diff --git a/src/tests/clutter/conform/binding-pool.c b/src/tests/clutter/conform/binding-pool.c index b19a58f75..7b1c04308 100644 --- a/src/tests/clutter/conform/binding-pool.c +++ b/src/tests/clutter/conform/binding-pool.c @@ -120,8 +120,8 @@ key_group_key_press (ClutterActor *actor, g_assert (pool != NULL); res = clutter_binding_pool_activate (pool, - event->keyval, - event->modifier_state, + clutter_event_get_key_symbol ((ClutterEvent *) event), + clutter_event_get_state ((ClutterEvent *) event), G_OBJECT (actor)); /* if we activate a key binding, redraw the actor */ diff --git a/src/tests/clutter/conform/grab.c b/src/tests/clutter/conform/grab.c index 1e28606a4..ce4fdebb7 100644 --- a/src/tests/clutter/conform/grab.c +++ b/src/tests/clutter/conform/grab.c @@ -53,13 +53,16 @@ event_cb (ClutterActor *actor, GArray *events = user_data; EventLog entry; - switch (event->type) + switch (clutter_event_type (event)) { case CLUTTER_ENTER: case CLUTTER_LEAVE: - if ((event->any.flags & CLUTTER_EVENT_FLAG_GRAB_NOTIFY) != 0) + if ((clutter_event_get_flags (event) & CLUTTER_EVENT_FLAG_GRAB_NOTIFY) != 0) { - entry = (EventLog) { clutter_actor_get_name (actor), event->type }; + entry = (EventLog) { + clutter_actor_get_name (actor), + clutter_event_type (event) + }; g_debug ("Event '%s' on actor '%s'", clutter_event_get_name (event), @@ -69,7 +72,10 @@ event_cb (ClutterActor *actor, break; default: - entry = (EventLog) { clutter_actor_get_name (actor), event->type }; + entry = (EventLog) { + clutter_actor_get_name (actor), + clutter_event_type (event) + }; g_debug ("Event '%s' on actor '%s'", clutter_event_get_name (event), entry.name); @@ -560,7 +566,7 @@ handle_input_only_event (const ClutterEvent *event, gpointer user_data) { GArray *events = user_data; - EventLog entry = { "input-only grab", event->type }; + EventLog entry = { "input-only grab", clutter_event_type (event) }; g_debug ("Input only grab event '%s'", clutter_event_get_name (event)); g_array_append_val (events, entry); diff --git a/src/tests/clutter/interactive/test-actors.c b/src/tests/clutter/interactive/test-actors.c index 9eb8b36a7..addaaf3e6 100644 --- a/src/tests/clutter/interactive/test-actors.c +++ b/src/tests/clutter/interactive/test-actors.c @@ -75,7 +75,7 @@ input_cb (ClutterActor *stage, { SuperOH *oh = data; - if (event->type == CLUTTER_KEY_RELEASE) + if (clutter_event_type (event) == CLUTTER_KEY_RELEASE) { g_print ("*** key press event (key:%c) ***\n", clutter_event_get_key_symbol (event)); diff --git a/src/tests/clutter/interactive/test-binding-pool.c b/src/tests/clutter/interactive/test-binding-pool.c index 3d869662c..eec56b86a 100644 --- a/src/tests/clutter/interactive/test-binding-pool.c +++ b/src/tests/clutter/interactive/test-binding-pool.c @@ -140,8 +140,8 @@ key_group_key_press (ClutterActor *actor, g_assert (pool != NULL); res = clutter_binding_pool_activate (pool, - event->keyval, - event->modifier_state, + clutter_event_get_key_symbol ((ClutterEvent *) event), + clutter_event_get_state ((ClutterEvent *) event), G_OBJECT (actor)); /* if we activate a key binding, redraw the actor */ diff --git a/src/tests/clutter/interactive/test-cogl-shader-glsl.c b/src/tests/clutter/interactive/test-cogl-shader-glsl.c index 1b6963e6c..e96160de2 100644 --- a/src/tests/clutter/interactive/test-cogl-shader-glsl.c +++ b/src/tests/clutter/interactive/test-cogl-shader-glsl.c @@ -240,7 +240,7 @@ button_release_cb (ClutterActor *actor, * which shader to display */ g_clear_handle_id (&timeout_id, g_source_remove); - if (event->button.button == 1) + if (clutter_event_get_button (event) == 1) { new_no = shader_no - 1; if (new_no < 0) diff --git a/src/tests/clutter/interactive/test-easing.c b/src/tests/clutter/interactive/test-easing.c index 9af10bee7..17f0fd79a 100644 --- a/src/tests/clutter/interactive/test-easing.c +++ b/src/tests/clutter/interactive/test-easing.c @@ -89,7 +89,7 @@ on_button_press (ClutterActor *actor, ClutterButtonEvent *event, ClutterActor *rectangle) { - if (event->button == CLUTTER_BUTTON_SECONDARY) + if (clutter_event_get_button ((ClutterEvent *) event) == CLUTTER_BUTTON_SECONDARY) { gchar *text; @@ -107,16 +107,18 @@ on_button_press (ClutterActor *actor, clutter_text_set_text (CLUTTER_TEXT (easing_mode_label), text); g_free (text); } - else if (event->button == CLUTTER_BUTTON_PRIMARY) + else if (clutter_event_get_button ((ClutterEvent *) event) == CLUTTER_BUTTON_PRIMARY) { ClutterAnimationMode cur_mode; + float x, y; cur_mode = easing_modes[current_mode].mode; clutter_actor_save_easing_state (rectangle); clutter_actor_set_easing_duration (rectangle, DURATION * 1000); clutter_actor_set_easing_mode (rectangle, cur_mode); - clutter_actor_set_position (rectangle, event->x, event->y); + clutter_event_get_coords ((ClutterEvent *) event, &x, &y); + clutter_actor_set_position (rectangle, x, y); /* if we were asked to, recenter the bouncer at the end of the * animation. we keep track of the animation to avoid connecting diff --git a/src/tests/clutter/interactive/test-events.c b/src/tests/clutter/interactive/test-events.c index b13ece1fd..018ce1324 100644 --- a/src/tests/clutter/interactive/test-events.c +++ b/src/tests/clutter/interactive/test-events.c @@ -15,7 +15,7 @@ test_events_describe (void); static const gchar * get_event_type_name (const ClutterEvent *event) { - switch (event->type) + switch (clutter_event_type (event)) { case CLUTTER_BUTTON_PRESS: return "BUTTON PRESS"; @@ -140,40 +140,45 @@ key_focus_in_cb (ClutterActor *actor, static void fill_keybuf (char *keybuf, ClutterKeyEvent *event) { + ClutterModifierType state; char utf8[6]; + uint32_t keyval; int len; /* printable character, if any (ß, ∑) */ - len = g_unichar_to_utf8 (event->unicode_value, utf8); + len = g_unichar_to_utf8 (clutter_event_get_key_unicode ((ClutterEvent *) event), utf8); utf8[len] = '\0'; sprintf (keybuf, "'%s' ", utf8); /* key combination (s, S, Delete) */ - len = g_unichar_to_utf8 (clutter_keysym_to_unicode (event->keyval), utf8); + keyval = clutter_event_get_key_symbol ((ClutterEvent *) event); + len = g_unichar_to_utf8 (clutter_keysym_to_unicode (keyval), utf8); utf8[len] = '\0'; - if (event->modifier_state & CLUTTER_SHIFT_MASK) + state = clutter_event_get_state ((ClutterEvent *) event); + + if (state & CLUTTER_SHIFT_MASK) strcat (keybuf, ""); - if (event->modifier_state & CLUTTER_LOCK_MASK) + if (state & CLUTTER_LOCK_MASK) strcat (keybuf, ""); - if (event->modifier_state & CLUTTER_CONTROL_MASK) + if (state & CLUTTER_CONTROL_MASK) strcat (keybuf, ""); - if (event->modifier_state & CLUTTER_MOD1_MASK) + if (state & CLUTTER_MOD1_MASK) strcat (keybuf, ""); - if (event->modifier_state & CLUTTER_MOD2_MASK) + if (state & CLUTTER_MOD2_MASK) strcat (keybuf, ""); - if (event->modifier_state & CLUTTER_MOD3_MASK) + if (state & CLUTTER_MOD3_MASK) strcat (keybuf, ""); - if (event->modifier_state & CLUTTER_MOD4_MASK) + if (state & CLUTTER_MOD4_MASK) strcat (keybuf, ""); - if (event->modifier_state & CLUTTER_MOD5_MASK) + if (state & CLUTTER_MOD5_MASK) strcat (keybuf, ""); strcat (keybuf, utf8); @@ -184,19 +189,21 @@ input_cb (ClutterActor *actor, ClutterEvent *event, gpointer data) { - ClutterActor *stage = clutter_actor_get_stage (actor); + ClutterActor *stage = clutter_actor_get_stage (actor); ClutterActor *source_actor; graphene_point_t position; gchar *state; gchar keybuf[128]; ClutterInputDevice *device, *source; const gchar *device_name, *source_name = NULL; + ClutterEventType event_type; device = clutter_event_get_device (event); device_name = clutter_input_device_get_device_name (device); + event_type = clutter_event_type (event); - if (event->type == CLUTTER_KEY_PRESS || - event->type == CLUTTER_KEY_RELEASE) + if (event_type == CLUTTER_KEY_PRESS || + event_type == CLUTTER_KEY_RELEASE) { source_actor = clutter_stage_get_key_focus (CLUTTER_STAGE (stage)); } @@ -215,16 +222,16 @@ input_cb (ClutterActor *actor, state = get_event_state_string (event); - switch (event->type) + switch (event_type) { case CLUTTER_KEY_PRESS: - fill_keybuf (keybuf, &event->key); + fill_keybuf (keybuf, (ClutterKeyEvent *) event); printf ("[%s] KEY PRESS %s", clutter_actor_get_name (source_actor), keybuf); break; case CLUTTER_KEY_RELEASE: - fill_keybuf (keybuf, &event->key); + fill_keybuf (keybuf, (ClutterKeyEvent *) event); printf ("[%s] KEY RELEASE %s", clutter_actor_get_name (source_actor), keybuf); diff --git a/src/tests/clutter/interactive/test-grab.c b/src/tests/clutter/interactive/test-grab.c index a352411d6..16ac9ff7b 100644 --- a/src/tests/clutter/interactive/test-grab.c +++ b/src/tests/clutter/interactive/test-grab.c @@ -16,18 +16,21 @@ debug_event_cb (ClutterActor *actor, { gchar keybuf[9], *source = (gchar*)data; ClutterActor *target; - int len = 0; + uint32_t keyval; + int len = 0; - switch (event->type) + switch (clutter_event_type (event)) { case CLUTTER_KEY_PRESS: - len = g_unichar_to_utf8 (clutter_keysym_to_unicode (event->key.keyval), + keyval = clutter_event_get_key_symbol (event); + len = g_unichar_to_utf8 (clutter_keysym_to_unicode (keyval), keybuf); keybuf[len] = '\0'; printf ("[%s] KEY PRESS '%s'", source, keybuf); break; case CLUTTER_KEY_RELEASE: - len = g_unichar_to_utf8 (clutter_keysym_to_unicode (event->key.keyval), + keyval = clutter_event_get_key_symbol (event); + len = g_unichar_to_utf8 (clutter_keysym_to_unicode (keyval), keybuf); keybuf[len] = '\0'; printf ("[%s] KEY RELEASE '%s'", source, keybuf); diff --git a/src/tests/clutter/interactive/test-text-field.c b/src/tests/clutter/interactive/test-text-field.c index a145b6758..fa0db48ec 100644 --- a/src/tests/clutter/interactive/test-text-field.c +++ b/src/tests/clutter/interactive/test-text-field.c @@ -35,7 +35,7 @@ on_captured_event (ClutterText *text, gunichar c; guint keyval; - if (event->type != CLUTTER_KEY_PRESS) + if (clutter_event_type (event) != CLUTTER_KEY_PRESS) return FALSE; is_unicode_mode = GPOINTER_TO_INT (g_object_get_data (G_OBJECT (text), diff --git a/src/tests/clutter/interactive/test-touch-events.c b/src/tests/clutter/interactive/test-touch-events.c index 6dd2befa3..673f73887 100644 --- a/src/tests/clutter/interactive/test-touch-events.c +++ b/src/tests/clutter/interactive/test-touch-events.c @@ -59,6 +59,7 @@ draw_touch (ClutterEvent *event, { ClutterEventSequence *sequence = clutter_event_get_event_sequence (event); const ClutterColor *color; + float x, y; color = g_hash_table_lookup (sequence_to_color, sequence); if (color == NULL) @@ -71,7 +72,8 @@ draw_touch (ClutterEvent *event, color->green / 255, color->blue / 255, color->alpha / 255); - cairo_arc (cr, event->touch.x, event->touch.y, 5, 0, 2 * G_PI); + clutter_event_get_coords (event, &x, &y); + cairo_arc (cr, x, y, 5, 0, 2 * G_PI); cairo_fill (cr); } @@ -94,7 +96,7 @@ event_cb (ClutterActor *actor, ClutterEvent *event, ClutterActor *canvas) { ClutterEvent *copy; - if (event->type != CLUTTER_TOUCH_UPDATE) + if (clutter_event_type (event) != CLUTTER_TOUCH_UPDATE) return FALSE; copy = clutter_event_copy (event); @@ -110,7 +112,7 @@ rect_event_cb (ClutterActor *actor, ClutterEvent *event, gpointer data) { ClutterColor color; - if (event->type != CLUTTER_TOUCH_BEGIN) + if (clutter_event_type (event) != CLUTTER_TOUCH_BEGIN) return FALSE; color = static_colors[g_random_int_range (0, NUM_COLORS)];