Add more debug notes inside the master clock
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9e84e52034
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@ -152,6 +152,7 @@ master_clock_next_frame_delay (ClutterMasterClock *master_clock)
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/* When we have sync-to-vblank, we count on that to throttle
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* our frame rate, and otherwise draw frames as fast as possible.
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*/
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CLUTTER_NOTE (SCHEDULER, "vblank available and updated stages");
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return 0;
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}
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@ -160,24 +161,33 @@ master_clock_next_frame_delay (ClutterMasterClock *master_clock)
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/* If we weren't previously running, then draw the next frame
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* immediately
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*/
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CLUTTER_NOTE (SCHEDULER, "draw the first frame immediately");
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return 0;
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}
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/* Otherwise, wait at least 1/frame_rate seconds since we last started a frame */
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/* Otherwise, wait at least 1/frame_rate seconds since we last
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* started a frame
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*/
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g_source_get_current_time (master_clock->source, &now);
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next = master_clock->prev_tick;
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g_time_val_add (&next, 1000000 / clutter_get_default_frame_rate ());
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g_time_val_add (&next, 1000000L / (gulong) clutter_get_default_frame_rate ());
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if (next.tv_sec < now.tv_sec ||
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(next.tv_sec == now.tv_sec && next.tv_usec < now.tv_usec))
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(next.tv_sec == now.tv_sec && next.tv_usec <= now.tv_usec))
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{
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CLUTTER_NOTE (SCHEDULER, "Less than %lu microsecs",
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1000000L / (gulong) clutter_get_default_frame_rate ());
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return 0;
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}
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else
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{
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return ((next.tv_sec - now.tv_sec) * 1000 +
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CLUTTER_NOTE (SCHEDULER, "Waiting %lu msecs",
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(next.tv_sec - now.tv_sec) * 1000 +
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(next.tv_usec - now.tv_usec) / 1000);
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return ((next.tv_sec - now.tv_sec) * 1000 +
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(next.tv_usec - now.tv_usec) / 1000);
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}
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}
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