MetaWaylandDataDevice: Don't set surface offset as anchor offset

Since we are using the surface actor to draw the DND icon, the offset
is already accounted for by MetaSurfaceActorWayland, and passing the
surface position offset would effectively double the actual offset,
causing the icon to be misplaced.

This patch always sets the anchor offset to (0, 0) when the icon is a
Wayland surface, and lets the surface actor deal with the offsetting.

https://bugzilla.gnome.org/show_bug.cgi?id=759222
This commit is contained in:
Jonas Ådahl
2015-12-09 10:51:54 +08:00
committed by Carlos Garnacho
parent 9b26694bbc
commit bcdda506e1
3 changed files with 1 additions and 23 deletions

View File

@ -257,8 +257,6 @@ dnd_surface_commit (MetaWaylandSurfaceRole *surface_role,
meta_wayland_surface_role_get_surface (surface_role);
meta_wayland_surface_queue_pending_state_frame_callbacks (surface, pending);
meta_wayland_data_device_update_dnd_surface (&surface->compositor->seat->data_device);
}
static void