Clean up clutter-timeline.h
Re-align everything to allow expansion, and move the only "protected" function to the clutter-master-clock.h private header.
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@ -36,15 +36,17 @@ typedef struct _ClutterMasterClock ClutterMasterClock;
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GType _clutter_master_clock_get_type (void) G_GNUC_CONST;
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ClutterMasterClock *_clutter_master_clock_get_default (void);
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void _clutter_master_clock_add_timeline (ClutterMasterClock *master_clock,
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ClutterTimeline *timeline);
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void _clutter_master_clock_remove_timeline (ClutterMasterClock *master_clock,
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ClutterTimeline *timeline);
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void _clutter_master_clock_advance (ClutterMasterClock *master_clock);
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void _clutter_master_clock_start_running (ClutterMasterClock *master_clock);
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void _clutter_master_clock_ensure_next_iteration (ClutterMasterClock *master_clock);
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ClutterMasterClock * _clutter_master_clock_get_default (void);
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void _clutter_master_clock_add_timeline (ClutterMasterClock *master_clock,
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ClutterTimeline *timeline);
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void _clutter_master_clock_remove_timeline (ClutterMasterClock *master_clock,
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ClutterTimeline *timeline);
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void _clutter_master_clock_advance (ClutterMasterClock *master_clock);
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void _clutter_master_clock_start_running (ClutterMasterClock *master_clock);
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void _clutter_master_clock_ensure_next_iteration (ClutterMasterClock *master_clock);
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void _clutter_timeline_do_tick (ClutterTimeline *timeline,
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gint64 tick_time);
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G_END_DECLS
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@ -96,53 +96,49 @@ struct _ClutterTimelineClass
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GType clutter_timeline_get_type (void) G_GNUC_CONST;
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ClutterTimeline *clutter_timeline_new (guint msecs);
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ClutterTimeline *clutter_timeline_clone (ClutterTimeline *timeline);
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ClutterTimeline * clutter_timeline_new (guint msecs);
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guint clutter_timeline_get_duration (ClutterTimeline *timeline);
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void clutter_timeline_set_duration (ClutterTimeline *timeline,
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guint msecs);
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ClutterTimelineDirection clutter_timeline_get_direction (ClutterTimeline *timeline);
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void clutter_timeline_set_direction (ClutterTimeline *timeline,
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ClutterTimelineDirection direction);
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void clutter_timeline_start (ClutterTimeline *timeline);
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void clutter_timeline_pause (ClutterTimeline *timeline);
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void clutter_timeline_stop (ClutterTimeline *timeline);
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void clutter_timeline_set_loop (ClutterTimeline *timeline,
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gboolean loop);
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gboolean clutter_timeline_get_loop (ClutterTimeline *timeline);
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void clutter_timeline_set_auto_reverse (ClutterTimeline *timeline,
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gboolean reverse);
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gboolean clutter_timeline_get_auto_reverse (ClutterTimeline *timeline);
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void clutter_timeline_rewind (ClutterTimeline *timeline);
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void clutter_timeline_skip (ClutterTimeline *timeline,
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guint msecs);
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void clutter_timeline_advance (ClutterTimeline *timeline,
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guint msecs);
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guint clutter_timeline_get_elapsed_time (ClutterTimeline *timeline);
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gdouble clutter_timeline_get_progress (ClutterTimeline *timeline);
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gboolean clutter_timeline_is_playing (ClutterTimeline *timeline);
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void clutter_timeline_set_delay (ClutterTimeline *timeline,
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guint msecs);
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guint clutter_timeline_get_delay (ClutterTimeline *timeline);
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guint clutter_timeline_get_delta (ClutterTimeline *timeline);
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guint clutter_timeline_get_duration (ClutterTimeline *timeline);
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void clutter_timeline_set_duration (ClutterTimeline *timeline,
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guint msecs);
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ClutterTimelineDirection clutter_timeline_get_direction (ClutterTimeline *timeline);
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void clutter_timeline_set_direction (ClutterTimeline *timeline,
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ClutterTimelineDirection direction);
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void clutter_timeline_start (ClutterTimeline *timeline);
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void clutter_timeline_pause (ClutterTimeline *timeline);
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void clutter_timeline_stop (ClutterTimeline *timeline);
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void clutter_timeline_set_loop (ClutterTimeline *timeline,
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gboolean loop);
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gboolean clutter_timeline_get_loop (ClutterTimeline *timeline);
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void clutter_timeline_set_auto_reverse (ClutterTimeline *timeline,
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gboolean reverse);
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gboolean clutter_timeline_get_auto_reverse (ClutterTimeline *timeline);
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void clutter_timeline_rewind (ClutterTimeline *timeline);
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void clutter_timeline_skip (ClutterTimeline *timeline,
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guint msecs);
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void clutter_timeline_advance (ClutterTimeline *timeline,
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guint msecs);
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guint clutter_timeline_get_elapsed_time (ClutterTimeline *timeline);
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gdouble clutter_timeline_get_progress (ClutterTimeline *timeline);
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gboolean clutter_timeline_is_playing (ClutterTimeline *timeline);
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void clutter_timeline_set_delay (ClutterTimeline *timeline,
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guint msecs);
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guint clutter_timeline_get_delay (ClutterTimeline *timeline);
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guint clutter_timeline_get_delta (ClutterTimeline *timeline);
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void clutter_timeline_add_marker_at_time (ClutterTimeline *timeline,
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const gchar *marker_name,
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guint msecs);
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void clutter_timeline_remove_marker (ClutterTimeline *timeline,
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const gchar *marker_name);
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gchar ** clutter_timeline_list_markers (ClutterTimeline *timeline,
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gint msecs,
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gsize *n_markers) G_GNUC_MALLOC;
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gboolean clutter_timeline_has_marker (ClutterTimeline *timeline,
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const gchar *marker_name);
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void clutter_timeline_advance_to_marker (ClutterTimeline *timeline,
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const gchar *marker_name);
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void clutter_timeline_add_marker_at_time (ClutterTimeline *timeline,
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const gchar *marker_name,
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guint msecs);
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void clutter_timeline_remove_marker (ClutterTimeline *timeline,
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const gchar *marker_name);
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gchar ** clutter_timeline_list_markers (ClutterTimeline *timeline,
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gint msecs,
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gsize *n_markers) G_GNUC_MALLOC;
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gboolean clutter_timeline_has_marker (ClutterTimeline *timeline,
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const gchar *marker_name);
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void clutter_timeline_advance_to_marker (ClutterTimeline *timeline,
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const gchar *marker_name);
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/*< private >*/
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void _clutter_timeline_do_tick (ClutterTimeline *timeline,
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gint64 tick_time);
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ClutterTimeline * clutter_timeline_clone (ClutterTimeline *timeline);
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G_END_DECLS
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