6cef4..a1b0e2bc2 100644 --- a/common/cogl-primitives.c +++ b/common/cogl-primitives.c @@ -160,11 +160,11 @@ _cogl_journal_flush_quad_batch (CoglJournalEntry *batch_start, /* DEBUGGING CODE XXX: - * Uncommenting this will cause all rectangles to be drawn with a red, green + * This path will cause all rectangles to be drawn with a red, green * or blue outline with no blending. This may e.g. help with debugging * texture slicing issues or blending issues, plus it looks quite cool. */ -#if 0 + if (cogl_debug_flags & COGL_DEBUG_RECTANGLES) { static CoglHandle outline = COGL_INVALID_HANDLE; static int color = 0; @@ -172,7 +172,7 @@ _cogl_journal_flush_quad_batch (CoglJournalEntry *batch_start, outline = cogl_material_new (); cogl_enable (COGL_ENABLE_VERTEX_ARRAY); - for (i = 0; i < batch_len; i++, color = (++color) % 3) + for (i = 0; i < batch_len; i++, color = (color + 1) % 3) { cogl_material_set_color4ub (outline, color == 0 ? 0xff : 0x00, @@ -184,7 +184,6 @@ _cogl_journal_flush_quad_batch (CoglJournalEntry *batch_start, GE( glDrawArrays (GL_LINE_LOOP, 4 * i, 4) ); } } -#endif } void