[test-texture-fbo] comment the colors defined in corner_colors

It helps to be able to quickly glance at the definition to see which
quadrant of the test actor should be which color, so when debugging a
problem and looking at the visual output you can easily verify if it's being
flipped upside down/left to right.
This commit is contained in:
Robert Bragg 2009-11-02 01:23:25 +00:00
parent b41a81fb08
commit bc24190b9a

View File

@ -13,10 +13,10 @@
static const ClutterColor static const ClutterColor
corner_colors[SOURCE_DIVISIONS_X * SOURCE_DIVISIONS_Y] = corner_colors[SOURCE_DIVISIONS_X * SOURCE_DIVISIONS_Y] =
{ {
{ 0xff, 0x00, 0x00, 0xff }, { 0xff, 0x00, 0x00, 0xff }, /* red top left */
{ 0x00, 0xff, 0x00, 0xff }, { 0x00, 0xff, 0x00, 0xff }, /* green top right */
{ 0x00, 0x00, 0xff, 0xff }, { 0x00, 0x00, 0xff, 0xff }, /* blue bottom left */
{ 0xff, 0x00, 0xff, 0xff } { 0xff, 0x00, 0xff, 0xff } /* purple bottom right */
}; };
static const ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff }; static const ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff };