try extra cascades alongside the first, if the first fails; patch from
2002-10-01 Havoc Pennington <hp@pobox.com> * src/place.c (find_next_cascade): try extra cascades alongside the first, if the first fails; patch from readams@hmc.edu
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@ -1,3 +1,8 @@
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2002-10-01 Havoc Pennington <hp@pobox.com>
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* src/place.c (find_next_cascade): try extra cascades alongside
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the first, if the first fails; patch from readams@hmc.edu
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2002-10-01 Havoc Pennington <hp@pobox.com>
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* src/stack.c (get_standalone_layer): put ABOVE windows in same
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88
src/place.c
88
src/place.c
@ -88,6 +88,8 @@ find_next_cascade (MetaWindow *window,
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GList *sorted;
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int cascade_x, cascade_y;
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int x_threshold, y_threshold;
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int window_width, window_height;
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int cascade_stage;
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MetaRectangle work_area;
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sorted = g_list_copy (windows);
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@ -98,11 +100,27 @@ find_next_cascade (MetaWindow *window,
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* new window after it. If a window is already nearly at that
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* position, we move on.
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*/
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/* arbitrary-ish threshold, honors user attempts to
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* manually cascade.
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*/
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#define CASCADE_FUZZ 15
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if (fgeom)
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{
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x_threshold = MAX (fgeom->left_width, CASCADE_FUZZ);
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y_threshold = MAX (fgeom->top_height, CASCADE_FUZZ);
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}
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else
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{
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x_threshold = CASCADE_FUZZ;
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y_threshold = CASCADE_FUZZ;
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}
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/* Find furthest-SE origin of all workspaces.
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* cascade_x, cascade_y are the target position
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* of NW corner of window frame.
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*/
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/* FIXME this is bogus because we get the current xinerama
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* for the window based on its position, but we haven't
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* placed it yet.
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@ -111,23 +129,13 @@ find_next_cascade (MetaWindow *window,
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cascade_x = MAX (0, work_area.x);
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cascade_y = MAX (0, work_area.y);
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/* Find first cascade position that's not used. */
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/* arbitrary-ish threshold, honors user attempts to
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* manually cascade.
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*/
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if (fgeom)
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{
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x_threshold = MAX (fgeom->left_width, 15);
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y_threshold = MAX (fgeom->top_height, 15);
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}
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else
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{
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x_threshold = 15;
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y_threshold = 15;
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}
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/* Find first cascade position that's not used. */
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window_width = window->frame ? window->frame->rect.width : window->rect.width;
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window_height = window->frame ? window->frame->rect.height : window->rect.height;
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cascade_stage = 0;
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tmp = sorted;
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while (tmp != NULL)
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{
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@ -147,7 +155,7 @@ find_next_cascade (MetaWindow *window,
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wx = w->rect.x;
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wy = w->rect.y;
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}
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if (ABS (wx - cascade_x) < x_threshold &&
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ABS (wy - cascade_y) < y_threshold)
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{
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@ -158,6 +166,36 @@ find_next_cascade (MetaWindow *window,
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meta_window_get_position (w, &wx, &wy);
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cascade_x = wx;
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cascade_y = wy;
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/* If we go off the screen, start over with a new cascade */
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if (((cascade_x + window_width) >
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(work_area.x + work_area.width)) ||
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((cascade_y + window_height) >
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(work_area.y + work_area.height)))
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{
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cascade_x = MAX (0, work_area.x);
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cascade_y = MAX (0, work_area.y);
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#define CASCADE_INTERVAL 50 /* space between top-left corners of cascades */
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cascade_stage += 1;
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cascade_x += CASCADE_INTERVAL * cascade_stage;
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/* start over with a new cascade translated to the right, unless
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* we are out of space
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*/
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if ((cascade_x + window_width) <
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(work_area.x + work_area.width))
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{
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tmp = sorted;
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continue;
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}
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else
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{
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/* All out of space, this cascade_x won't work */
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cascade_x = MAX (0, work_area.x);
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break;
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}
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}
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}
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else
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{
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@ -173,20 +211,6 @@ find_next_cascade (MetaWindow *window,
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g_list_free (sorted);
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/* don't place windows off the screen */
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if (((cascade_x + (window->frame ? window->frame->rect.width : window->rect.width)) >
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(work_area.x + work_area.width)) ||
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((cascade_y + (window->frame ? window->frame->rect.height : window->rect.height)) >
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(work_area.y + work_area.height)))
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{
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/* FIXME it would be better to try to start a new cascade to the
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* right of the last one, probably. Instead of just falling back
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* to "origin"
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*/
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cascade_x = MAX (0, work_area.x);
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cascade_y = MAX (0, work_area.y);
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}
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/* Convert coords to position of window, not position of frame. */
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if (fgeom == NULL)
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{
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