meta_window_actor_has_shadow: remove verbosity

meta_window_actor_has_shadow() is called for every paint for every
window, verbosely logging in it makes the output of MUTTER_VERBOSE
pretty much useless.
This commit is contained in:
Owen W. Taylor 2012-05-01 11:35:25 -04:00
parent b0a099935b
commit ba4f008d40

View File

@ -748,11 +748,7 @@ meta_window_actor_has_shadow (MetaWindowActor *self)
if (priv->window) if (priv->window)
{ {
if (meta_window_get_frame (priv->window)) if (meta_window_get_frame (priv->window))
{ return TRUE;
meta_verbose ("Window 0x%x has shadow because it has a frame\n",
(guint)priv->xwindow);
return TRUE;
}
} }
/* /*
@ -760,55 +756,33 @@ meta_window_actor_has_shadow (MetaWindowActor *self)
* shadow from the input shape for such windows. * shadow from the input shape for such windows.
*/ */
if (priv->argb32 || priv->opacity != 0xff) if (priv->argb32 || priv->opacity != 0xff)
{ return FALSE;
meta_verbose ("Window 0x%x has no shadow as it is ARGB\n",
(guint)priv->xwindow);
return FALSE;
}
/* /*
* Add shadows to override redirect windows (e.g., Gtk menus). * Add shadows to override redirect windows (e.g., Gtk menus).
*/ */
if (priv->window->override_redirect) if (priv->window->override_redirect)
{ return TRUE;
meta_verbose ("Window 0x%x has shadow because it is override redirect.\n",
(guint)priv->xwindow);
return TRUE;
}
/* /*
* Don't put shadow around DND icon windows * Don't put shadow around DND icon windows
*/ */
if (window_type == META_WINDOW_DND || if (window_type == META_WINDOW_DND ||
window_type == META_WINDOW_DESKTOP) window_type == META_WINDOW_DESKTOP)
{ return FALSE;
meta_verbose ("Window 0x%x has no shadow as it is DND or Desktop\n",
(guint)priv->xwindow);
return FALSE;
}
if (window_type == META_WINDOW_MENU if (window_type == META_WINDOW_MENU
#if 0 #if 0
|| window_type == META_WINDOW_DROPDOWN_MENU || window_type == META_WINDOW_DROPDOWN_MENU
#endif #endif
) )
{ return TRUE;
meta_verbose ("Window 0x%x has shadow as it is a menu\n",
(guint)priv->xwindow);
return TRUE;
}
#if 0 #if 0
if (window_type == META_WINDOW_TOOLTIP) if (window_type == META_WINDOW_TOOLTIP)
{ return TRUE;
meta_verbose ("Window 0x%x has shadow as it is a tooltip\n",
(guint)priv->xwindow);
return TRUE;
}
#endif #endif
meta_verbose ("Window 0x%x has no shadow as it fell through\n",
(guint)priv->xwindow);
return FALSE; return FALSE;
} }