Lower the priority of the GLSL pipeline backend

Now that the GLSL backend can generate code it can effectively handle
any pipeline unless there is an ARBfp program. However with current
open source GL drivers the ARBfp compiler is more stable so it makes
sense to prefer ARBfp when possible. The GLSL backend is also lower
than the fixed function backend on the assumption that any driver that
supports GLSL will also support ARBfp so it's quicker to try the fixed
function backend next.
This commit is contained in:
Neil Roberts 2010-11-24 17:42:34 +00:00
parent 4d0b167be4
commit bbf912b61d

View File

@ -43,12 +43,12 @@ typedef struct _CoglPipelineLayer CoglPipelineLayer;
#if defined (HAVE_COGL_GL)
/* NB: pipeline->backend is currently a 3bit unsigned int bitfield */
#define COGL_PIPELINE_BACKEND_GLSL 0
#define COGL_PIPELINE_BACKEND_GLSL_MASK (1L<<0)
#define COGL_PIPELINE_BACKEND_ARBFP 1
#define COGL_PIPELINE_BACKEND_ARBFP_MASK (1L<<1)
#define COGL_PIPELINE_BACKEND_FIXED 2
#define COGL_PIPELINE_BACKEND_FIXED_MASK (1L<<2)
#define COGL_PIPELINE_BACKEND_ARBFP 0
#define COGL_PIPELINE_BACKEND_ARBFP_MASK (1L<<0)
#define COGL_PIPELINE_BACKEND_FIXED 1
#define COGL_PIPELINE_BACKEND_FIXED_MASK (1L<<1)
#define COGL_PIPELINE_BACKEND_GLSL 2
#define COGL_PIPELINE_BACKEND_GLSL_MASK (1L<<2)
#define COGL_PIPELINE_N_BACKENDS 3