analysis: ClutterMain

• Remove unused variables.

• Do not pre-initialize ClutterActor's GType; pre-emptive optimizations
  like these are more black magic than real optimization.
This commit is contained in:
Emmanuele Bassi 2010-02-11 15:13:40 +00:00
parent 66920ea540
commit bea1a0a6a2

View File

@ -263,13 +263,11 @@ _clutter_stage_maybe_setup_viewport (ClutterStage *stage)
void void
_clutter_do_redraw (ClutterStage *stage) _clutter_do_redraw (ClutterStage *stage)
{ {
ClutterMainContext *ctx;
ClutterMasterClock *master_clock;
static GTimer *timer = NULL; static GTimer *timer = NULL;
static guint timer_n_frames = 0; static guint timer_n_frames = 0;
ClutterMainContext *ctx;
ctx = _clutter_context_get_default (); ctx = _clutter_context_get_default ();
master_clock = _clutter_master_clock_get_default ();
/* Before we can paint, we have to be sure we have the latest layout */ /* Before we can paint, we have to be sure we have the latest layout */
_clutter_stage_maybe_relayout (CLUTTER_ACTOR (stage)); _clutter_stage_maybe_relayout (CLUTTER_ACTOR (stage));
@ -2447,15 +2445,13 @@ _clutter_process_event_details (ClutterActor *stage,
void void
_clutter_process_event (ClutterEvent *event) _clutter_process_event (ClutterEvent *event)
{ {
ClutterMainContext *context; ClutterMainContext *context;
ClutterBackend *backend; ClutterActor *stage;
ClutterActor *stage;
context = _clutter_context_get_default (); context = _clutter_context_get_default ();
backend = context->backend;
stage = CLUTTER_ACTOR(event->any.stage);
if (!stage) stage = CLUTTER_ACTOR (event->any.stage);
if (stage == NULL)
return; return;
CLUTTER_TIMESTAMP (EVENT, "Event received"); CLUTTER_TIMESTAMP (EVENT, "Event received");
@ -2498,8 +2494,6 @@ clutter_base_init (void)
if (!initialised) if (!initialised)
{ {
GType foo; /* Quiet gcc */
initialised = TRUE; initialised = TRUE;
bindtextdomain (GETTEXT_PACKAGE, LOCALEDIR); bindtextdomain (GETTEXT_PACKAGE, LOCALEDIR);
@ -2507,9 +2501,6 @@ clutter_base_init (void)
/* initialise GLib type system */ /* initialise GLib type system */
g_type_init (); g_type_init ();
/* CLUTTER_TYPE_ACTOR */
foo = clutter_actor_get_type ();
} }
} }