cursor: Always use cogl_wayland_texture_2d_new_from_buffer
It makes our life so much easier.
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@ -283,9 +283,9 @@ meta_cursor_image_load_from_buffer (MetaCursorTracker *tracker,
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{
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ClutterBackend *backend;
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CoglContext *cogl_context;
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CoglPixelFormat cogl_format;
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struct wl_shm_buffer *shm_buffer;
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uint32_t gbm_format;
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int width, height;
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image->hot_x = hot_x;
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image->hot_y = hot_y;
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@ -293,47 +293,38 @@ meta_cursor_image_load_from_buffer (MetaCursorTracker *tracker,
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backend = clutter_get_default_backend ();
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cogl_context = clutter_backend_get_cogl_context (backend);
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image->texture = cogl_wayland_texture_2d_new_from_buffer (cogl_context, buffer, NULL);
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width = cogl_texture_get_width (COGL_TEXTURE (image->texture));
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height = cogl_texture_get_height (COGL_TEXTURE (image->texture));
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shm_buffer = wl_shm_buffer_get (buffer);
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if (shm_buffer)
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{
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int rowstride = wl_shm_buffer_get_stride (shm_buffer);
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int width = wl_shm_buffer_get_width (shm_buffer);
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int height = wl_shm_buffer_get_height (shm_buffer);
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switch (wl_shm_buffer_get_format (shm_buffer))
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{
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#if G_BYTE_ORDER == G_BIG_ENDIAN
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case WL_SHM_FORMAT_ARGB8888:
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cogl_format = COGL_PIXEL_FORMAT_ARGB_8888_PRE;
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gbm_format = GBM_FORMAT_ARGB8888;
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break;
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case WL_SHM_FORMAT_XRGB8888:
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cogl_format = COGL_PIXEL_FORMAT_ARGB_8888;
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gbm_format = GBM_FORMAT_XRGB8888;
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break;
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#else
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case WL_SHM_FORMAT_ARGB8888:
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cogl_format = COGL_PIXEL_FORMAT_BGRA_8888_PRE;
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gbm_format = GBM_FORMAT_ARGB8888;
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break;
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case WL_SHM_FORMAT_XRGB8888:
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cogl_format = COGL_PIXEL_FORMAT_BGRA_8888;
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gbm_format = GBM_FORMAT_XRGB8888;
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break;
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#endif
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default:
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g_warn_if_reached ();
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cogl_format = COGL_PIXEL_FORMAT_ARGB_8888;
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gbm_format = GBM_FORMAT_ARGB8888;
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}
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image->texture = cogl_texture_2d_new_from_data (cogl_context,
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width, height,
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cogl_format,
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rowstride,
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wl_shm_buffer_get_data (shm_buffer),
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NULL);
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if (width > 64 || height > 64)
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{
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meta_warning ("Invalid cursor size (must be at most 64x64), falling back to software (GL) cursors\n");
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@ -365,12 +356,6 @@ meta_cursor_image_load_from_buffer (MetaCursorTracker *tracker,
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}
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else
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{
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int width, height;
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image->texture = cogl_wayland_texture_2d_new_from_buffer (cogl_context, buffer, NULL);
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width = cogl_texture_get_width (COGL_TEXTURE (image->texture));
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height = cogl_texture_get_height (COGL_TEXTURE (image->texture));
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/* HW cursors must be 64x64, but 64x64 is huge, and no cursor theme actually uses
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that, so themed cursors must be padded with transparent pixels to fill the
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overlay. This is trivial if we have CPU access to the data, but it's not
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